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Make messages be more debug-friendly
2008-10-13, by unc0rr
Server erases teams list after round finish, so everything should be okay now
2008-10-12, by unc0rr
Clients send roundfinished message to server when the round is over
2008-10-12, by unc0rr
Fix water rising too fast
2008-10-12, by unc0rr
Rename function
2008-10-10, by unc0rr
Allow --port=PORT command-line parameter to specify the port to listen on
2008-10-10, by unc0rr
Flush CONNECTED message, so client hasn't to wait for it on connect
2008-10-09, by unc0rr
Fix the bug
2008-10-09, by unc0rr
Stub to run network game
2008-10-09, by unc0rr
Update protocol doc
2008-10-09, by unc0rr
Fix team colors mismatch on some conditions (just synchronize them when team is added)
2008-10-09, by unc0rr
Small optimization (use partition instead of two filters with opposite predicates)
2008-10-09, by unc0rr
Send team removal message to others in room when client disconnects
2008-10-09, by unc0rr
- Fix a bug with chosen map (new clinet gets wrong information)
2008-10-09, by unc0rr
Fix that bug (lol, pretty fast, eh?)
2008-10-09, by unc0rr
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