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Expose TargetX/TargetY to scripting
2011-08-07, by nemo
removed prints
hedgeroid
2011-08-09, by Xeli
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
2011-08-07, by nemo
fixed minor download bug
hedgeroid
2011-08-09, by Xeli
make a special case for teleport instead. also allows teleporting off of a parachute
2011-08-07, by nemo
api level 9 for now
hedgeroid
2011-08-09, by Xeli
prevent attempting to teleport in mid-air during inf attack
2011-08-07, by nemo
-
hedgeroid
2011-08-09, by Xeli
Don't reset attack when Unplaced.
2011-08-07, by nemo
Fixed IPC provide gameconfig
hedgeroid
2011-08-09, by Xeli
This should make bee/airstrikes play nicer with infinite attack mode
2011-08-07, by nemo
Added color and team hog count
hedgeroid
2011-08-09, by Xeli
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
2011-08-06, by koda
AI thread is now an SDL_Thread rather than pthread
hedgeroid
2011-08-09, by Xeli
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
2011-08-05, by koda
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