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Fix the checker after some testing
2013-02-10, by unc0rr
New checker of engine messages which is aware of glued together messages
2013-02-10, by unc0rr
Also convert teams to complete game config.
2013-02-09, by unc0rr
Fix official server build
2013-02-08, by unc0rr
- Handle mapgen-specific parameters
2013-02-08, by unc0rr
Converter from game parameters to engine commands, not finished yet
2013-02-07, by unc0rr
Some work on loading replay and interaction with checker
2013-02-04, by unc0rr
/quit <msg> and /part <msg>
2013-02-02, by unc0rr
Don't confirm hogs number to room admin when no constraint hit
2013-02-02, by unc0rr
Fix server crasher
2013-02-02, by unc0rr
Initial theme selection is now random. Theme prompt now has a search input and no longer uses FlowLayout. (Resolves issue 520)
2013-02-09, by dag10
Start work on the checker. Not it could connect to the server and... crash it.
2013-02-02, by unc0rr
this should not be exposed
2013-02-08, by nemo
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
2013-02-08, by unc0rr
Trying to prevent audio mute from endlessly spamming. Untested.
2013-02-05, by nemo
Hedgeroid: Removed reference to obsolete libphysfsrwops.so
2013-02-02, by Medo
Merge
2013-02-02, by Medo
trying to prevent sticking. PS. code is hard to read when drunk.
2013-02-01, by nemo
Made map preview a random/edit button again.
2013-02-01, by dag10
forgot this one
2013-02-01, by nemo
Fix Hedgeroid argc/argv parameter passing to the engine
2013-01-31, by Medo
check datadir instead
2013-01-31, by nemo
Move libjnidispatch to jni/ and copy it to libs/ on build
2013-01-31, by Medo
this might possibly appease the shoppa players
2013-01-31, by nemo
Fix physfs compilation for android (still getting runtime link errors though)
2013-01-30, by Medo
fix EndGame call. w/o a proper exit, demos weren't being saved
2013-01-29, by nemo
Merge
2013-01-29, by unc0rr
Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29, by dag10
Merge
2013-01-29, by unc0rr
Added roomnameprompt.h/cpp. Sorry 'bout that.
2013-01-29, by dag10
issue #518
2013-01-28, by nemo
Use Data.ByteString.copy on receive buffer to allow it free no longer used memory
2013-01-29, by unc0rr
Reorganized layout and appearance of rooms list page.
2013-01-27, by dag10
Also rooms per version stats
2013-01-28, by unc0rr
Allow navigating backwards chat widget log while new lines are being added
2013-01-27, by unc0rr
add support for clang 3.3 (although there has to be a better way for this) and output right version number
webgl
2013-02-20, by koda
shut a few frontend warnings out
2013-01-27, by koda
update FindGLEW to use the same variables as in later CMake files and make sure to include its headers before compiling c stuff
webgl
2013-02-20, by koda
shorten the library label a little bit
2013-01-27, by koda
Fix sources so pas2c written in haskell could render them again
webgl
2013-02-19, by unc0rr
credits where credit is due
2013-01-27, by koda
update branch
webgl
2013-01-27, by koda
remove trailing whitespaces from share too
2013-01-27, by koda
whitespaces and tabs again
2013-01-27, by koda
some whitespaces from ios files
2013-01-26, by koda
complete tabs and trailing whitespace formatting on frontend
2013-01-26, by koda
Not needed anymore
2013-01-26, by unc0rr
Don't resend "team quit" message when client closes engine, then quits room:
2013-01-26, by unc0rr
uConsole on a diet
2013-01-26, by koda
- Also pass unknown cmds to the server when in room
2013-01-25, by unc0rr
small cleanup
2013-01-25, by sheepluva
big indentation/whitespaces cleanup
2013-01-25, by sheepluva
Some fixes
2013-01-25, by unc0rr
small cleanup, fix ancient warning (the "itPlay" one)
2013-01-25, by sheepluva
Fix finding player's another clan
2013-01-25, by unc0rr
Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
2013-01-23, by dag10
Oops, got too excited
2013-01-23, by unc0rr
Fix crashers
2013-01-23, by unc0rr
ios, show fps when debugging
2013-01-23, by koda
update sound preferences in ios settings ('sound' means 'sound effects' instead of 'sound enabled')
2013-01-23, by koda
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