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sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
2010-05-14, by nemo
hey sheepluva, how about just this? lets you have an anonymous one too.
2010-05-11, by nemo
Make some more protocol commands work
2010-05-10, by unc0rr
Translation update by igorko
2010-05-10, by unc0rr
More translation work by arrom (restored some numerusform, lot more flavour text etc)
2010-05-10, by nemo
Reslyling: little fix of previous commit
2010-05-10, by mbait
Code restlyling: experimental restyling of one module
2010-05-10, by mbait
tweak
2010-05-10, by nemo
- Enable -O2 optimization for server
2010-05-09, by unc0rr
Uses StateT monad instead of manually maintaining the state
2010-05-09, by unc0rr
Fix spectator bug in health tag
2010-05-08, by nemo
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
2010-05-07, by sheepluva
Graphics:
2010-05-07, by smxx
make some of the newly migrated visual gears visible in reduced quality mode
2010-05-07, by sheepluva
Graphics:
2010-05-07, by smxx
Engine:
2010-05-07, by smxx
* no zooming when game is paused
2010-05-07, by sheepluva
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
2010-05-07, by sheepluva
Fix list Z-order bug (not tested)
2010-05-07, by unc0rr
some file that tried to escape...
2010-05-07, by sheepluva
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
2010-05-06, by sheepluva
Teleport AI:
2010-05-06, by mbait
Teleport AI:
2010-05-06, by mbait
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
2010-05-06, by unc0rr
Make server build again (it's still useless though)
2010-05-06, by unc0rr
Some more steps in refactoring
2010-05-06, by unc0rr
Henek makes AmmoMenu more flexible
2010-05-06, by nemo
Teleport AI:
2010-05-06, by mbait
* get rid of some fpc hints (redundant/superfluous includes)
2010-05-06, by sheepluva
trying to unbreak what I broke
2010-05-06, by nemo
Cheating
2010-05-06, by nemo
removed debug string I thought I deleted already.. wth...
2010-05-06, by sheepluva
portal:
2010-05-06, by sheepluva
unneeded
2010-05-05, by nemo
buf needs to be used in IFDEF if declared in IFDEF
2010-05-05, by nemo
Start the server refactoring
2010-05-05, by unc0rr
Add back in earlier lines, commented out
2010-05-04, by nemo
erase useless junk
2010-05-04, by nemo
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-04, by sheepluva
Frontend:
2010-05-04, by smxx
Engine:
2010-05-04, by smxx
Add drown-the-playing-hog check for case of piano falling off the landscape.
2010-05-04, by nemo
Engine:
2010-05-04, by smxx
on portal death: make sure that the linked portal know it has been unlinked
2010-05-04, by sheepluva
fix segfault on destroyed portal
2010-05-04, by sheepluva
TEMPORARY
2010-05-04, by nemo
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
2010-05-04, by sheepluva
tweak
2010-05-03, by nemo
Palewolf draws a version with easier to manipulate shapes
2010-05-03, by nemo
allow kicking of barrels
2010-05-03, by sheepluva
Armagon's new sounds for piano
2010-05-03, by nemo
Updated pt_BR by Albert. He chose to not use numerusform.
2010-05-03, by nemo
tweak land angle detection/portal a bit
2010-05-03, by sheepluva
Engine:
2010-05-02, by smxx
Minor tweak. Still needs a lot of work.
2010-05-02, by nemo
js' patch that restores Vsync on snow leopard
2010-05-02, by koda
hax
2010-05-02, by nemo
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
2010-05-02, by nemo
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
2010-05-02, by nemo
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
2010-05-02, by sheepluva
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