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added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
2012-02-16, by Xeli
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
2012-02-16, by unc0rr
wops, added an extra USE_TOUCH_INTERFACE
2012-02-16, by Xeli
added translate/fade animations for OnScreenWidgets
2012-02-16, by Xeli
use realtick rather than SDL_GetTicks
2012-02-15, by Xeli
rebuild all modules each time..... :P
2012-02-15, by Xeli
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15, by koda
unbreak uTouch
2012-02-15, by Xeli
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-15, by koda
update position of on screen buttons on resize
2012-02-13, by koda
oops
2012-02-12, by nemo
Show preview immediately on fetch
2012-02-12, by unc0rr
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
2012-02-12, by koda
restored interface on iphone
2012-02-12, by koda
Remove STL dependency (again), fix qmake build
2012-02-12, by unc0rr
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