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add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
2014-01-20, by sheepluva
Implement drawnMapData function so checker could check replays with drawn maps
2014-01-21, by unc0rr
drill rocket test
2014-01-20, by sheepluva
new cmake option NOVERSIONINFOUPDATE -- to be used if source is in a git/repo that is NOT the hedgewars repo
2014-01-20, by sheepluva
remove DroidSans font from source dir. it is unused afaik and also wrongly included in the source tarballs
2014-01-20, by sheepluva
fix despeckle mutilating blurry land
2014-01-19, by sheepluva
- Make Racer report achievements
2014-01-20, by unc0rr
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
2014-01-19, by sheepluva
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
2014-01-19, by sheepluva
add travis tests for the two new cmake options
2014-01-21, by koda
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
2014-01-19, by sheepluva
fixwhitespace and dos2unix
2014-01-21, by koda
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
2014-01-19, by sheepluva
partial merge of the webgl branch
2014-01-21, by koda
Fix checker logon process
2014-01-19, by Wohlstand
changing build files without testing the change is fun, isn't it? especially for trivial things that would take less than 10 seconds to test :p
2014-01-18, by sheepluva
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
2014-01-18, by nemo
Add check for gear kind of hedgehog on invulnerability effect. This probably fixes bug #766, is similar to change in previous r2a1483d91977 and was introduced by r7d925e82e572
2014-01-17, by nemo
well. let's fix this at least - only apply to gears that are actually hedgehogs, not just ones associated with a hedgehog (which can be pretty much any gear since damage tracking was added)
2014-01-17, by nemo
Convert some ansistrings to pchars
2014-01-18, by unc0rr
drop redundancies for lua and physfs
2014-01-17, by koda
fix linking physfs after a run of cmake
2014-01-17, by koda
happy 10000th commit
2014-01-17, by koda
fix build on travis
2014-01-17, by unC0Rr
use bundled physfs on win and osx
2014-01-17, by koda
fix some travis BUILD_ARGS and add a new one
2014-01-17, by koda
Merge pull request #11 from LocutusOfBorg/fix-arm
2014-01-17, by Vittorio Giovara
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
2014-01-17, by sheepluva
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