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Scheme options work now
2009-03-13, by unc0rr
Editing schemes, creating new one works now
2009-03-13, by unc0rr
Add an ability to run engine without IPC connection.
2009-03-12, by unc0rr
- Share model between test table and widgets
2009-03-12, by unc0rr
patch by nemo: quick change from 0 to infinite and vice versa
2009-03-12, by unc0rr
Continue work on new schemes
2009-03-12, by unc0rr
Continue work on new schemes implementation
2009-03-11, by unc0rr
- Clear gm_Slot flag even if you can't switch ammo:
2009-03-10, by unc0rr
Update ammo icons
2009-03-10, by unc0rr
Stub for ammo schemes model
2009-03-10, by unc0rr
a patch
2009-03-10, by unc0rr
Implement kick from room
2009-03-09, by unc0rr
own md5 function, no qca2 dependancy (patch by nemo with Qt adaptation by me)
2009-03-09, by unc0rr
Fix wrong value passed as initial health
2009-03-09, by unc0rr
Pass template filter
2009-03-09, by unc0rr
- Send initial room config
2009-03-09, by unc0rr
- Fix a bug in map widget
2009-03-08, by unc0rr
Start refactoring some things. Frontend becomes temporarily unusable for network game
2009-03-08, by unc0rr
Fix frontend not disconnecting from server
2009-03-08, by unc0rr
Send MAP config param last
2009-03-08, by unc0rr
Patch by nemo
2009-03-08, by unc0rr
patch by nemo
2009-03-08, by unc0rr
pathc by nemo
2009-03-07, by unc0rr
loser animation by nemo
2009-03-07, by unc0rr
Cut the length of most used net packet
2009-03-07, by unc0rr
- nemo's patch: some animations, zero probability for infinite weapons
2009-03-07, by unc0rr
Update Polish translation
2009-03-06, by unc0rr
Utility icon
2009-03-05, by unc0rr
Implement kick from server by administrator
2009-03-05, by unc0rr
nemo:
2009-03-05, by unc0rr
Some work on players lists context menus
2009-03-04, by unc0rr
Pixels2 proc, which uses Land array when updating textures
2009-03-04, by unc0rr
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