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Preserve windowed resolution after manual resize
2012-12-30, by vitiv
ok, enable the splashscreen for win only
2012-12-28, by koda
Added Support for variable windowed resolution.
2012-12-29, by vitiv
restore compatibility with cmake 2.6
2012-12-28, by koda
NSIS workaround no longer necessary
2012-12-27, by koda
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
webgl
2013-01-02, by koda
disable splash on linux
2012-12-27, by koda
Small GL message
webgl
2012-12-30, by Michael Hartman
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
2012-12-27, by koda
uStore.pas: Correctly point to shaders
webgl
2012-12-30, by Michael Hartman
oops, forgot that data absolute path only applies to linux
2012-12-27, by koda
Added shaders and -GL2 option
webgl
2012-12-30, by Michael Hartman
move DATA_INSTALL_DIR to the configurable options section
2012-12-27, by koda
fix hwc install and pas2c preprocessing (but not total conversion)
webgl
2012-12-25, by koda
typo when using DATA_INSTALL_DIR
2012-12-27, by koda
update branch with default
webgl
2012-12-25, by koda
Fix build
2012-12-27, by unc0rr
GCI2012: Feedback Redo
2012-12-25, by dag10
convert Game() library call to argc,argv format so that we can use the new parsing functions
2012-12-25, by koda
Don't play sounds in chat if sound is disabled, try to prevent sound crashes by checking for audio init failure.
2012-12-24, by nemo
GCI2012: Change Argument Passing Between Frontend and Engine
2012-12-24, by RowanD
merge
2012-12-24, by koda
get executable directory at runtime rather than configure time
2012-12-24, by koda
adjust rpath on osx too for libengine
2012-12-24, by koda
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