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procedure for loading hats
2011-01-28, by sheepluva
add a new lua library with misc tools and removed redundant tracker functions
2011-01-25, by Henek
Two new gameplay modes: Tumbler and Racer.
2011-01-24, by mikade
bugfix for flag spawn, teleporter + rope
2011-01-24, by mikade
trim net nick in frontend
2011-01-22, by sheepluva
added GetGearRaduis and minor Tracker things
2011-01-22, by Henek
merge
2011-01-22, by unc0rr
let players set timer of drill strike. yes. drill strike :3 the timer starts to tick on first impact
2011-01-22, by sheepluva
Disallow isSpace chars at start and end of nicknames and room names
2011-01-22, by unc0rr
*sigh*
2011-01-21, by nemo
Fix typos in tips
2011-01-21, by mikade
updated italian translation
2011-01-21, by nemo
Fix empty message resulting in corrupted packets
2011-01-20, by unc0rr
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
2011-01-20, by koda
ios has still a case sensitive file system
2011-01-20, by koda
disable the C memory manager and keep the native pascal one
2011-01-19, by koda
new local play button graphic
2011-01-19, by koda
rename firepunch to shoryuken
2011-01-19, by nemo
implemented ranking in ios stats pages
2011-01-19, by koda
when multiple fingers are detected, remove all widgets in order to avoid accidental commands
2011-01-18, by koda
adding my new Tracker library so mikade can use it with you guys on dev, still might change a bit though
2011-01-18, by Henek
sheepluva suggested that game should pause when in weapon screen (iphone only)
2011-01-18, by koda
Added tag 0.9.14.1-release for changeset ae71dff40ecc
2011-01-18, by koda
SwitchHog in scripting
2011-01-17, by nemo
code cleanup
2011-01-18, by koda
merge
2011-01-17, by koda
merge experimental3D in default
2011-01-17, by koda
slim down .hgtags
2011-01-17, by koda
closing old branch
experimental3D
2013-02-25, by koda
merge latest 0.9.15 changes into head
2011-01-17, by koda
merge default into experimental3D
experimental3D
2011-01-17, by koda
merge in script tweaks
2011-01-16, by mikade
readding cabal file for the server, burp not shure why it had gone
2011-01-16, by Henek
you're welcome koda
2011-01-14, by sheepluva
also convert/pngcrush png pictures with 16bit/channel (resulting in 8bit/channel) and repage their layers (as I found out that some of the pics had their layer offset the actual visual area, which makes the picture look blank in gimp)
2011-01-14, by sheepluva
Force RGBA for these too (and strip)
2011-01-13, by nemo
Force a bunch of images to RGBA that were either RGB or indexed, strip
2011-01-13, by nemo
Pass PHedgehog instead of PGear to stats. Fixes crash.
2011-01-13, by unc0rr
also example flake
2011-01-12, by Henek
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
2011-01-12, by Henek
Oops, I should test more
2011-01-12, by unc0rr
Doesn't work as expected
2011-01-12, by unc0rr
update collision in set gear position
2011-01-10, by nemo
Prevent frontend crash in certain circumstances
2011-01-10, by unc0rr
Don't waste CPU cycles trying to find a piece of land when there's no free land left
2011-01-10, by unc0rr
Set version to 0.9.16-dev
2011-01-10, by unc0rr
Fix formatting
2011-01-10, by unc0rr
Initialize flag. Fixes weapon changing animation between shots when AI uses shotgun.
2011-01-09, by unc0rr
Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
2011-01-09, by unc0rr
Add a space for better looking console message
2011-01-09, by unc0rr
Keep track of which hog's weapon does damage
2011-01-07, by unc0rr
Oops, fix build
2011-01-07, by unc0rr
Don't highlight drawn maps in rooms list
2011-01-07, by unc0rr
Greek translation
2011-01-07, by unc0rr
reset weapons default in shoppa.
2011-01-06, by nemo
ctf_blizzard ios fix
2011-01-05, by koda
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
2011-01-16, by koda
Small tweak to filter
2011-01-04, by nemo
use a different depth for different layers (land, water, explosions)
experimental3D
2011-01-15, by koda
Clearly state which port is IPC connection on
2011-01-04, by unc0rr
smaller rearrangement of (non stereo related) variables
experimental3D
2011-01-04, by koda
Make barrels drop when hog walks away from under it
2011-01-04, by unc0rr
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
2011-01-04, by koda
add new robot badge to sources
2011-01-04, by koda
Apply RGBA consistently in Tint
2011-01-03, by nemo
rearrange quality flags a little, disable snow rendering on rqLowRes
2011-01-02, by koda
remove obsolete TrainingFlags code
2011-01-02, by koda
display caption for ammotype amNothing when switched to so that players know what just happened
2011-01-02, by sheepluva
added flake configuration also in sudden death and SDClouds for underwater
2011-01-01, by Henek
Fancier detection of hogs/objects. Hogs wont get buried even by the worst of storms.
2011-01-01, by Palewolf
Updated Slovak translation
2011-01-01, by jose1711
Flakes were updating the wrong coordinates when rqBlurryLand was on
2011-01-01, by Palewolf
fix very ancient typo in CheckCollision() that would cause check for collision at bottom and right instead of movement direction
2011-01-01, by sheepluva
part #2
2011-01-01, by sheepluva
my attempt of "detach rope if the Land[] vanishes"
2011-01-01, by sheepluva
fixing Palewolf's if-merging-whoopsy there. should unbreak build
2010-12-31, by sheepluva
fix sticky rope issue
2010-12-31, by sheepluva
revert ed78465973f6 ("detach rope if the Land[] vanishes") for now, some questionable/troublecausing parts there.
2010-12-31, by sheepluva
Avoid drawing if there's a hog/object behind
2010-12-31, by Palewolf
Make flakes smaller by popular demand.
2010-12-31, by Palewolf
Added tag Hedgewars-iOS-1.2.2 for changeset 5ea3d182415e
2010-12-31, by koda
merge and fix my typos
Hedgewars-iOS-1.2.2
2010-12-31, by koda
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
2010-12-31, by Henek
Snow blends into land, trys to fill the gaps
2010-12-31, by Palewolf
fix portal gun wrong color issue
2010-12-30, by sheepluva
finnished refactoring the rest themes, and note comments on Eyes and Deepspace
2010-12-30, by Henek
Updated Slovak translation (lua)
2010-12-30, by jose1711
Merge
2010-12-30, by jose1711
French translation finally gets some love
2010-12-30, by ourobolos
some more themes updated, note comments on brick
2010-12-30, by Henek
avoid uninitialised pointer. thanks to dead.mazayus
2010-12-30, by nemo
nil check
2010-12-29, by nemo
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
2010-12-30, by Henek
Close branch
0.9.15
2011-09-20, by unc0rr
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
2010-12-29, by nemo
merge
0.9.15
2011-06-29, by koda
have napalm strike bombs explode right over the target
2010-12-29, by sheepluva
info.plist 2011
0.9.15
2011-02-26, by koda
set windspeed to 0 at the very beginning of the game. (fixes DisableWind game modifier)
2010-12-29, by sheepluva
add NOAUTOUPDATE symbol and hedgewars-server.cabal
0.9.15
2011-02-02, by koda
fix parachute wall climbing bug
2010-12-29, by sheepluva
yay, sdl resumed development and accepted some of our patches in mainstream
0.9.15
2011-02-01, by koda
sudden death: now having theme support, still some work though with config
2010-12-29, by Henek
how about we 60-sec-ban the _kicked user_ instead of the _admin that kicked that user_? :P
0.9.15
2011-01-27, by sheepluva
Strip a redundant entry, just use "successful"
2010-12-28, by nemo
put nicer messages and split args
2010-12-31, by koda
Disallow isSpace chars at start and end of nicknames and room names
0.9.15
2011-01-22, by unc0rr
return nil values if an invalid visual gear is passed to the get, add a check in Control map lua
2010-12-28, by nemo
beautify stat page
2010-12-31, by koda
fixes for maps and quality = 0
0.9.15
2011-01-22, by koda
fix similar problem to last checkin with this lua, also fix line endings
2010-12-28, by nemo
unify stats display on ipad and non-ipad and on saved and normal games
2010-12-31, by koda
Impement 60 seconds ban after kick from server. Not tested at all.
0.9.15
2011-01-20, by unc0rr
Unbreak reduce quality on snow/christmas. Thanks Cairo.
2010-12-28, by nemo
simplify stats handling
2010-12-31, by koda
ctrl+q closes frontend also on linux and windows
0.9.15
2011-01-17, by koda
drill strike falling instead of exploding when exiting ground
2010-12-29, by Henek
initial stats display
2010-12-30, by koda
add 32 bit version when building for macappstore
0.9.15
2011-01-17, by koda
Add 0.9.15 zh_CN changes (sorry). Also clean up more of past mistake in lua (think I got 'em all now), and add a missing changelog entry.
2010-12-28, by nemo
moar code cleanup and initial saving of stats
2010-12-30, by koda
Added tag 0.9.15-release for changeset 29ab0d49c3e6
0.9.15
2011-01-15, by koda
ios version bump and code cleanup
2010-12-29, by koda
possible fix hanging server on ctlr+w
0.9.15
2011-01-15, by koda
oops, forgot to add the graphics
2010-12-29, by Henek
Removed tag 0.9.15
0.9.15
2011-01-15, by koda
sudden death, now with visual and audial effects :D
2010-12-28, by Henek
Merge
2010-12-28, by jose1711
implemented actions for closing/enging program (needs testing over the net)
0.9.15
2011-01-15, by koda
fix CMakeLists.txt for CTF_Blizzard
2010-12-28, by Henek
general uKey refactor in preparaiton of two new shortcuts
0.9.15
2011-01-14, by koda
Seems these aren't needed in CTF_Blizzard. Guess we'll find out
2010-12-28, by nemo
Added tag 0.9.15 for changeset 29ab0d49c3e6
0.9.15
2011-01-13, by koda
Aaaand, strip these 2 as well.
2010-12-28, by nemo
Removed tag 0.9.15
0.9.15
2011-01-13, by koda
run pngcrush to strip sRGB / iCCP
2010-12-28, by nemo
merge
0.9.15
2011-01-13, by koda
Add Hangul to CheckCJK
2010-12-27, by nemo
merge
0.9.15
2011-01-13, by koda
0.9.15 merge + typo fix
2010-12-27, by nemo
merge
0.9.15
2011-01-13, by koda
Added tag 0.9.15 for changeset bd74fd83929a
0.9.15
2011-01-13, by koda
expose the available translations in the plist file for 0.9.15 (rf31d1073345e)
0.9.15
2011-06-28, by koda
merge 0.9.15 (with a typo fix)
2010-12-27, by nemo
typo
0.9.15
2010-12-28, by koda
restore logging on mac for 0.9.15 as well (r91752f716d64)
0.9.15
2011-06-26, by koda
AddFileLogs
0.9.15
2010-12-27, by koda
Added tag 0.9.15 for changeset 29ab0d49c3e6
0.9.15
2011-01-13, by koda
Removed tag 0.9.15
0.9.15
2011-01-13, by koda
fix 0.9.15 compilation when debugfile is not specified (there is a better fix already in trunk)
0.9.15
2011-06-26, by koda
make korean translation of engine available
2010-12-27, by Henek
Changelog entry applies to .15 too
0.9.15
0.9.15-release
2010-12-27, by nemo
update Swedish
2010-12-27, by Henek
Merge trunk into 0.9.15, excluding CMakeLists.txt and ChangeLog.txt - this should fix snowball again, pick up some more translation changes, hide the seed button by default and fix a couple of frontend desyncs
0.9.15
2010-12-27, by nemo
Allow people to see my clever seed names if I set to something other than random seed hash.
2010-12-27, by nemo
First pass at korean locale
2010-12-26, by TrevInc
strip
2010-12-26, by nemo
Resize snowball in hand
2010-12-26, by nemo
portuguese update
2010-12-26, by inu
remove these again...
2010-12-26, by nemo
moar polish
2010-12-26, by szczur
few more lua phrases
2010-12-26, by nemo
a little addition to the changelog
2010-12-27, by Henek
remove another missed dupe from previous generation
2010-12-26, by nemo
fixed Swedish translation
2010-12-26, by Henek
fixed strange config on room join and untranslated "Normal" gameplay option
2010-12-26, by Henek
add dx/dy increment prior to dostepbulletwork to avoid hurting yourself due to adjusted radius interaction (which snowball needs)
2010-12-26, by nemo
Add stubs for korean locale, now that we have a volunteer, update locale files
2010-12-26, by nemo
completely disable falling back to "say" in chHogSay
2010-12-26, by nemo
ok. restore old [r + 1 + r] for gear width for a moment, and reset snowballs.
2010-12-26, by nemo
increase snowball radius
2010-12-26, by nemo
oh. and koda's revision too
2010-12-26, by nemo
merge 0.9.15 with default
2010-12-26, by nemo
restore showing a bigger icon for themes
2010-12-26, by koda
oops. forgot to check on indestructible in combination with disableLandBack
0.9.15
2010-12-26, by nemo
hide seed...
2010-12-26, by koda
Updated maps CTF, Control and new unscripted map Blizzard
0.9.15
2010-12-26, by mikade
ban CMakeCache.txt
2010-12-26, by unc0rr
merge default into 0.9.15
0.9.15
2010-12-26, by nemo
add a disabling for landback, set it if flakes are enabled
2010-12-26, by nemo
Add 0.9.15 to the list of known versions
2010-12-26, by unc0rr
Apply 2fa92e9a0a here
0.9.15
2010-12-26, by unC0Rr
Update doc a bit
2010-12-26, by unc0rr
Turn off dust when drilling through air
0.9.15
2010-12-26, by Palewolf
revert last change. ordinary fire is fine, but HHG screws up.
2010-12-26, by nemo
Added star, exclamation and question mark signs
0.9.15
2010-12-26, by Palewolf
disable landbackpixel on small explosions
2010-12-26, by nemo
pull in a few changes from default
0.9.15
2010-12-26, by nemo
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
2010-12-26, by nemo
Small fixes. Thanks Hennek.
0.9.15
2010-12-26, by Palewolf
+2 was intended to be consistent on diametre (1px + radius *2) but screws up bullet
2010-12-25, by nemo
Updated changelog
0.9.15
2010-12-25, by Palewolf
add a GetGearElasticity since Mikade kept asking for it. (actually return *10000 to handle it being an hwFloat - I assume large values will just overflow to negative)
2010-12-25, by nemo
Allow 8 teams in server
0.9.15
2010-12-25, by unc0rr
aaaaargh (fix cmakelists again)
2010-12-25, by nemo
Capture the flag (Blizzard) Map
0.9.15
2010-12-25, by Palewolf
Capture the flag (Blizzard) Map
2010-12-25, by Palewolf
Set version to 0.9.15, remove -dev suffix
0.9.15
2010-12-25, by unc0rr
Some fixes in ru translation
2010-12-25, by unc0rr
oops. forgot cmake for Control map
2010-12-25, by nemo
Update missions
2010-12-25, by mikade
sv.lua
2010-12-25, by Henek
Sorry guys. I'll be more careful in future (remove more dupes)
2010-12-24, by nemo
Remove a dupe :-/
2010-12-24, by nemo
oops
2010-12-24, by nemo
Disable gtFlake on bordered maps
2010-12-24, by nemo
Pass SCHEME before AMMO
2010-12-24, by unc0rr
Updated spanish translation
2010-12-24, by Palewolf
- Fix encoding function to iterate reversed list
2010-12-24, by unc0rr
Make basic training solvable again. Freeze RNG at current version for less of this kind of issue in future, and a bit more savable of seeds. Disable offsets in preparation for release.
2010-12-24, by nemo
add new translation phrases missed through insufficient quoting, remove duplicated hog name entries, add almost complete polish translation
2010-12-24, by szczur+nemo
polish lua update
2010-12-24, by szczur
Add a bunch of lua from mikade, update translation files
2010-12-24, by mikade+nemo
Whole ton of script callbacks on commands. Poor engine.
2010-12-24, by mikade
Add polish translation. Also make it clearer in the commented lines that each line must have a comma
2010-12-24, by szczur+nemo
more fiddling with graphics to try and satisfy both fire and snow
2010-12-23, by nemo
oops
2010-12-23, by nemo
quick and dirty fix to reversed paths and dropped last message causing drawmap desync
2010-12-23, by nemo
beaver hat
2010-12-24, by koda
Might want the snow actually showing up. Also disable it while rope is active due to bad side effects.
2010-12-23, by nemo
Updated lua Slovak translation
2010-12-23, by jose1711
Updated Slovak translation
2010-12-23, by jose1711
fix commit
2010-12-23, by jose1711
merge
2010-12-23, by jose1711
Oops, typo
2010-12-23, by unc0rr
Add logging of map drawing process
2010-12-23, by unc0rr
- Remove loading from file procedure
2010-12-23, by unc0rr
merge+Slovak transl update
2010-12-23, by jose1711
stub locale
2010-12-23, by nemo
sort strings, update with missing strings. just some quick and dirty shellscript. might want to standardise
2010-12-23, by nemo
merge
2010-12-23, by jose1711
Portuguese updates
2010-12-23, by arrom
Try to be safer in my pixel checks
2010-12-23, by nemo
Tweak more wind values / densities
2010-12-23, by nemo
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
2010-12-22, by nemo
apparently some sanity checks are needed here. christmas theme object dimensions are crashing placement
2010-12-22, by nemo
change "mudball" on christmas theme
2010-12-22, by nemo
enable snow on Christmas theme
2010-12-22, by nemo
New Christmas theme
2010-12-23, by Palewolf and others
more tweaking land graphics due to snow
2010-12-22, by nemo
Visual tweaks for snow
2010-12-22, by nemo
braces fail
2010-12-22, by nemo
Graphics updates
2010-12-22, by anon
raise Y start to cloud level
2010-12-22, by nemo
Another snow variant
2010-12-22, by nemo
FindPlace in lua now returns null for failure to find a place, and accepts a 5th parameter to try finding a place without considering proximity (note that this can place a gear right next to mines).
2010-12-22, by nemo
trying a graphic with more white and less translucency
2010-12-22, by nemo
knock back y two to make snow pile up a bit less high
2010-12-22, by nemo
fixed showmission so it actually displays the right icons
2010-12-22, by Henek
should allow snow to spawn against explosion land back tex. a bit messy but I'm sleepy. g'nite
2010-12-22, by nemo
Close branch
server_refactor
2011-02-02, by unc0rr
apply cGravityf when changing cGravity
2010-12-22, by nemo
Implement room delegation when admin lefts it
server_refactor
2011-01-31, by unc0rr
more snow
2010-12-22, by nemo
Reimplement a bunch of administrator commands
server_refactor
2011-01-30, by unc0rr
fix desync in snow
2010-12-22, by nemo
Reimplement KICK
server_refactor
2011-01-30, by unc0rr
minor visual tweaks to snow
2010-12-22, by nemo
Reimplement FOLLOW
server_refactor
2011-01-30, by unc0rr
oops. forgot the graphic
2010-12-22, by nemo
Reimplement some more protocol commands
server_refactor
2011-01-30, by unc0rr
minor position tweaks. hopefully checking array bounds correctly
2010-12-22, by nemo
- Reactivate pings timer, reimplement PING handler
server_refactor
2011-01-29, by unc0rr
A very very basic snow implementation
2010-12-22, by nemo
Introduce numbered server notice messages
server_refactor
2011-01-29, by unc0rr
merge
2010-12-22, by koda
Make client quit on send exception (was commented due to another approach in handling connection lost)
server_refactor
2011-01-28, by unc0rr
update weapons
2010-12-22, by koda
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
server_refactor
2011-01-28, by unc0rr
this should prevent that ever again
2010-12-22, by koda
Reimplement some more Actions
server_refactor
2011-01-28, by unc0rr
damn. it.
2010-12-22, by koda
added density for gears used in gfMoreWind, needs alot of tweaking
2010-12-22, by Henek
io = liftIO
server_refactor
2011-01-27, by unc0rr
added copying also to schemes and updated some translations
2010-12-21, by Henek
Reimplement one more Action
server_refactor
2011-01-27, by unc0rr
added copying of weapon sets
2010-12-21, by Henek
Finally a solution for excess lazyness when working with unsafeThaw'ed arrays
server_refactor
2011-01-27, by unc0rr
Merge henek's changes
2010-12-21, by nemo
Send spectators info
server_refactor
2011-01-26, by unc0rr
removing all " " in filenames under share and replacing "_" with " " in missions
2010-12-21, by Henek
Apply rev b9fe93f187c4 to server rewrite too
server_refactor
2011-01-26, by unc0rr
disable fix for issue 24 in order to fix issue 123, as suggested by koda
2010-12-21, by sheepluva
Send teams info on join
server_refactor
2011-01-26, by unc0rr
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though
2010-12-21, by Henek
Switch default to the compost garbage ball (pending a proper mudball from a real artist), set Snowball for Snow theme only, change en.txt to Mudball
2010-12-21, by nemo
Updated Slovak translation + merge
2010-12-23, by jose1711
Send room config to client
server_refactor
2011-01-25, by unc0rr
- Allow user to use undo, to clear, save and load drawn maps
2010-12-20, by unc0rr
Another approach for fixing listener thread issues, should finally get rid of all problems. Not tested.
server_refactor
2011-01-25, by unc0rr
Add those stupid breaks
2010-12-20, by unc0rr
Fix typo in version information
server_refactor
2011-01-24, by unc0rr
FAIL - actually assign
2010-12-19, by nemo
Apply new nick restrictions in server rewrite too
server_refactor
2011-01-24, by unc0rr
add AI routine
2010-12-19, by nemo
Explicitly kill listening thread in try to prevent messages recieving bugs
server_refactor
2011-01-10, by unc0rr
Snowball weapon
2010-12-19, by nemo
Even less craziness
server_refactor
2011-01-10, by unc0rr
fixed and enabled removing of game scheme from options page
2010-12-20, by Henek
Fix check for unique nick
server_refactor
2011-01-10, by unc0rr
ipod touch 4g has only 256mb of ram (like ipad)
2010-12-20, by koda
Fix typo
server_refactor
2011-01-10, by unc0rr
fix typo in hand drawn maps
2010-12-19, by nemo
Bring back room and teams removing
server_refactor
2011-01-10, by unc0rr
Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
2010-12-19, by nemo
Convert function to a map
server_refactor
2011-01-10, by unc0rr
Ok. This should pull 0.9.14.1 server into default
2010-12-19, by nemo
Server refactor branch to continue work started in ead2ed20dfd4
server_refactor
2010-12-19, by nemo
Adjust magic consts
2010-12-19, by unc0rr
Most probably it's fix to a crash
2010-12-19, by unc0rr
Remove deleteLater()
2010-12-19, by unc0rr
Some debug info
2010-12-19, by unc0rr
- Simplify map container code a bit
2010-12-19, by unc0rr
Seems like just a source of bugs
2010-12-19, by unc0rr
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18, by unc0rr
Report 48 hogs for drawn maps
2010-12-18, by unc0rr
merge
2010-12-18, by unc0rr
fix layout in game config widget as per nemo's request
2010-12-18, by Henek
Make use of showEvent, so there's no more need in manual resizing of draw map widget
2010-12-18, by unc0rr
Try to avoid binary data in log, use shorter descriptions
2010-12-18, by unc0rr
oops
2010-12-18, by nemo
Reenable cReadyDelay - this requires testing on m8y.org from now on until the message is added to other servers
2010-12-18, by nemo
merge
2010-12-18, by koda
added replacement of "_" to " " in gameplay scripts
2010-12-17, by Henek
added set button to seed edit so maps won't regenerate as often
2010-12-17, by Henek
initial stats interpretation for ifrontend
2010-12-18, by koda
disable ready timer again, until I can figure out why my message didn't get through.
2010-12-16, by nemo
move server connection stuff in its own class
2010-12-16, by koda
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
2010-12-16, by nemo
offset the sprite
2010-12-16, by nemo
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
2010-12-16, by nemo
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
2010-12-16, by koda
version bump
Hedgewars-iOS-1.2.1
2010-12-16, by koda
ignore touches around dpad and buttons (for real)
2010-12-16, by koda
add two preferences for enabling/disabling blurry land and multitasking
2010-12-16, by koda
store the (future) password with md5 for ifrontend
2010-12-16, by koda
add more space for this help message on ipad
2010-12-16, by koda
Recieve and parse DRAWNMAP config
2010-12-15, by unc0rr
Fix crash on forced disconnect
2010-12-15, by unc0rr
The Fix
2010-12-15, by unc0rr
Don't use std::string
2010-12-15, by unc0rr
add optional state parameter to hogsay
2010-12-14, by nemo
oops
2010-12-14, by nemo
Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14, by nemo
merge
2010-12-14, by nemo
Update Slovak translation
2010-12-14, by jose1711
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14, by nemo
Compess at highest ratio
2010-12-14, by unc0rr
Debug messages
2010-12-14, by unc0rr
Try to send drawn map data to net server
2010-12-14, by unc0rr
Don't reset teams when returning from draw map page
2010-12-14, by unc0rr
oops. forgot the getter.
2010-12-13, by nemo
Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-12-13, by nemo
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
2010-12-13, by nemo
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13, by unc0rr
exposing seed for editing and viewing
2010-12-13, by Henek
Use pageSwitchMapper in some more places
2010-12-13, by unc0rr
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
2010-12-13, by Henek
add PlaySound(soundType, hogGearUID) -- this roundabout way to reference a team seems to be how things are done in lua right now. might need changing in future
2010-12-12, by nemo
my first merge :(
2010-12-13, by Henek
div 0 check
2010-12-12, by nemo
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-13, by Henek
more server stubs
2010-12-13, by koda
Pretension to switch to draw map page
2010-12-12, by unc0rr
add some connection facility to netserver
2010-12-12, by koda
Use QSignalMapper instead of GoToPage*() functions (not all calls converted yet)
2010-12-11, by unc0rr
merge
2010-12-11, by unc0rr
audio_session is giving problems with multitasking so disabling it for now
2010-12-11, by koda
Finnished up the lua translations by adding training maps, campaign is ignored for now
2010-12-11, by Henek
disable large maps also on iphone3gs and ipodtouch3g, they fail to load sometimes
2010-12-11, by koda
add the appirater class for getting more positive reviews
2010-12-11, by koda
also updated TrophyRace to new system
2010-12-11, by Henek
lua access to data dir by GetDataPath and made a new scripting translation system with Locale.lua as library and .lua files under Locale. Updated maps Basketball and Knockball to this new system.
2010-12-10, by Henek
Frontend:
2010-12-10, by smaxx
Add a stub for draw map page
2010-12-11, by unc0rr
return RGBA
2010-12-09, by nemo
clan color fetch
2010-12-09, by nemo
merge
2010-12-09, by koda
add missing setter for botlevel
2010-12-09, by nemo
Updated Chinese translation
2010-12-09, by archl
Pass hardcoded drawn map from frontend into engine \o/
2010-12-09, by unc0rr
removing all ; from lua script as an act of temporary rage and perfectionism
2010-12-08, by Henek
standardise name
2010-12-08, by nemo
pngcrush the new 2x previews. This "make the preview look a bit crisper at same size in iphone 4" is now costing us 2,916,716 bytes
2010-12-08, by nemo
Stub to recieve /draw command
2010-12-08, by unc0rr
- Pass map drawing data to engine
2010-12-08, by unc0rr
forgot to update these files
2010-12-09, by koda
Add drawn map into the list of map generators
2010-12-08, by unc0rr
fix crasher (somehow, might be glitchy)
2010-12-08, by koda
merge
2010-12-08, by koda
these should probably be expressly integer
2010-12-07, by nemo
band/bor/bnot to support Lua 5.1 lack of binary ops
2010-12-07, by nemo
Restore millisecond precision for mines time
2010-12-07, by nemo
Eh. Since you asked. AddAmmo hook for Lua
2010-12-07, by nemo
would help if I put it in the right routine
2010-12-07, by nemo
Add script hook onNewTurn to the end of AfterSwitchHedgehog. This should signal the very start of a new turn, immediately after CurrentTeam is switched.
2010-12-07, by nemo
code cleanup
2010-12-08, by koda
Add QAspectRatioLayout borrowed from http://wiki.forum.nokia.com/index.php/CS001309_-_Maintaining_square_form_for_a_widget_in_Qt to maintain width == height * 2 aspect ratio for map drawing widget
2010-12-07, by unc0rr
team selection completely refactored, now has animation and more performance
2010-12-08, by koda
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
2010-12-06, by nemo
Forts: reduce preview size and add hi-res one
2010-12-07, by koda
try this mikade
2010-12-06, by nemo
merge
2010-12-06, by nemo
Always keep last point of drawn polyline
2010-12-06, by unc0rr
disable say, just don't do anything. trying to avoid spew on spectator join
2010-12-06, by nemo
string length checks
2010-12-06, by nemo
fix hsa/hta/hya
2010-12-05, by nemo
trying to unbreak hog speech
2010-12-05, by nemo
remove currentteam check
2010-12-05, by nemo
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
2010-12-05, by nemo
changing Tree Map theme to Halloween (this time on the right branch >_>)
2010-12-06, by sheepluva
update schemes for ios
2010-12-05, by koda
added porkey and sheep hats
2010-12-05, by koda
add a simple check to prevent loading sounds when device is muted
2010-12-05, by koda
write some version information inside the application
2010-12-05, by koda
merge
2010-12-04, by unc0rr
Halfplement decode/drawing routine
2010-12-04, by unc0rr
- Change painted map file format
2010-12-04, by unc0rr
add nil check
2010-12-04, by nemo
In AI survival mode, have the AI score when it kills humans, instead of its own team, clear poison on an AI kill, and reset AI health using InitialHealth instead of 100.
2010-12-04, by nemo
more retina support and multitasking support
2010-12-04, by koda
add visual gear registration
2010-12-02, by nemo
make Tint(longword) use RGBA
2010-12-02, by nemo
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
2010-12-02, by nemo
forgot the passed in uid
2010-12-02, by nemo
Restore King mode. The worst of the changes was Place Hogs
2010-12-02, by nemo
compress the PNGs
2010-12-02, by nemo
merge
2010-12-02, by nemo
enable support for retina display in the ios port
2010-12-02, by koda
add a higher resolution preview image, could be nice to add a hover effect on normal preview that displays this bigger version
2010-12-02, by koda
reduce icons to 32x32 but create a 64x64 image for preview, also useful for ios and retina displays (frontend should be updated)
2010-12-02, by koda
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
2010-12-02, by nemo
- Implement decode() function.
2010-12-01, by unc0rr
merge
2010-12-01, by unC0Rr
Translation update
2010-12-01, by igorko
Some more improvements
2010-12-01, by unC0Rr
un-break also the ios project
2010-12-01, by koda
un-break build (wrong merge in uConsole) and update project file with the new sources
2010-12-01, by koda
OMG merge
2010-11-30, by koda
Add poison sounds to all voices pending proper recording by armagon.
2010-11-29, by nemo
Simple simplify() function
2010-11-29, by unc0rr
do GoBack if also INGAME due to kick
2010-11-28, by nemo
disable last commit w/ comment
2010-11-28, by nemo
suppress PART if game is running. testing, etc.
2010-11-28, by nemo
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
2010-11-28, by nemo
add null check
2010-11-28, by nemo
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
2010-11-28, by nemo
Basic encoding of drawn map
2010-11-28, by unc0rr
Improve map editor a bit
2010-11-28, by unc0rr
Small testing app for DrawMap scene
2010-11-27, by unc0rr
Some basic functionality
2010-11-27, by unc0rr
Initial commit of the Draw Map Scene
2010-11-27, by unc0rr
add a uid to VGs for purpose of Lua manipulation
2010-11-26, by nemo
corrected steps
2010-11-26, by nemo
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
2010-11-25, by nemo
fix for frontend desync
2010-11-24, by prg
update translations, add Dutch
2010-11-24, by nemo
move this call to where the game tick is actually incremented
2010-11-24, by nemo
adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
2010-11-22, by Henek
SinTable.inc -> uSinTable.pas
2010-11-22, by unc0rr
Move doPut into uIO (not a very bad place really)
2010-11-22, by unc0rr
uCommandHandlers
2010-11-22, by unc0rr
added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
2010-11-22, by Henek
fix SetEffect, last parameter was not a boolean
2010-11-22, by Henek
a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
2010-11-22, by Henek
fix chat
2010-11-21, by nemo
revert 4388 - was there already, I didn't notice. still no idea what the problem is
2010-11-21, by nemo
I think unc0rr forgot to add initModule here
2010-11-21, by nemo
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
2010-11-21, by nemo
detach rope if the Land[] vanishes
2010-11-21, by nemo
Remove some more circular dependencies
2010-11-21, by unc0rr
uDebug
2010-11-21, by unc0rr
Remove uChat dependency from uCommands
2010-11-21, by unc0rr
Remove uAmmos dependaency from uCommands
2010-11-21, by unc0rr
fix rope test
2010-11-21, by nemo
fix key binds for lua created teams and added wind control
2010-11-21, by Henek
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
2010-11-21, by unc0rr
Disable rope attach to hogs/crates/barrels etc. Should fix a bug in collision according to unc0rr
2010-11-21, by nemo
After repeated requests, variable length rope. Intended for the infinite rope folks, but values less than 100 make rope more interesting IMO.
2010-11-21, by nemo
merge
2010-11-21, by unc0rr
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