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Call GetNext twice as many times to distribute seed across the whole buffer even for single byte seeds
2018-05-02, by unc0rr
real droplet fix - default density is fine - also add back in the underwater bullet trails
2018-05-02, by nemo
Minor improvements in tutorial mission texts to make stuff clearer
2018-05-02, by Wuzzy
Update German translation for previous English typo fixes
2018-05-02, by Wuzzy
Fix a couple of English typos
2018-05-02, by Wuzzy
Fix more German typos in Hedgewars files
2018-05-02, by Wuzzy
Fix a couple of German typos in de.lua
2018-05-02, by Wuzzy
reduce minigun splash droplets a little
2018-05-01, by nemo
Update of french frontend localisation
2018-05-01, by Case_Of
Seed reset seems fine when moved out of the loader. Also bump protocol
2018-04-29, by nemo
Back out 12847:1aba77b2e4ac This both does NOT fix the seed mismatch with shoppa map preview *AND* breaks otherwise identical scripts with different file encodings due to multiple lua calls.
2018-04-29, by nemo
Airmines should have been set for 45° bounce - the only reason they weren't I guess is they were a clone of some mine values - and mines use traditional behaviour.
2018-04-29, by nemo
mark this revision as 0.9.24 branching point - next commit requires a protocol bump
0.9.24
2018-04-27, by nemo
Fix hog being unable to walk after using sniper rifle without firing both shots
2018-04-26, by Wuzzy
Pas2C: Add support for char + ansistring (for real this time)
2018-04-24, by Wuzzy
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