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- Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
2016-02-23, by antonc27
Dump best time ghost on console
2016-02-23, by unc0rr
- Campaign for iOS: Don't forget to add last parsed section in ini file
2016-02-23, by antonc27
- Campaign for iOS: Reinventing wheel for campaign.ini parsing
2016-02-23, by antonc27
Use secure HTTP for Sparkle appcast URL
0.9.22
2016-02-22, by koda
Info.plist: Set less important URLs to https
2016-02-22, by koda
Use secure HTTP for Sparkle appcast URL
2016-02-22, by koda
Treat #99 point type as a ghost trace
2016-02-22, by unc0rr
- Campaign for iOS: Stub for CampaignViewController
2016-02-22, by antonc27
remove unused path functions
2016-02-22, by nemo
- Campaign for iOS: Simply retrieve list of campaigns
2016-02-21, by antonc27
- Campaign for iOS: Stub for list of campaigns
2016-02-21, by antonc27
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
2016-02-21, by antonc27
Oops, fix whose nick to compare to
2016-02-21, by unc0rr
Filter out hog speech messages with non-local team index (not tested)
2016-02-20, by unc0rr
- Send also some seed when loading missions on iOS (same behavior as on desktop)
2016-02-19, by antonc27
- Small refactoring for seed generation on iOS side
2016-02-17, by antonc27
sniper rifle too
2016-02-16, by nemo
reduce by 1, probably should avoid tunnel issue
2016-02-16, by nemo
apply to deagle and sniper only
2016-02-16, by sheepluva
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-16, by sheepluva
- Some warnings fixed with text alignment on iOS front-end
2016-02-15, by antonc27
Fix for cursor movement problems on touch devices
2016-02-14, by Anton Malmygin
Fix index of script param
2016-02-14, by unc0rr
Tech racer maps detection
2016-02-13, by unc0rr
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
2016-02-13, by unc0rr
Merge default
qmlfrontend
2016-02-09, by unc0rr
avwrapper: Do not ignore avformat_write_header return value
2016-02-12, by koda
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