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Show team health bars, without sorting yet
2006-01-12, by unc0rr
- Fixed dynamit sprite
2006-01-11, by unc0rr
DefaultTeam is now default to play with single and network game
2006-01-10, by displacer
added default team on loading
2006-01-10, by displacer
- Removed dark pixels on the corners of health case
2006-01-10, by unc0rr
- Fixed console behavior
2006-01-09, by unc0rr
- Fixed crash in IPC code
2006-01-09, by unc0rr
- More binds
2006-01-07, by unc0rr
- Increased FPS
2006-01-07, by unc0rr
Better Desert Eagle and Shotgun
2006-01-05, by unc0rr
- Properly get seed in net game
2006-01-05, by unc0rr
- Anti-flood and anti-lag changes
2005-12-31, by unc0rr
- New rope
2005-12-31, by unc0rr
fixed "hang" on first run
2005-12-28, by unc0rr
fix to compile on Linux
2005-12-28, by unc0rr
With this patch the game doesn't crash when gaming by net
2005-12-28, by unc0rr
Now net game is near available, but exception occurs...
2005-12-27, by unc0rr
- Fixed slow sprite blt
2005-12-27, by unc0rr
More work on net game, still far from complete
2005-12-23, by unc0rr
- clear demos list before adding items
2005-12-16, by unc0rr
- improve land generation
2005-12-16, by unc0rr
Frontend lets define more binds
2005-12-07, by unc0rr
- Get rid of old frontend
2005-12-06, by unc0rr
Add theme objects to land
2005-12-05, by unc0rr
- Land generator uses templates to generate
2005-12-04, by unc0rr
- Fixed spawning boxes under water
2005-12-04, by unc0rr
- Many improvements to frontend
2005-11-13, by unc0rr
frontend rewrite for QT4
2005-11-09, by unc0rr
Binds and various fixes
2005-10-26, by unc0rr
Start to write QT frontend
2005-10-26, by unc0rr
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