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Prevent intersections with segment from last to first point, adjust size of details
2014-03-19, by unc0rr
Fix div by zero error in new generator
2014-03-19, by unc0rr
Greedy approach: divide while it divides
2014-03-19, by unc0rr
No self intersections, except for weirdness between first and last point
2014-03-19, by unc0rr
Fix detection of intersections, still need to check if passing any point in move, but result is already okayish
2014-03-18, by unc0rr
More math, implementation is nearly complete, just still have an issue to resolve
2014-03-17, by unc0rr
Some progress on new generator
2014-03-16, by unc0rr
Move template-based generator into its own file
2014-03-14, by unc0rr
Some optimizations
2014-03-14, by unc0rr
Fix perlin gen on 32 bit arch
2014-03-14, by unc0rr
- Room save/load into/from file
2014-03-14, by unc0rr
Allow to save and delete room config in room
2014-03-13, by unc0rr
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-03-12, by nemo
Feel free to revert this one, was just screwing around with stuff from before. I kinda like it and figured committing it was the easiest way for you to look at it. http://m8y.org/hw/perlin.png
2014-03-11, by nemo
this is fine right?
2014-03-11, by nemo
Tweaks and tweaks
2014-03-11, by unc0rr
- Rework FillLand
2014-03-10, by unc0rr
as suggested, precompute to avoid use of double
2014-03-09, by nemo
Experiment: enforce a plate at bottom so the map generated is more connected
2014-03-08, by unc0rr
Some optimizations
2014-03-08, by unc0rr
Strip Z axis from calculations
2014-03-08, by unc0rr
Setup leftX, rightX and topY
2014-03-08, by unc0rr
Some tweaks to perlin generator
2014-03-08, by unc0rr
Add randomness
2014-03-07, by unc0rr
Perlin noise generator untweaked, temporarily replacing maze generator
2014-03-07, by unc0rr
Racer challenge map #4
2014-03-06, by unc0rr
merge
2014-03-06, by unc0rr
don't stack bye/teleport sounds of hogs (when a team is gone)
2014-03-05, by sheepluva
Don't run two engine threads simultaneously
2014-03-06, by unc0rr
Don't call halt()
2014-03-05, by unc0rr
Remove game/preview functions split in library mode, just let normal procedure run instead:
2014-03-04, by unc0rr
- Fix crasher in doStepSniperRifleShot
2014-03-03, by unc0rr
Make it build as library
2014-03-02, by unc0rr
Only draw border for solid land
2014-03-01, by nemo
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
2014-03-01, by nemo
merge
2014-03-01, by unc0rr
always update. a bit inefficient, but scripts do weird things.
2014-03-01, by nemo
Fix "don't know how to make hwengine.pas" error
2014-03-01, by unc0rr
no idea what happened to this image... it seems like I'm reverting to most recent revision O_o
2014-03-01, by nemo
pass --prefix to previews too
2014-03-01, by nemo
Use all pixels, not only 8x8 areas
2014-02-28, by unc0rr
AI doesn't skip till action on the map stops (mostly dedicated to highlander) + various small tweaks
2014-02-28, by unc0rr
Oops, remove debug stuff which hid the feature
2014-02-27, by unc0rr
Add alpha channel to preview
2014-02-26, by unc0rr
Move preview rendering into HWMap
2014-02-26, by unc0rr
- Make world wrap edges not depend on gear radius
2014-02-26, by unc0rr
move the freeModule too, couple of style tweaks
2014-02-24, by nemo
fix molotov sprite too
2014-02-23, by sheepluva
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
2014-02-23, by sheepluva
merge
2014-02-23, by nemo
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
2014-02-23, by sheepluva
minor comments fix
2014-02-23, by sheepluva
add preview init to tunnels too
2014-02-23, by nemo
fix remaining alpha pixel issues (explosion landbacktex borders etc
2014-02-23, by sheepluva
use data not text, so DLC doesn't get an *
2014-02-23, by nemo
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-23, by nemo
Official challenge map #3 by 1937barcelona
2014-02-21, by unc0rr
Don't rewrite server ini file too often
2014-02-20, by unc0rr
Fix tinting of AI kills counter
2014-02-20, by unc0rr
Should never use State like this, since some states aren't synced (thinking state for example)
2014-02-19, by unc0rr
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
2014-02-18, by sheepluva
Fix issue 780 (copy-paste fail)
2014-02-18, by unc0rr
Fix setting lc_endluatest result
2014-02-16, by unc0rr
Reduce number of warnings in pas2c-generated code
2014-02-16, by unc0rr
Fix build
2014-02-16, by unc0rr
What about exact value?
2014-02-14, by unc0rr
In stats-only mode:
2014-02-14, by unc0rr
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
2014-02-13, by unc0rr
NULL PChar is okay
2014-02-13, by unc0rr
pngcrush on this file which will hopefully be cleaned up at some point
2014-02-13, by nemo
Fix read of freed memory found with valgrind
2014-02-13, by unc0rr
Use strchr instead of strstr with specially constructed string255 struct (not tested)
2014-02-12, by unc0rr
- Remove few PAS2C ifdef's
2014-02-12, by unc0rr
Fix binds loading
2014-02-12, by unc0rr
- pas2c recognizes typecasts in initialization expressions
2014-02-12, by unc0rr
Small fix which makes pas2c engine successfully replay demos
2014-02-11, by unc0rr
- Pas2C: make use of 'external' function decorator
2014-02-11, by unc0rr
Implement needed rtl functions
2014-02-10, by unc0rr
It compiles \o/
2014-02-10, by unc0rr
fix lq rope being always drawn on screen with same width regardless of zoom
2014-02-09, by sheepluva
fix misleading indentation
2014-02-09, by sheepluva
Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-09, by unc0rr
Implicit type casts to help pas2c
2014-02-08, by unc0rr
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-07, by unc0rr
Implement a bit of astring
2014-02-07, by unc0rr
Pas2C recognizes ansistrings
2014-02-07, by unc0rr
Fix build with old base package
2014-02-07, by unc0rr
disallow sinegun to penetrate solid land
2014-02-07, by sheepluva
fix potential buffer overflow
2014-02-06, by sheepluva
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
2014-02-06, by sheepluva
Merge
2014-02-07, by unc0rr
get rid of hwpow. ~so long and thanks for all the wtfish~
2014-02-06, by sheepluva
Fix tons and tons of pas2c warnings (but still not all of them)
2014-02-07, by unc0rr
fix indentation of previous commit and simplify rc-plane's angle-fix after portal code
2014-02-06, by sheepluva
Drop support for other string types than string255
2014-02-06, by unc0rr
simplify rc-plane's angle-adjustment-after-wrap code
2014-02-06, by sheepluva
CMake checks for haskell modules needed
2014-02-04, by unc0rr
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-02-04, by sheepluva
whoops, lost a space
2014-02-04, by sheepluva
fix a relevant warning I caused by accident
2014-02-04, by sheepluva
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
2014-02-04, by sheepluva
yo dawg, I herd you like PChar...
2014-02-04, by sheepluva
remove obsolete type conversions that messed with pas2c
2014-02-04, by sheepluva
fix some string related pas2c issues
2014-02-04, by sheepluva
use uConsts rather than including config.inc more than once
2014-02-04, by sheepluva
add travis dependencies
2014-02-04, by sheepluva
fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
2014-02-03, by sheepluva
- Cut actions array instead of performing full copy, when it is possible
2014-02-03, by unc0rr
Tiny optimization
2014-02-03, by unc0rr
don't allow getting 2nd copy of wep you already have, prevent gaining banned weps even if set to infinite in scheme.
2014-02-01, by nemo
Actually do some actions when flood detected
2014-02-02, by unc0rr
Define some boundaries to detect events
2014-01-31, by unc0rr
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