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add NOPNG to cmake to explicitly disable PNG dependency
2012-05-23, by koda
add GHC and GHFLAGS from cmake too
2012-05-23, by koda
rename a few internal cmake variables (for consistency and readability)
2012-05-23, by koda
Replaced matrix related FFP code with explicit matrix calculations.
2012-05-22, by Wolfgang Steffens
Merge
2012-05-22, by Medo
there a libSDLMain.a in the bundled SDL framework
2012-05-23, by koda
Merge
2012-05-22, by Wolfgang Steffens
android: possible fix for bitmap recycle errors
2012-05-22, by Xeli
fixed wheelup/down
2012-05-22, by Xeli
add a nilcheck
2012-05-21, by koda
checksum
2012-05-21, by nemo
Feel free to add real checksum function
2012-05-22, by unc0rr
better lazy loading for cScaleFactor
2012-05-21, by koda
Ok. I think *this* should flip it correctly...
2012-05-20, by nemo
android: added an unsigned target to the makefile, to help automate signing
2012-05-20, by Xeli
remove the need to qt and co when using cmake with -DANDROID=1
2012-05-20, by Xeli
Minor tweaks to freezer, mostly to simplify current state to laptop
2012-05-20, by nemo
clean up pngs
2012-05-20, by nemo
merge
2012-05-20, by mikade
+ Trivial update.
2012-05-20, by mikade
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
2012-05-19, by mikade
Bit more freezer.
2012-05-20, by nemo
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
2012-05-18, by nemo
Might help if this was actually its own unique weapon
2012-05-17, by nemo
Provide training/campaign with a random seed to ignore/use.
2012-05-17, by nemo
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
2012-05-17, by Xeli
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
2012-05-17, by Xeli
dont allow choosing weapons when the AI is playing
2012-05-17, by Xeli
android typo/sabotage
2012-05-17, by Xeli
fix sdl13 build
2012-05-17, by Xeli
readded optimization for SetScale
2012-05-14, by Wolfgang Steffens
unbreak android build
2012-05-17, by Xeli
Replaced FFP code that sets up orthogonal projection with explicit matrix
2012-05-14, by Wolfgang Steffens
android: add missing graphics, only placeholders tho..
2012-05-15, by Xeli
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
2012-05-14, by Wolfgang Steffens
Learn hask^Wpascal, dudes!
2012-05-14, by unc0rr
AI can't use cWindSpeedf since it now does a smooth transition
2012-05-13, by nemo
oops
2012-05-13, by nemo
Dammit Xeli
2012-05-13, by nemo
'\xd7af' -> 0xd7af
2012-05-13, by unc0rr
Make uUtils.c compile
2012-05-13, by unc0rr
help pas2c
2012-05-13, by unc0rr
More magic
2012-05-13, by unc0rr
unc0rr's magic macro
2012-05-12, by nemo
oops, wrong type
2012-05-13, by unc0rr
pas2c stuff again
2012-05-12, by unc0rr
Get rid of cripple SendIPCc
2012-05-12, by unc0rr
A solution to char vs string problem: mark single-letter strings with _S macro
2012-05-12, by unc0rr
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
2012-05-12, by unc0rr
Add missing identifiers
2012-05-12, by unc0rr
Fix casing and type for gl
2012-05-11, by nemo
sysutils -> SysUtils
2012-05-11, by unc0rr
Recognize length on arrays as a separate function
2012-05-11, by unc0rr
More tolerance to pas2c
2012-05-11, by unc0rr
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
2012-05-11, by unc0rr
Define NOCONSOLE for pas2c
2012-05-11, by unc0rr
uCommandHandlers now compiles
2012-05-11, by unc0rr
Support operator 'in', replace it with equality checks against each element of set
2012-05-11, by unc0rr
Recognize (hwFloat op int) expressions
2012-05-11, by unc0rr
Convert "unit.function()" properly
2012-05-11, by unc0rr
Function to compare string to char ftw
2012-05-11, by unc0rr
Make pas2c happier with uSound
2012-05-11, by unc0rr
Be more wise about constant initialization expressions being not arrays
2012-05-11, by unc0rr
Avoid returning an array for the sake of pas2c
2012-05-11, by nemo
fix building with lua (i think)
2012-05-11, by koda
minor changes for warnings and a variables scope
2012-05-11, by koda
the ios port runs again, although with a few things to sort out
2012-05-10, by koda
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
2012-05-10, by koda
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
2012-05-11, by unc0rr
Declare Param* functions
2012-05-11, by unc0rr
Fix for Int type and sysutils in hwengine.pas
2012-05-11, by unc0rr
Some work to make more units compile after conversion to c
2012-05-11, by unc0rr
Support overloaded operators on (hwFloat op hwFloat) calls
2012-05-10, by unc0rr
More definitions and mess with pascal code
2012-05-10, by unc0rr
Render function variables in struct with no mangling. 13 C units are compilable now.
2012-05-10, by unc0rr
Handle function type differently
2012-05-10, by unc0rr
Some more definitions and slight fixes
2012-05-10, by unc0rr
uAmmos.c now compiles (3 warnings though)
2012-05-10, by unc0rr
Implement built-in functions Low() and High()
2012-05-10, by unc0rr
Reflects change in previous revision to uTypes
2012-05-09, by nemo
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
2012-05-10, by unc0rr
Prepend unit name to function identifiers
2012-05-08, by unc0rr
Mangle overloaded functions (only different number of parameters is supported)
2012-05-07, by unc0rr
when Lua is not found, fallback to compiling the one that comes bundled in our sources
2012-05-07, by koda
invert LUA symbol meaning and avoid hints when compiling without it
2012-05-07, by koda
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
2012-05-07, by koda
old typed const moved to their proper unit
2012-05-05, by koda
the scope cleanup continues...
2012-05-05, by koda
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
2012-05-05, by koda
revisit isTerminated in hwengine
2012-05-05, by koda
fix more breakage
2012-05-05, by koda
removed the default argument in uWorld
2012-05-05, by Xeli
fix breakage
2012-05-05, by Xeli
adjust the scope of a few uSound variables and functions
2012-05-05, by koda
Merge
2012-05-03, by Medo
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
2012-05-05, by unc0rr
some tweaks/fixes/etc to the map preview and reload stuff
2012-05-03, by sheepluva
visually indicate when map preview generation is in progress.
2012-05-03, by sheepluva
HAPPY 7000th COMMIT HEDGEWARS
2012-05-03, by koda
add DLC button to net game room
2012-05-03, by sheepluva
+ display lack of map in a nice way, don't generate bogus preview in the background
2012-05-03, by sheepluva
Get rid of overloaded functions in uRenderUtils
2012-05-03, by unc0rr
merge
2012-05-03, by nemo
small tweaks/fixes to room list header saving and restore...
2012-05-03, by sheepluva
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
2012-05-03, by nemo
Updated android support library to the latest version (r8)
2012-05-03, by Medo
fix a previewmap-related QObject::disconnect segfault
2012-05-03, by sheepluva
Initial stub for freezer
2012-05-02, by nemo
Merge
2012-05-02, by Medo
fix: issue with playing team list vertically collapsing
2012-05-03, by sheepluva
Workaround for stuck pages.
2012-05-02, by nemo
tweak how the header customization is stored in the settings file
2012-05-02, by sheepluva
Render float consts into defines
2012-05-02, by unc0rr
GetRandom -> GetRandomf
2012-05-02, by unc0rr
allow F5 magic to refresh demos/saves list too
2012-05-02, by sheepluva
rename a few Draw* routines
2012-05-02, by koda
wut?
2012-05-02, by koda
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
2012-05-02, by koda
rooms list
2012-05-02, by sheepluva
roomslist: reimplement filters
2012-05-02, by sheepluva
remove IFDEF 0 for sake of poor parser
2012-05-02, by nemo
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
2012-05-02, by sheepluva
marked a couple of functions as inline
2012-05-02, by koda
make search filter field have a useable size on low frontend resolution
2012-05-02, by sheepluva
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
2012-05-02, by koda
make column sorting three-state: asc -> dsc -> off/default (= by room state)
2012-05-02, by sheepluva
sort by room state by default
2012-05-02, by sheepluva
allow custom sorting of roomslist (by clicking on header sections)
2012-05-02, by sheepluva
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-05-02, by koda
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
2012-05-01, by nemo
remove map: Sticks
2012-05-01, by sheepluva
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
2012-05-01, by sheepluva
breaking news, we don't support typed consts anymore
2012-05-01, by koda
Hopefully this change doesn't break anything
2012-05-01, by unc0rr
Better type deriving
2012-05-01, by unc0rr
Declare const ints as enums
2012-05-01, by unc0rr
Make Str2PChar more pas2c-friendly
2012-05-01, by unc0rr
adjust column widths
2012-05-01, by sheepluva
oops^2
2012-05-01, by koda
oops
2012-05-01, by koda
minor changes for more compatibilities with other compilers
2012-05-01, by koda
RoomsListModel:
2012-05-01, by sheepluva
remove SDL_SCANCODE_*
2012-05-01, by koda
add NULL definition and align types to their correct bitwidth
2012-05-01, by koda
display haxx0red teams colors correctly.
2012-05-01, by sheepluva
made the hog count thingy prettier when on low space... have fun squishing hogs!
2012-05-01, by sheepluva
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
2012-04-30, by sheepluva
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
2012-04-30, by unc0rr
add missing copyright headers to roomslistmodel
2012-04-30, by sheepluva
Rework string init macro
2012-04-30, by unc0rr
Raise exception when .inc file isn't found
2012-04-30, by unc0rr
wops
2012-04-29, by Xeli
implement switch for the touch interface
2012-04-29, by Xeli
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
2012-04-29, by Xeli
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
2012-04-29, by sheepluva
make it auto-update (whoops,forgot)
2012-04-29, by sheepluva
hello GameStyleModel
2012-04-29, by sheepluva
target using the utility button, this fixes bee
2012-04-29, by Xeli
enabled grenade timer, needs a button image
2012-04-29, by Xeli
wops, removed some writeln
2012-04-28, by Xeli
changed uKeys to uInputHandler to better reflect its function
2012-04-28, by Xeli
* make HatModel update automatically (also renamed class and files)
2012-04-29, by sheepluva
license header year range adjustments
2012-04-28, by sheepluva
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
2012-04-28, by Xeli
-Fixed FingerHasMoved function, still might need a little tweaking
2012-04-28, by Xeli
remove last boolean keys references and using only ParseCommand in uTouch now
2012-04-27, by Xeli
various comment tweaks/fixes
2012-04-28, by sheepluva
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
2012-04-28, by sheepluva
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
2012-04-28, by sheepluva
unbreak snowball
2012-04-28, by nemo
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
2012-04-27, by nemo
MapModel: comments/docs, small tweaks
2012-04-28, by sheepluva
reimplement the quit engine+frontend keys
2012-04-27, by Xeli
add ammoprop to enable to up and down buttons on for the touch interface
2012-04-27, by Xeli
decouple current theme from map theme (fixes theme confusion bugs of last commit)
2012-04-27, by sheepluva
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
2012-04-27, by sheepluva
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
2012-04-27, by sheepluva
messing with the theme model a bit (gets now auto-updated after DLC download too)
2012-04-26, by sheepluva
theme tweaks
2012-04-27, by nemo
Show number of points in drawn map
2012-04-27, by unc0rr
Cursor for DrawMapScene. Feel free to ajust its look.
2012-04-27, by unc0rr
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
2012-04-26, by sheepluva
make DLC trigger data reload
2012-04-26, by sheepluva
make DataManager a QObject with reload() slot that emits signal updated()
2012-04-26, by sheepluva
renaming HWDataManager -> DataManager
2012-04-26, by sheepluva
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
2012-04-25, by sheepluva
nemo said I was boring for removing the "hello" randomizer on room join.
2012-04-25, by sheepluva
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
2012-04-24, by nemo
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
2012-04-24, by nemo
Fix GetAmmoEntry in PascalExports
2012-04-24, by unc0rr
Get rid of overloaded functions in uAmmo
2012-04-24, by unc0rr
uCommands compiles
2012-04-24, by unc0rr
Fix types
2012-04-24, by unc0rr
Don't add duplicates into string consts
2012-04-24, by unc0rr
this should enable png screenshots on osx as well
2012-04-24, by koda
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
2012-04-23, by Xeli
fix the ammomenu F# buttons
2012-04-23, by Xeli
- change uKeys to be event based rather than polling
2012-04-23, by Xeli
case sensitivity + correct variable check
2012-04-23, by vittorio giovara
when libpng is not found, gratiously fallback to bmp screenshots; untested
2012-04-23, by koda
ios minor warning and optimisation for team color
2012-04-23, by koda
Make clouds/flakes change direction smoothly
2012-04-22, by nemo
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
2012-04-22, by unc0rr
added savepassword checkbox to options page, which now reloads values at every acces
2012-04-22, by koda
add a checkbox for the password field prompt (issue 316)
2012-04-22, by Stepan777
fixed uKeys (aka almost revert it back)
2012-04-22, by Xeli
ios: turn on more warning messages and start correcting them
2012-04-22, by koda
memory leak in hwform.cpp (issue 386)
2012-04-22, by Stepan777
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
2012-04-22, by koda
*sigh*
2012-04-21, by nemo
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
2012-04-21, by nemo
Oops
2012-04-21, by unc0rr
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
2012-04-21, by unc0rr
- Don't crash on back press, but shutdown hedgewars
2012-04-21, by Xeli
- Added support for keyboards on android
2012-04-21, by Xeli
- Return of the F<numbers> in the ammomenu
2012-04-21, by Xeli
- Remove support for variables in command handlers
2012-04-21, by unc0rr
Fix parsing of exit() call without parameters
2012-04-20, by unc0rr
Move all strings into constants to make them of string255 type
2012-04-20, by unc0rr
Many small improvements to pas2c
2012-04-20, by unc0rr
Some more progress with pas2c
2012-04-20, by unc0rr
- Track array size to use for High function
2012-04-19, by unc0rr
android: prevent the app from a semi-crash when exiting a game
2012-04-19, by Xeli
Improve rendering of function types, ranges, and more
2012-04-15, by unc0rr
Fix insanity
2012-04-14, by unc0rr
More string types
2012-04-14, by unc0rr
Get rid of TGearsType to simplify pas2c
2012-04-14, by unc0rr
Render some builtin functions
2012-04-14, by unc0rr
Render unions
2012-04-14, by unc0rr
minor gl debug/comments
2012-04-13, by koda
disable png screenshots on mobile for now
2012-04-13, by koda
Support string constants
2012-04-13, by unc0rr
Oops, forgot file
2012-04-12, by Stepan777
png screenshots
2012-04-12, by Stepan777
Support operators declarations
2012-04-11, by unc0rr
Simplify converter's life
2012-04-11, by unc0rr
Improve rendering of function types, arrays, and more
2012-04-11, by unc0rr
vob* variables need to be reset
2012-04-09, by koda
Unbreak build (change was only tested with pas2c parser, and was okay to it)
2012-04-10, by unc0rr
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
2012-04-09, by unc0rr
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