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This adds idle hog tinting. Active hog tinting still needed.
2014-01-20, by nemo
let log know when a test finished properly, so that an unexpected termination (segfault, divbyzero, etc) is easier to tell apart from test fail
2014-01-21, by sheepluva
* fix divbyzero found by GetGravity test (cWindSpeed was used where cMaxWindSpeed should have been)
2014-01-21, by sheepluva
test for GetGravity and SetGravity
2014-01-21, by sheepluva
add a test based on unC0Rr's suggestion. still a lot of mess and redundancy involved, sry :P
2014-01-20, by sheepluva
Implement drawnMapData function so checker could check replays with drawn maps
2014-01-21, by unc0rr
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