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Pass hardcoded drawn map from frontend into engine \o/
2010-12-09, by unc0rr
removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08, by Henek
standardise name
2010-12-08, by nemo
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08, by nemo
Stub to recieve /draw command
2010-12-08, by unc0rr
- Pass map drawing data to engine
2010-12-08, by unc0rr
forgot to update these files
2010-12-09, by koda
Add drawn map into the list of map generators
2010-12-08, by unc0rr
fix crasher (somehow, might be glitchy)
2010-12-08, by koda
merge
2010-12-08, by koda
these should probably be expressly integer
2010-12-07, by nemo
band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-07, by nemo
Restore millisecond precision for mines time
2010-12-07, by nemo
Eh. Since you asked. AddAmmo hook for Lua
2010-12-07, by nemo
would help if I put it in the right routine
2010-12-07, by nemo
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-07, by nemo
code cleanup
2010-12-08, by koda
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-07, by unc0rr
team selection completely refactored, now has animation and more performance
2010-12-08, by koda
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-06, by nemo
Forts: reduce preview size and add hi-res one
2010-12-07, by koda
try this mikade
2010-12-06, by nemo
merge
2010-12-06, by nemo
Always keep last point of drawn polyline
2010-12-06, by unc0rr
disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06, by nemo
string length checks
2010-12-06, by nemo
fix hsa/hta/hya
2010-12-05, by nemo
trying to unbreak hog speech
2010-12-05, by nemo
remove currentteam check
2010-12-05, by nemo
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-05, by nemo
changing Tree Map theme to Halloween (this time on the right branch >_>)
2010-12-06, by sheepluva
update schemes for ios
2010-12-05, by koda
added porkey and sheep hats
2010-12-05, by koda
add a simple check to prevent loading sounds when device is muted
2010-12-05, by koda
write some version information inside the application
2010-12-05, by koda
merge
2010-12-04, by unc0rr
Halfplement decode/drawing routine
2010-12-04, by unc0rr
- Change painted map file format
2010-12-04, by unc0rr
add nil check
2010-12-04, by nemo
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-04, by nemo
more retina support and multitasking support
2010-12-04, by koda
add visual gear registration
2010-12-02, by nemo
make Tint(longword) use RGBA
2010-12-02, by nemo
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-12-02, by nemo
forgot the passed in uid
2010-12-02, by nemo
Restore King mode. The worst of the changes was Place Hogs
2010-12-02, by nemo
compress the PNGs
2010-12-02, by nemo
merge
2010-12-02, by nemo
enable support for retina display in the ios port
2010-12-02, by koda
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
2010-12-02, by koda
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02, by koda
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-02, by nemo
- Implement decode() function.
2010-12-01, by unc0rr
merge
2010-12-01, by unC0Rr
Translation update
2010-12-01, by igorko
Some more improvements
2010-12-01, by unC0Rr
un-break also the ios project
2010-12-01, by koda
un-break build (wrong merge in uConsole) and update project file with the new sources
2010-12-01, by koda
OMG merge
2010-11-30, by koda
Add poison sounds to all voices pending proper recording by armagon.
2010-11-29, by nemo
Simple simplify() function
2010-11-29, by unc0rr
do GoBack if also INGAME due to kick
2010-11-28, by nemo
disable last commit w/ comment
2010-11-28, by nemo
suppress PART if game is running. testing, etc.
2010-11-28, by nemo
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28, by nemo
add null check
2010-11-28, by nemo
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-28, by nemo
Basic encoding of drawn map
2010-11-28, by unc0rr
Improve map editor a bit
2010-11-28, by unc0rr
Small testing app for DrawMap scene
2010-11-27, by unc0rr
Some basic functionality
2010-11-27, by unc0rr
Initial commit of the Draw Map Scene
2010-11-27, by unc0rr
add a uid to VGs for purpose of Lua manipulation
2010-11-26, by nemo
corrected steps
2010-11-26, by nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-25, by nemo
fix for frontend desync
2010-11-24, by prg
update translations, add Dutch
2010-11-24, by nemo
move this call to where the game tick is actually incremented
2010-11-24, by nemo
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22, by Henek
SinTable.inc -> uSinTable.pas
2010-11-22, by unc0rr
Move doPut into uIO (not a very bad place really)
2010-11-22, by unc0rr
uCommandHandlers
2010-11-22, by unc0rr
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-22, by Henek
fix SetEffect, last parameter was not a boolean
2010-11-22, by Henek
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-22, by Henek
fix chat
2010-11-21, by nemo
revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21, by nemo
I think unc0rr forgot to add initModule here
2010-11-21, by nemo
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21, by nemo
detach rope if the Land[] vanishes
2010-11-21, by nemo
Remove some more circular dependencies
2010-11-21, by unc0rr
uDebug
2010-11-21, by unc0rr
Remove uChat dependency from uCommands
2010-11-21, by unc0rr
Remove uAmmos dependaency from uCommands
2010-11-21, by unc0rr
fix rope test
2010-11-21, by nemo
fix key binds for lua created teams and added wind control
2010-11-21, by Henek
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-21, by unc0rr
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
2010-11-21, by nemo
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-21, by nemo
merge
2010-11-21, by unc0rr
move rendering to fix 4368:3698361802ed
2010-11-21, by nemo
uCaptions
2010-11-21, by unc0rr
Fix koda's esc key binding so leaving rooms works correctly with it
2010-11-21, by nemo
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
2010-11-21, by nemo
Move localization data to uVariables, some Uses cleanup
2010-11-20, by unc0rr
Move land hash checking into commands
2010-11-20, by unc0rr
Oops, forgot the file
2010-11-20, by unc0rr
no way
2010-11-20, by unc0rr
Forgot this
2010-11-20, by unc0rr
Introduce uGearsRender
2010-11-20, by unc0rr
It works, though wastes too much of CPU
2010-11-20, by unc0rr
merge
2010-11-18, by nemo
New version of cycles searcher, doesn't work for some reason (shouldn't use O(n) lookup?)
2010-11-18, by unC0Rr
Got no warning about this, why?
2010-11-18, by unC0Rr
Introduce uRenderUtils
2010-11-18, by unC0Rr
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
2010-11-18, by unC0Rr
Introduce uRender
2010-11-18, by unC0Rr
Haven't found a better place than uIO for OutError
2010-11-18, by unC0Rr
Move SendStats to uIO
2010-11-18, by unC0Rr
Introduce uTextures
2010-11-18, by unC0Rr
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