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2007-05-30, by unc0rr
Update easter egg image
2007-05-30, by unc0rr
Fix the color of tag with damage by shotgun shot
2007-05-29, by unc0rr
Easter egg (with stub image, will paint later)
2007-05-29, by unc0rr
Option for alternative damage tags
2007-05-27, by unc0rr
Fix collision with current hedgehog
2007-05-27, by unc0rr
- One more land template
2007-05-27, by unc0rr
- Check for incoming buffer overflow
2007-05-27, by unc0rr
Teleported hedgehog picks up cases
2007-05-26, by unc0rr
One more land template
2007-05-26, by unc0rr
num hedgehogs while new team addition (dirty) fixed
2007-05-26, by displacer
Tags with current damage
2007-05-26, by unc0rr
- Fix some collision bugs
2007-05-24, by unc0rr
Teleportation tool
2007-05-24, by unc0rr
- Fix desert eagle
2007-05-24, by unc0rr
- Fix bug with desert damaging current hedgehog
2007-05-22, by unc0rr
- Don't kick cases by moving hedgehog
2007-05-21, by unc0rr
Fix using parachute while staying on the ground
2007-05-21, by unc0rr
- Remove deprecated code
2007-05-18, by unc0rr
Fix firepunch regression
2007-05-18, by unc0rr
Moving hedgehog could get another hedgehog moving forward
2007-05-14, by unc0rr
Simplify reading from file ;)
2007-05-10, by unc0rr
- Further work on new collisions implementation
2007-05-09, by unc0rr
New loading progress sprite code
2007-05-07, by unc0rr
Bots know shotgun behavior better
2007-05-07, by unc0rr
Now really fix compilation
2007-05-06, by unc0rr
Fix compilation on 64bit arch
2007-05-06, by unc0rr
- A good implementation of shotgun
2007-05-05, by unc0rr
Fix old bug with grenade(bomd, etc..) not colliding with attacking hedgehog
2007-05-04, by unc0rr
Fix collision info artifacts in Land array when two objects intersect
2007-05-02, by unc0rr
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