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removed some commented lines
hedgeroid
2011-09-16, by Xeli
Requested a few times
2011-09-16, by nemo
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
hedgeroid
2011-09-16, by Xeli
AI insists on using snowball for digging. Until that is prevented, remove snowball
2011-09-16, by nemo
merge
hedgeroid
2011-09-16, by Xeli
- Allow 8 teams in game on 0.9.16-dev
2011-09-16, by unc0rr
Aaaaalllways!
2011-09-16, by nemo
Italian translation
2011-09-16, by Marco Bresciani
whoops, this line got lost in merging action
2011-09-16, by sheepluva
Polish translation updates
2011-09-16, by szczur
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
2011-09-15, by nemo
Move options caption to box title. This frees up quite a bit of space at 800x600
2011-09-15, by nemo
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
2011-09-15, by nemo
check waterline
2011-09-16, by mikade
moar sparkles :3
2011-09-16, by sheepluva
Avoid hog repeating himself
2011-09-15, by nemo
Spanish translation
2011-09-16, by Palewolf
TestRectForObstacle: areas outside map borders are not passable
2011-09-16, by sheepluva
changeĀ²log
2011-09-15, by sheepluva
merge :(
2011-09-15, by Henek
fix back button location in post-game stats screen
2011-09-15, by sheepluva
updateing swedish translation
2011-09-15, by Henek
0.9.16 branch
0.9.16
2011-09-15, by unc0rr
fix and optimize kamikaze's png
2011-09-15, by sheepluva
screenshots: display a msg on failure and log causative error
2011-09-15, by sheepluva
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
2011-09-15, by sheepluva
cleaned up the screenshot procedure a little.
2011-09-15, by sheepluva
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
2011-09-15, by sheepluva
Updated translation after typo fix
2011-09-14, by nemo
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
2011-09-15, by sheepluva
merge
2011-09-14, by koda
some love for TeamHeadband.png
2011-09-14, by sheepluva
Updates to golf theme.
2011-09-14, by mikade
merge
2011-09-14, by nemo
oops, just burning through commits today.
2011-09-14, by mikade
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
2011-09-14, by mikade
Revert currently unneccessary changes to uScript.
2011-09-14, by mikade
merge
2011-09-14, by mikade
add blink to cyclops hat
2011-09-14, by sheepluva
Expose some vars for tracking the border.
2011-09-14, by mikade
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-14, by sheepluva
smoothing should be after despeckling
2011-09-13, by nemo
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
2011-09-14, by mikade
fix for issue #238
2011-09-13, by nemo
Slightly translated ru.lua
2011-09-13, by unc0rr
Translation update
2011-09-13, by unc0rr
Translation update
2011-09-13, by igor-hkr
typo
2011-09-12, by sheepluva
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
2011-09-13, by nemo
Don't set lfDamaged for small tunnels
2011-09-13, by nemo
fix voice preview
2011-09-13, by nemo
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
2011-09-13, by nemo
oops
2011-09-12, by nemo
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
2011-09-12, by nemo
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
2011-09-12, by nemo
fix for issue #139
2011-09-12, by nemo
Add 0.9.16 and 0.9.17-dev version info to server
2011-09-12, by unc0rr
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
2011-09-12, by unc0rr
I.Fight.For.The.Users
2011-09-12, by koda
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
2011-09-12, by koda
fix out-of-dir builds
2011-09-12, by sheepluva
don't load key binds for AI hedgehogs
2011-09-12, by sheepluva
nemo's molotov burst effect; with a slight color modification added
2011-09-12, by sheepluva
fix side-effects of nemo's bottle-turnin'
2011-09-12, by sheepluva
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-11, by nemo
Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11, by nemo
smoke for molotov
2011-09-12, by sheepluva
make it more sekret
2011-09-11, by nemo
cyclops hat by Randy
2011-09-11, by sheepluva
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
2011-09-11, by nemo
aaaallways, I want to beeee with you, and make belieeeeve with you
2011-09-11, by nemo
Save demo when loaded from save game finishes
2011-09-11, by unc0rr
Remove some transparencies, fix some files
2011-09-11, by nemo
Man, checking it at end of turn was just tidier :(
2011-09-11, by nemo
better?
2011-09-11, by nemo
fix for disconnect reason not being shown
2011-09-11, by sheepluva
omg how could I forget
2011-09-11, by sheepluva
added some changes I remembered/saw in the logs to the changelog
2011-09-11, by sheepluva
hand drawn map editor: allow "undo" after "clear"
2011-09-11, by sheepluva
Also this
2011-09-11, by nemo
Should prevent a crasher when drowning while firing
2011-09-11, by nemo
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
2011-09-11, by nemo
small de update
2011-09-11, by sheepluva
whoops, I didn't want to commit that line
2011-09-11, by sheepluva
tweak
2011-09-11, by nemo
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
2011-09-11, by nemo
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
2011-09-11, by sheepluva
fix for issue #269
2011-09-11, by sheepluva
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
2011-09-11, by nemo
fix for issue #276
2011-09-10, by sheepluva
german lua translations
2011-09-11, by sheepluva
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
2011-09-11, by mikade
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
2011-09-10, by nemo
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
2011-09-10, by nemo
fix timebox (differently), support for more players, remove version numbers,
2011-09-11, by mikade
some portal love for deagle/etc shots
2011-09-11, by sheepluva
tone flash waaaaay down when zoomed out
2011-09-10, by nemo
fix: let's use less random code for drawing the bullet trajectory
2011-09-10, by sheepluva
This condition should have been removed when I was changing targetting
2011-09-10, by nemo
translation fail/typo
2011-09-10, by sheepluva
some sniper training improvements and few german lua translations
2011-09-10, by sheepluva
actual rope fix for hogs getting stuck on walls
2011-09-10, by sheepluva
rollin' back my silly hack ( rea4d1fe665d7 )
2011-09-10, by sheepluva
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
2011-09-10, by sheepluva
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-09-09, by nemo
monkey task: always log to userpath
2011-09-09, by sheepluva
move hedgehogs out of walls
2011-09-09, by sheepluva
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
2011-09-09, by unc0rr
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
2011-09-16, by Xeli
we don't need trailing whitespaces... I guess :P
2011-09-09, by sheepluva
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
2011-09-14, by Xeli
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
2011-09-09, by sheepluva
merge
hedgeroid
2011-09-09, by Xeli
merge
2011-09-09, by mikade
merge
2011-09-09, by mikade
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
2011-09-09, by mikade
er. let's reference the right gear, shall we?
2011-09-08, by nemo
Add support for more players.
2011-09-09, by mikade
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
2011-09-08, by nemo
For now, don't spawn anything other than health crates.
2011-09-09, by mikade
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