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Rename appdata to metainfo
11 days ago, by Lars Wendler
Add support for ffmpeg 6.0
11 days ago, by Pekka Ristola
Make bots wait a bit if there are air mines moving
3 weeks ago, by unC0Rr
Switch to toml for WFC templates
11 days ago, by unC0Rr
Implement simplified format for edges in config
11 days ago, by unC0Rr
Add some further work on hhtracer
11 days ago, by unC0Rr
Fix inversion parameters being disregarded
11 days ago, by unC0Rr
Add Rooms tile set
12 days ago, by unC0Rr
Adopt newer version of png lib
2 weeks ago, by unC0Rr
Fix generation in corners by extending outline edge definitions
2 weeks ago, by unC0Rr
Make slider below preview affect WFC generator by skewing tile probabilities
2 weeks ago, by unC0Rr
Revert the idea of using prime number in hedgewars prng
2 weeks ago, by unC0Rr
Add some progress on hhtracer
3 weeks ago, by unC0Rr
Start work on hedgehog tracer
4 weeks ago, by unC0Rr
Merge transitional_engine branch into default
5 weeks ago, by unC0Rr
Add some more work on rust ai
transitional_engine
5 weeks ago, by unC0Rr
Make wider range of numbers representable with FPNum on the cost of smaller precision
transitional_engine
7 weeks ago, by unC0Rr
Add a benchmark for landgen
transitional_engine
7 weeks ago, by unC0Rr
Make FPNum use saturating calculations
transitional_engine
7 weeks ago, by unC0Rr
Implement passing of available ammo to rust AI
transitional_engine
7 weeks ago, by unC0Rr
Add templates for maps with 3 to 8 vertical structures
transitional_engine
7 weeks ago, by unC0Rr
Add the template to selection
transitional_engine
2 months ago, by unC0Rr
Add one more template
transitional_engine
2 months ago, by unC0Rr
Tweak the rest of map templates
transitional_engine
2 months ago, by unC0Rr
* Introduce concept of invizible walls to constrain outline map generation
transitional_engine
2 months ago, by unC0Rr
Add a tool visualizing map templates
transitional_engine
2 months ago, by unC0Rr
Merge tip
transitional_engine
2 months ago, by unC0Rr
Make AI less annoying
transitional_engine
2 months ago, by unC0Rr
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