Mercurial
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Updated Swedish locale
2010-09-18, by Henek
fix a small glitch in textfield cells and remove cheese from pro
2010-09-18, by koda
fix the British voicepack and add to Mercurial the sounds used in the mobile version
2010-09-18, by koda
Frontend:
2010-09-18, by smaxx
added forgotten images, removed support for CJK fonts (saving 13 MB)
2010-09-18, by koda
aaaand use the right name
2010-09-17, by nemo
Oops. Forgot to change these over after switching CurWeapon to AmmoType
2010-09-17, by nemo
inu adds a few more random teams
2010-09-17, by nemo
Frontend:
2010-09-17, by smaxx
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Merge
2010-09-14, by smaxx
Revert accidental commit of inu's stretching of this column
2010-09-14, by nemo
Frontend:
2010-09-14, by smaxx
Frontend:
2010-09-14, by smaxx
Engine:
2010-09-14, by smaxx
Engine:
2010-09-14, by smaxx
updated pt
2010-09-14, by inu
typo and fill in "translation" for an empty english stub
2010-09-13, by inu
more fixing of indentation
2010-09-13, by nemo
clean up koda's indenting :-p
2010-09-13, by nemo
Mucked up offsets of sequences when rearranging.
2010-09-13, by nemo
resized splash (to fit 512 tex limit)
2010-09-13, by nemo
updated engine text
2010-09-13, by archl
Unbreak Team hats, shrink some hat sizes
2010-09-12, by nemo
Adjust to reduced ammo menu dimensions.
2010-09-12, by nemo
Fix kamikaze portal loop
2010-09-12, by nemo
Sounds:
2010-09-12, by smaxx
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
2010-09-12, by szczur
Fix wrong sized, wrong colored Splash.png in Art theme
2010-09-12, by glykorin
Engine:
2010-09-10, by smaxx
Engine:
2010-09-10, by smaxx
Fix swapped x/y in drill rocket test
2010-09-09, by nemo
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
2010-09-09, by nemo
Probably fix missing hats.
2010-09-08, by nemo
Remove ready timer halting game ticks in chat
2010-09-08, by nemo
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
2010-09-08, by nemo
Minor text changes
2010-09-07, by inu
Update to 0.9.45 from 0.8.81
2010-09-06, by nemo
Didn't notice Tiy sneak some images in
2010-09-06, by nemo
Underwater updates and fixes by Palewolf
2010-09-06, by tiyuri
Fix selection while in UFO
2010-09-06, by nemo
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
2010-09-06, by nemo
New compost music from HG
2010-09-06, by tiyuri
Frontend:
2010-09-06, by smaxx
Frontend:
2010-09-06, by smaxx
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
2010-09-05, by nemo
gfAISurvival: fix issue when cpu cannot find new place to spawn
2010-09-05, by burp
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
2010-09-04, by koda
headers ftw, also right project file
Hedgewars-iOS-1.0
2010-09-04, by koda
Removed tag Hedgewars-iOS-1.0
2010-09-04, by koda
merge
2010-09-04, by koda
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
2010-09-04, by koda
typos, reduced sound size and last minute fixes
2010-09-04, by koda
updated translation
2010-09-03, by archl
also remove sinegun from the ifrontend for whatever reason
2010-09-03, by koda
*patch by arrom: fix installation of fort images
2010-09-03, by koda
Engine:
2010-09-03, by smaxx
Engine:
2010-09-03, by smaxx
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
2010-09-02, by nemo
add a noconsole symbol, update the project file for appstore distribution
2010-09-03, by koda
merge
2010-09-03, by koda
a little more intuitive team editing
2010-09-02, by koda
Frontend: improve statsPage (clean up translation strings)
2010-09-02, by TheXception
discrimination between ai and humans
2010-09-02, by koda
Fixed Sky files
2010-09-02, by tiyuri
use built-in method QString::isEmpty()
2010-09-02, by unc0rr
Engine:
2010-09-02, by smaxx
Fix graphic issue
2010-09-02, by tiyuri
another small update to sheep
2010-09-02, by tiyuri
Completely rework sheep theme
2010-09-02, by tiyuri
zero span is undefined, use -1 instead
2010-09-02, by unc0rr
Locales:
2010-09-02, by smaxx
Adding new weapon descriptions
2010-09-02, by tiyuri
Added descriptions for new weapons
2010-09-02, by tiyuri
remove now useless toggle, add ai team
2010-09-02, by koda
Fix for issue #20
2010-09-01, by nemo
Added descriptions for new weapons
2010-09-02, by tiyuri
New Art theme music (thank the lord!)
2010-09-01, by tiyuri
Engine:
2010-09-01, by smaxx
Engine:
2010-09-01, by smaxx
Engine:
2010-09-01, by smaxx
Engine:
2010-09-01, by smaxx
New Art theme music (thank the lord!)
2010-09-01, by tiyuri
Updated some stats graphics
2010-08-31, by tiyuri
o0 merge
2010-08-30, by burp
help page for lobby
2010-08-30, by koda
help page for ingame, some other fixes here and there
2010-08-30, by koda
patch by inu to fix a glitch in netgame chatbox
2010-08-30, by koda
added a smaller version of forts, fixed a couple of regressions
2010-08-30, by koda
adds prettier after-game statistics page with more stats
2010-08-30, by TheXception
about page done
2010-08-29, by koda
Improves room list with filter for state/rules/weapons and general search
2010-08-30, by legutus
merge
2010-08-29, by koda
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
2010-08-29, by burp
X&Y buttons, sounds for some buttons, cleanup
2010-08-29, by koda
add a description field for schemes and weapons
2010-08-28, by koda
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
2010-08-28, by koda
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
2010-08-28, by koda
tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-28, by koda
add a nice group of hogs in lobby page
2010-08-28, by koda
Engine:
2010-08-26, by smaxx
Engine:
2010-08-26, by smaxx
gfAISurvival/heResurrectable: respawn always with 100HP
2010-08-26, by burp
Engine:
2010-08-26, by smaxx
Fixes memory leak -Burp
2010-08-26, by tiyuri
Daisy Hat updated
2010-08-26, by tiyuri
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
2010-08-26, by tiyuri
Add kill counter to Survival Mode -Burp
2010-08-26, by tiyuri
translation update
2010-08-26, by arrom
Some survival mode changes by burp
2010-08-25, by tiyuri
Frontend:
2010-08-25, by smaxx
add a little explanation when modifying weaponset in ifrontend
2010-08-25, by koda
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-25, by koda
Engine:
2010-08-24, by smaxx
Engine:
2010-08-24, by smaxx
Campaign:
2010-08-24, by smaxx
Engine:
2010-08-24, by smaxx
Frontend:
2010-08-23, by smaxx
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