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Refactor mapgen to allow for easy switching between generators
transitional_engine
23 months ago, by unC0Rr
Refactor landgen package structure
transitional_engine
23 months ago, by unC0Rr
Extract tile loading into separate method
transitional_engine
23 months ago, by unC0Rr
Fix some bugs
transitional_engine
23 months ago, by unC0Rr
Fix several issues with transformations, more work on getting generated image
transitional_engine
23 months ago, by unC0Rr
Add WIP for generation of rules
transitional_engine
24 months ago, by unC0Rr
Rework how rules are defined, add transformations for tiles
transitional_engine
24 months ago, by unC0Rr
Add loading of tiles from png
transitional_engine
24 months ago, by unC0Rr
Fix mapgen
transitional_engine
24 months ago, by unC0Rr
Switch to Vec2D in wavefront algorithm
transitional_engine
24 months ago, by unC0Rr
Add basics of wavefront collapse algorithm
transitional_engine
24 months ago, by unC0Rr
fix typo
2023-01-27, by jpr
update credits
2023-01-22, by alfadur
update spanish engine translation
2023-01-22, by alfadur
merge to trunk
2023-01-20, by nemo
forbid hiding already hidden hogs
1.0.0
2023-01-20, by nemo
Fixed a memory leak
2023-01-12, by Sergey Alirzaev
Fix fill points getting out of bounds when the map is mirrored
transitional_engine
2023-01-04, by unC0Rr
Split generation and painting phases, paint by old engine, use template filters
transitional_engine
2023-01-04, by unC0Rr
Use rust land generator in hwengine
transitional_engine
2023-01-04, by unC0Rr
Update mapgen to take into account actual values for 'zero' and 'basic' colors
transitional_engine
2023-01-04, by unC0Rr
Update lfprng for better distribution, make it conform 'rand' package traits
transitional_engine
2023-01-04, by unC0Rr
Use LandPixels array allocate in hwengine-future library
transitional_engine
2023-01-03, by unC0Rr
Introduce hwengine-future library, use Land allocated in it
transitional_engine
2023-01-02, by unC0Rr
Fix infinite loop in rendering of laser sight
2022-12-13, by unc0rr
Optimize doStepSnowflake a bit, losing backwards compatibility
2022-12-09, by unC0Rr
Improve performance of CheckGearNear
2022-12-01, by unC0Rr
Optimize hwFloat multiplication a bit
2022-11-30, by unC0Rr
Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly
draft
2022-11-29, by S.D.
Fix camera move control in qmlfrontend
2022-11-15, by unC0Rr
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