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Proper rejoin desyncs fix now
0.9.23
2018-01-17, by unc0rr
The ultimate fix for rejoin desyncs
0.9.23
2018-01-16, by unc0rr
Fix for freebsd
qmlfrontend
2018-01-14, by unc0rr
add a mask to the sand hog
2018-01-15, by nemo
Pass mouse movements to engine, warp cursor in frontend
qmlfrontend
2018-01-10, by unc0rr
merge
2018-01-10, by koda
Apply horrible workaround to build relocatable executables
0.9.23
2018-01-10, by koda
Set cmake RPATH policy to OLD
0.9.23
2018-01-10, by koda
fix crosshair rendering in GL2 mode
2018-01-07, by sheepluva
also put GL2 fixes into default
2018-01-07, by sheepluva
Fix referencing missing item
qmlfrontend
2018-01-07, by unc0rr
- ResizeWindow function to pass engine new window size
qmlfrontend
2018-01-07, by unc0rr
whoops, I ruined the path of the unC0Rr
qmlfrontend
2018-01-06, by sheepluva
fix issues and my past sins with GL2
qmlfrontend
2018-01-06, by sheepluva
Fix missing default values
qmlfrontend
2018-01-05, by unc0rr
apparently this is GLES2 only
2018-01-05, by nemo
Fix missing includes for GL2 build
qmlfrontend
2018-01-05, by unc0rr
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
2018-01-05, by unc0rr
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
2018-01-02, by unc0rr
pick up unc0rr's preview fix
2018-01-02, by nemo
Fix obviously broken logic. Fixes broken preview fetching on Windows.
0.9.23
2018-01-02, by unC0Rr
- Present stats page always on main thread
ios-develop
2017-12-30, by antonc27
- BIG CHANGE: Convert iOS project to use ARC
ios-develop
2017-12-30, by antonc27
- Fix ammos menu crash
ios-develop
2017-12-29, by antonc27
- Lazy checks for preventing crash when drawing 'nice hogs' on config screen (frontend) on iPad. Now we have animation glitch sometimes, but this is preferable to crash anyway
ios-develop
2017-12-29, by antonc27
- Xcode somehow inherit info about unused target for tvOS from SDL 2.0.7, so commit this noise too...
ios-develop
2017-12-29, by antonc27
- Disable bitcode for embedded projects (must be done manually for SDLs too)
ios-develop
2017-12-29, by antonc27
- Fix deprecated `system` in Lua for iOS 11 (not tested)
ios-develop
2017-12-29, by antonc27
- Fix ifdef (why this even worked before ??)
ios-develop
2017-12-29, by antonc27
merge into default too
2017-12-28, by nemo
dependency fixes
0.9.23
2017-12-28, by astro
Make playing a game possible
qmlfrontend
2017-12-27, by unc0rr
these images should have been RGBA to stay consistent with all the others
2017-12-26, by nemo
Recreate uFLRunQueue in Qt, render previews
qmlfrontend
2017-12-26, by unc0rr
Preview rendering seems to work now
qmlfrontend
2017-12-25, by unc0rr
And more refactoring...
qmlfrontend
2017-12-24, by unc0rr
More refactoring in attempt to move away from frontlib
qmlfrontend
2017-12-24, by unc0rr
Start hacking new frontend
qmlfrontend
2017-12-22, by unc0rr
Start removing flib functionality
qmlfrontend
2017-12-17, by unc0rr
Merge default. This branch is up-to-date and code is working.
qmlfrontend
2017-12-17, by unc0rr
Add new qmlfrontend project template
2017-12-16, by unc0rr
Improve this code a bit more
2017-12-16, by unc0rr
Quick dirty fix for building
2017-12-06, by unc0rr
bump proto
2017-12-05, by nemo
0.9.23 branch
0.9.23
2017-12-05, by nemo
rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
2017-12-04, by nemo
er. should be true I think? also... maybe this should be somewhere else
2017-11-29, by nemo
This is a desyncing change. But... We might need a new release anyway. ☹
2017-11-29, by nemo
Fix chat input key being sometimes registered twice
2017-11-29, by alfadur
At the very least we should match the gameserver length which seems to be 40, not 60
2017-11-25, by nemo
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
2017-11-25, by nemo
init priority and scale
2017-11-25, by nemo
hate SDL blit...
2017-11-23, by nemo
infinite attack resets flags so probably should skip this
2017-11-22, by nemo
Update checker a bit
2017-11-19, by unc0rr
Added tag 0.9.23-release for changeset 8610462e3d33
2017-11-17, by Wuzzy
alt damage should default to false
2017-11-17, by nemo
remove the annoying ????
2017-11-15, by nemo
Remove 2 unused number tags in Construction Mode GUI
0.9.23-release
2017-11-13, by Wuzzy
- More files to ignore
2017-11-13, by unc0rr
Bump protocol version and add new version info to game server
2017-11-13, by unc0rr
Update translations mentioned in changelog
2017-11-12, by Wuzzy
Finalize translation of pl.lua
2017-11-12, by KoBeWi
Backed out changeset 575c0de98505
2017-11-12, by Wuzzy
Fix grammar fail in cosmos.lua (string freeze compliant)
2017-11-12, by Wuzzy
Update pl.lua (>99% complete)
2017-11-12, by KoBeWi
animation tweak
2017-11-09, by alfadur
Fix incorrect check for cake gear type in ClimbHome
2017-11-08, by Wuzzy
remove some more test redundancy and restore a missing and important nil check
2017-11-08, by nemo
just merging if statements
2017-11-08, by nemo
- Update .pro file
2017-11-06, by unc0rr
Remove unused uCommands from uGearsHandlersMess
2017-11-03, by Wuzzy
Fix lastGameType not being updated if game type was demo or save (fixes a crash)
2017-11-03, by Wuzzy
Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
2017-11-03, by Wuzzy
Fix desync when dropping weapon from parachute or jetpack
2017-11-03, by Wuzzy
Backed out changeset 28210d2a9a36 (fixes bug 553)
2017-11-03, by Wuzzy
initialise previousGameState to something valid and not gsSuspend
2017-11-01, by nemo
Add Lua problems to the troubleshooting section of INSTALL.md
2017-11-01, by Wuzzy
travis: Install qt4 with a brew tap
2017-11-01, by koda
Don't send taunt message for automatically happening taunt animation
2017-11-01, by unc0rr
Remove newlines at end of Gravity mission panel
2017-11-01, by Wuzzy
Fix frontend not sending script param if empty
2017-11-01, by Wuzzy
Fix Battialion script showing “Round 0” at start
2017-10-31, by Wuzzy
Fix host not re-sending ammo scheme after editing an existing ammo scheme
2017-10-31, by Wuzzy
Update Polish tips and mission map descriptions
2017-10-31, by KoBeWi
Update changelog regarding wrap world edge bugs
2017-10-31, by Wuzzy
Add Polish translation for campaigns and new missions
2017-10-31, by KoBeWi
Update pl.txt translation file
2017-10-30, by KoBeWi
Backed out changeset c162995831d8
2017-10-30, by Wuzzy
Backed out changeset 058a5d373e4a
2017-10-30, by Wuzzy
Backed out changeset d08afea02908
2017-10-30, by Wuzzy
Minor pl.txt update
2017-10-30, by KoBeWi
Update and complete Polish frontend translation
2017-10-30, by KoBeWi
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
2017-10-30, by Wuzzy
Update Polish translation (frontend, 3 strings missing)
2017-10-30, by KoBeWi
Fix broken cancel button on the login window (bug 373)
2017-10-29, by Wuzzy
ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
2017-10-29, by Wuzzy
ACF3: Mention mines time in a sequence where it has been forgotten
2017-10-29, by Wuzzy
ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks
2017-10-29, by Wuzzy
Fix some German translations in ClimbHome and ACF
2017-10-29, by Wuzzy
Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
2017-10-29, by Wuzzy
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
2017-10-28, by Wuzzy
HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
2017-10-28, by Wuzzy
HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
2017-10-28, by Wuzzy
Fix ammo menu, placement and camera movement keys not working in ammo menu
2017-10-28, by Wuzzy
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
2017-10-28, by Wuzzy
Update cabal file
2017-10-27, by unc0rr
Fix bad LuaGoals comparison for pas2c builds
2017-10-27, by Wuzzy
Update small preview image of Basketball and BasketballField maps
2017-10-27, by Wuzzy
ACF7: Fix two weird thinking bubbles which should be speech bubbles
2017-10-27, by Wuzzy
ACF7: Fix no animation starting for some possible scenes
2017-10-27, by Wuzzy
Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
2017-10-27, by Wuzzy
ACF7: Fix possible Lua error spam in intro sequence
2017-10-27, by Wuzzy
Fix some German typos and change a translation word (Ziele → Zielscheiben)
2017-10-27, by Wuzzy
Disable hog control after winning target practice challenge
2017-10-27, by Wuzzy
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
2017-10-26, by Wuzzy
Animate library: Add new parameter maxMoveTime to AnimMove
2017-10-26, by Wuzzy
Slightly update russian localization
2017-10-26, by unc0rr
ACF7: Set correct hog position after skipping start anim
2017-10-26, by Wuzzy
ACF2: Mention that both hogs must survive
2017-10-26, by Wuzzy
ACF, mission 2: Fix various mission breakages when heroes died together with enemies
2017-10-26, by Wuzzy
Change SD music for Halloween and Hoggywood themes (old tracks)
2017-10-26, by Wuzzy
Fix German typo in de.lua
2017-10-26, by Wuzzy
Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen
2017-10-26, by Wuzzy
Add sparkle's name to Rope Knock Challenge
2017-10-26, by Wuzzy
Update credits for Fruit.ogg
2017-10-26, by Wuzzy
Complete music credits for Jungle.ogg by alfadur
2017-10-26, by Wuzzy
oops
2017-10-25, by nemo
jungle music
2017-10-25, by alfadur
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
2017-10-25, by nemo
Make gtDuck use DirAngle instead of Angle for rotation
2017-10-25, by Wuzzy
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
2017-10-25, by Wuzzy
one more pattern
2017-10-25, by nemo
Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
2017-10-25, by unc0rr
you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
2017-10-24, by nemo
w is in pixels, so presumably this needs to be *4
2017-10-24, by nemo
use pitch for surfaces, land_width x2 since 16 bit
2017-10-24, by nemo
Modernize Cargo.toml a bit
2017-10-24, by unc0rr
Remove silly toUtf8 which caused bug with default team name
2017-10-24, by unc0rr
Add a few random team names and fix typos
2017-10-24, by Wuzzy
2nd try... just shortcircuit most of onGameTick20 when we are between turns.
2017-10-24, by nemo
this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
2017-10-24, by nemo
Update README.md: Add game description, controls, getting started guide for n00bs, fix typos, reorganize sections
2017-10-24, by Wuzzy
Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
2017-10-24, by Wuzzy
ACF mission 5: Take away switch and always play with deployed hog in final mission stage
2017-10-24, by Wuzzy
Lua API: Fix Goals text being cut off at ca. 255 characters
2017-10-24, by Wuzzy
More changelog updates
2017-10-24, by Wuzzy
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
2017-10-24, by Wuzzy
Use Gear^.Boom to calculate cake party faces
2017-10-23, by Wuzzy
Fix cake party face not working across wrap world border
2017-10-23, by Wuzzy
Make air mines follow hedgehogs across wrap world edge
2017-10-23, by Wuzzy
Make GearsNear and CheckGearNear check gears across wrap world edge
2017-10-23, by Wuzzy
Add KoBeWi to credits
2017-10-23, by Wuzzy
Update changelog
2017-10-23, by Wuzzy
HedgeEditor: Fix broken napalm/mine strike/drill strike
2017-10-23, by Wuzzy
Rope Knock Challenge: Don't count hog kills after hero hurt itself
2017-10-23, by Wuzzy
Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd
2017-10-23, by Wuzzy
Fix bee homing incorrectly when target is across wrap world edge
2017-10-22, by Wuzzy
Wrap around target coordinates when clicking on other side of wrap-around world edge
2017-10-22, by Wuzzy
Move CalcWorldWrap to uUtils.pas
2017-10-21, by Wuzzy
Add Wuzzy to credits
2017-10-21, by Wuzzy
Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
2017-10-21, by Wuzzy
add copherneue
2017-10-21, by nemo
Fix division by 0 in sniper rifle training
2017-10-21, by Wuzzy
Sniper rifle training: Fix missing victory sound, also disable controls at the end
2017-10-21, by Wuzzy
Sniper rifle mission: Faster dynamite blow-up, also skip with precise
2017-10-21, by Wuzzy
Sniper rifle training: Fix general camera weirdness
2017-10-21, by Wuzzy
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
2017-10-21, by Wuzzy
Fix small German typo
2017-10-21, by Wuzzy
Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
2017-10-21, by Wuzzy
Fix PhysFS 3.0.0 deprecation warnings for error reporting
2017-10-21, by Wuzzy
Fix compiler getting nervous about C++11 dependency
2017-10-20, by Wuzzy
Update hedgewars_de.ts translation
2017-10-20, by Wuzzy
Run lupdate
2017-10-20, by Wuzzy
Update Big Armory mission image (duck position)
2017-10-20, by Wuzzy
Fix first ammo row being invisible when there's only one weapon in the first row
2017-10-20, by Wuzzy
Fix a few German typos and weird grammar
2017-10-20, by Wuzzy
Update German Lua and campaign translations
2017-10-20, by Wuzzy
Run update_lua_locale_files.sh
2017-10-20, by Wuzzy
Turn loc_gen.txt into an executable Shell script
2017-10-20, by Wuzzy
Fix bubbles drawn on the wrong side when hog drowns and faces right
2017-10-20, by Wuzzy
Increase chance for AI to use tardis over skip
2017-10-20, by Wuzzy
AI player checks if it can use tardis before selecting it
2017-10-20, by Wuzzy
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-10-18, by nemo
AI hogs use timebox instead of skip if clueless what to do
2017-10-18, by Wuzzy
AI doesn't use extra damage/vampirism/invulnerable again if already active
2017-10-18, by Wuzzy
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
2017-10-18, by Wuzzy
Add air mine, cleaver to Highlander ammo scheme, and remove resurrector
2017-10-18, by Wuzzy
Fix rubber duck not being used in Highlander
2017-10-18, by Wuzzy
Also drop air mine and rubber duck from Construction Mode crates
2017-10-16, by Wuzzy
Highlander: Mention the "max. 1 ammo per type" rule in mission panel
2017-10-15, by Wuzzy
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
2017-10-15, by Wuzzy
Fix failure to update all cloud layers properly when entering Sudden Death
2017-10-13, by Wuzzy
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
2017-10-13, by nemo
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
2017-10-13, by Wuzzy
Explain TropyRace's knockout rule in the mission panel
2017-10-12, by Wuzzy
QTfrontend: Fix flickering and bad offset of control config popup
2017-10-12, by Wuzzy
Add missing variable in uWorld.pas in videorec builds
2017-10-12, by Wuzzy
Fix incorrect hints about molotov cocktail insta-booming barrels
2017-10-12, by Wuzzy
Rope: Keep rope selected if sliding on ground and secondary weapon selected
2017-10-11, by Wuzzy
Remove unused variable in uWorld.pas
2017-10-11, by Wuzzy
wind blowing around mines off-turn was too annoying.
2017-10-11, by nemo
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
2017-10-11, by Wuzzy
Fix rope angle possible to go below 0° if having secondary weapon selected
2017-10-11, by Wuzzy
Fix faulty stats screen translation in English locale
2017-10-11, by Wuzzy
Don't let player save ammo scheme with pre-installed name, even case-insensitively
2017-10-11, by Wuzzy
Fix "at least 2 teams" warning not updated when net team is added/removed
2017-10-11, by Wuzzy
Fix cursor still being visible after using piano strike
2017-10-11, by Wuzzy
Change DLC icon (thanks, nemo!)
2017-10-10, by Wuzzy
Mark custom maps/forts/scripts with circle icon instead of icon
2017-10-10, by Wuzzy
Mark custom forts with asterisk in team editor
2017-10-10, by Wuzzy
Lua API: Remove BorderColor variable from onGameInit
2017-10-10, by Wuzzy
Construction Mode: Fix Lua error spam when using time box with filters on map
2017-10-10, by Wuzzy
Fix hog holding nothing in hand when choosing napalm or piano strike
2017-10-10, by Wuzzy
Eliminate some possible spoilers in stats screen of ASA: fruit02
2017-10-10, by Wuzzy
Fix player being able to switch to dying hog
2017-10-09, by Wuzzy
Remove spaces from grave names
2017-10-08, by Wuzzy
Add 7 graves
2017-10-08, by Wuzzy
No longer jiggle sticky mines if using portable portal device
2017-10-08, by Wuzzy
Update German and English locale files
2017-10-08, by Wuzzy
Improve error messages when feedback or DLC fail to reach Internet
2017-10-08, by alfadur
Update Italian translation (it.lua)
2017-10-08, by Enrico
Fix short sound breakdown shortly after using time box
2017-10-08, by Wuzzy
Fix team getting inf. ammo when stockpiling >= 100 ammo
2017-10-08, by Wuzzy
Fix possibility to accidentally destroy team by entering an already existing team name
2017-10-08, by Wuzzy
Fix old team name not being removed after renaming team in frontend
2017-10-07, by Wuzzy
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
2017-10-07, by nemo
Make sure new teams start with an unique name
2017-10-07, by Wuzzy
Names of new or copied game schemes are now unique
2017-10-07, by Wuzzy
Rework weapon scheme handling in frontend and fix a couple of bugs
2017-10-07, by Wuzzy
Fix molotov cocktails bouncing off vertically off rubber
2017-10-07, by Wuzzy
Fix argument bug in default name of copy of copy of ammo scheme
2017-10-06, by Wuzzy
Strip invalid PNG profiles from PNGs
2017-10-06, by Wuzzy
Fix splash screen on Windows
2017-10-06, by alfadur
Less stupid resetPosition comment in uCursor.pas
2017-10-06, by Wuzzy
Fix camera going crazy when starting game with mouse centered
2017-10-06, by Wuzzy
Use https links in README files
2017-10-06, by Wuzzy
(Hopefully) fix game camera being shifted on Windows 10
2017-10-06, by alfadur
Fix teleport allowing you to teleport in land if you clicked beyond the wrap-around border
2017-10-06, by Wuzzy
ClimbHome: Fix final team scoring 0 if hog took damage
2017-10-05, by Wuzzy
ClimbHome: Make sure hog faces left on turn start
2017-10-05, by Wuzzy
Climb Home: Fix game getting stuck when player reaches home
2017-10-05, by Wuzzy
Add test case for testing that mines don't move for a very long time
2017-10-05, by Wuzzy
Destroy rope when attempting to shoot it through wrap / bouncy world edge
2017-10-05, by Wuzzy
Fix cursor often jumping to center when putting target while moving cursor
2017-10-05, by Wuzzy
Show selected weapon again when using it in inf attack mode
2017-10-05, by Wuzzy
Remove ScriptParam from HedgeEditor
2017-10-04, by Wuzzy
HedgeEditor: Also save hog effects (e.g. poison) and looking direction
2017-10-04, by Wuzzy
Clean up internal HedgeEditor TODO list
2017-10-04, by Wuzzy
Add translator comment for "toggle team bars"
2017-10-04, by Wuzzy
Fix Birdy descending into water if hog took damage before it got picked up (bug 160)
2017-10-04, by Wuzzy
Add README files to explain the tests directory
2017-10-04, by Wuzzy
Put Testing dir into .hgignore and .gitignore
2017-10-04, by Wuzzy
Fix cake taking >200s to explode when it's completely stuck and can't move (bug 194)
2017-10-04, by Wuzzy
Add test case to test if cake explodes in time when stuck in tight space
2017-10-04, by Wuzzy
Remove broken “Play again” button in stats page after an online game
2017-10-03, by Wuzzy
Relicense my contributions from WTFPL to CC-0
2017-10-03, by Wuzzy
Add 6 hats from the hat thread, the TheMadCharles' barrelhider hat (CC BY 3.0) and 12 hairless hat variants
2017-10-03, by Wuzzy
Update German translation (especially de.txt)
2017-10-02, by Wuzzy
fine. I will
2017-10-02, by nemo
Reduce number of initial teams: 4 human, 2 AI teams
2017-10-02, by Wuzzy
Create 5 human teams + 5 AI teams on first start
2017-10-02, by Wuzzy
Make multipy sign in QTfrondend translatable and update hedgewars_en.ts
2017-10-02, by Wuzzy
Add a bunch of announcer messages in English
2017-10-02, by Wuzzy
Use generic team names for non-themed random teams; add a bunch of more random team names
2017-10-02, by Wuzzy
Nobody Laugh mission: Set bot level to maximum
2017-10-01, by Wuzzy
Battalion: Only show collected ammo to local player
2017-10-01, by Wuzzy
Change some HedgeEditor menu icons
2017-10-01, by Wuzzy
Change Highlander.cfg to select Default by default
2017-10-01, by Wuzzy
ACF6: Set correct position of native after skipping
2017-10-01, by Wuzzy
ACF1, fruit01, WxW: Make sure the selection dialogues never disappear on their own
2017-10-01, by Wuzzy
Merge sheepluva's changes
2017-09-30, by Wuzzy
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
2017-09-30, by Wuzzy
fix some fpc hints
2017-09-30, by sheepluva
Fix broken format string in de.lua, breaking Tumbler script
2017-09-30, by Wuzzy
ASA, moon01, desert01: Enable skip for hero only if there is turn-based play
2017-09-30, by Wuzzy
fix copypasta fail that caused segfaults (esp. in pas2c)
2017-09-30, by sheepluva
ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
2017-09-30, by Wuzzy
ASA, moon01: Fix various turn-based and gameplaying bugs
2017-09-30, by Wuzzy
ASA, moon01: Move escape dialog into a proper animation dialogue
2017-09-30, by Wuzzy
Merge sheepluva's changes
2017-09-30, by Wuzzy
ACF7: Don't make princess disappear instantly after victory
2017-09-30, by Wuzzy
workaround to fix pas2c mistyping a constant as bool
2017-09-30, by sheepluva
ACF5: Fix position of Fiery Water when skipping start anim.
2017-09-30, by Wuzzy
ACF5: Spare traitor's life with skip instead of precise
2017-09-30, by Wuzzy
ASA, fruit01: Change choice keys
2017-09-30, by Wuzzy
ASA, fruit01: Show mission text when reaching launch pad with enemies
2017-09-30, by Wuzzy
ASA, fruit01: Improve mission texts and choice dialog handling
2017-09-30, by Wuzzy
ACF1: Change rope challenge confirm key to [Attack]
2017-09-30, by Wuzzy
ACF1: Fix princess/elder flying very weirdly when punching to direction they look at
2017-09-30, by Wuzzy
ACF1: Force player to press jump to confirm difficulty dialog
2017-09-30, by Wuzzy
ASA, ice01: Fix turn ready caption
2017-09-30, by Wuzzy
make hellfire test a bit less seed-sensitive
2017-09-30, by sheepluva
ASA, moon01: Fix minions sometimes taking double turns
2017-09-30, by Wuzzy
pas2c happiness initiative 2017, continued
2017-09-30, by sheepluva
change return codes to avoid overlap with fpc ones
2017-09-29, by sheepluva
ASA, Spacetrip: Fix guards taking 2 turns in succession
2017-09-29, by Wuzzy
make PHYSFS_setBuffer() known to pas2c
2017-09-29, by sheepluva
fix some things that annoy pas2c and whitespaces
2017-09-29, by sheepluva
Merge sheepluva's changes
2017-09-29, by Wuzzy
A Space Adventure: Add outro sequence / epilogue in the final mission
2017-09-29, by Wuzzy
don't use colorkey for land spray
2017-09-29, by sheepluva
rename ifTransparent to ifColorKey
2017-09-29, by sheepluva
currently irrelevant sdl call adjustment
2017-09-29, by sheepluva
ASA, ice01: Fix losing turn early in game
2017-09-29, by Wuzzy
ASA, desert01: Fix smugglers sometimes getting multiple turns
2017-09-29, by Wuzzy
Fix rope detection in ASA desert01
2017-09-29, by Wuzzy
Use Default voice in A Space Adventure campaign
2017-09-29, by Wuzzy
Change graves of teams in missions for greater variety
2017-09-29, by Wuzzy
ACF1: Fix graphical deagle shot glitch after shooting final target
2017-09-29, by Wuzzy
ASA, fruit02: Minor refactor
2017-09-29, by Wuzzy
ASA, fruit02: Fail mission if player let wrong hog collect device part
2017-09-29, by Wuzzy
ASA, fruit02: End turn when reaching surface
2017-09-28, by Wuzzy
Separate crates in ASA final mission
2017-09-28, by Wuzzy
ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
2017-09-28, by Wuzzy
Fix stats screen caption showing only one winner if multiple teams have won
2017-09-28, by Wuzzy
ASA fruit03: Fix skipping not adding to turn time in next turn
2017-09-28, by Wuzzy
A Space Adventure: Remove or shorten intro sequences of side missions
2017-09-28, by Wuzzy
Lua API: Add ReadyTimeLeft variable
2017-09-28, by Wuzzy
ASA: Improve displaying of mission panels all over the place
2017-09-28, by Wuzzy
Fix typo in Polish translation
2017-09-28, by Wuzzy
ASA: Explain team abbreviations + update changelog
2017-09-28, by Wuzzy
ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
2017-09-28, by Wuzzy
Fix team colors of most teams in A Space Adventure to denote correct ally status
2017-09-28, by Wuzzy
ACF8: Fix mission panel being shown after victory (if the leader fled)
2017-09-28, by Wuzzy
ACF7: Mention mines time
2017-09-28, by Wuzzy
Don't play “missed” taunt if a target has been hit
2017-09-28, by Wuzzy
ASA: Fix 2 important fruit planet mission unlocking bugs
2017-09-28, by Wuzzy
ASA, Spacetrip: Fix stats screen messages when running out of fuel
2017-09-28, by Wuzzy
ASA, death02: Use GetAmmoName for the enemy hog names
2017-09-27, by Wuzzy
ASA,desert03: Fix no victory after destroying all targets
2017-09-27, by Wuzzy
ASA, desert03: Change box appearance, don't lose as long there are still flames in game
2017-09-27, by Wuzzy
ASA, Spacetrip: Reset turn time on successful Moon landing
2017-09-27, by Wuzzy
ASA, Spacetrip: Drop weapons on player when landing on moon by rope
2017-09-27, by Wuzzy
Update ChangeLog for ASA, increase spacetrip turn time to 20s
2017-09-27, by Wuzzy
ASA, Spacetrip: Better behaviour when entering mission while stuck on woon w/o fuel
2017-09-27, by Wuzzy
ASA, Spacetrip: Fix not properly recognizing crate collection
2017-09-27, by Wuzzy
ASA: Update mission texts properly after watching dialog
2017-09-27, by Wuzzy
ASA: Spacetrip: Fix guards ignoring stealing completely, fix various other game logic fails
2017-09-27, by Wuzzy
ACF: Replace TurnTimeLeft=0 with EndTurn(true)
2017-09-27, by Wuzzy
ACF: Use skull grave for cannibal teams (for real)
2017-09-27, by Wuzzy
Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
2017-09-27, by Wuzzy
Infinite skips in ACF5
2017-09-27, by Wuzzy
ACF2: Convert to EndTurn
2017-09-27, by Wuzzy
ACF2: Remove restart option when cooperating with cyborg
2017-09-27, by Wuzzy
Disable SD in ACF6 and ASA: The first stop
2017-09-27, by Wuzzy
ACF6: Fix error message spam when falling into water when took last rope crate w/o touching ground
2017-09-27, by Wuzzy
ACF2: Fix weird skip ammos
2017-09-27, by Wuzzy
Shorten a mission text in ACF, mission 2
2017-09-27, by Wuzzy
ACF1: Fix various problems with the parachute section
2017-09-27, by Wuzzy
Improve the mission texts in ACF, mission 1
2017-09-27, by Wuzzy
ACF, mission 3: Fix broken sequence when princess got caged (failed parcours)
2017-09-26, by Wuzzy
ACF, mission 3: Put in 3 girders per girder crate
2017-09-26, by Wuzzy
ACF, epilogue: Play default epilogue if campaign var is not found in team
2017-09-26, by Wuzzy
Add ca. 10 announcer messages
2017-09-26, by Wuzzy
Use correct kill counts for the remaining ASA missions as well
2017-09-26, by Wuzzy
Show correct kill counts in all ASA missions (fixes #147)
2017-09-26, by Wuzzy
ASA, The first stop: Fix team ranking and kills in stats screen (bug 147)
2017-09-26, by Wuzzy
New Lua API function: GetTeamStats, to get team stats
2017-09-26, by Wuzzy
ASA, the final battle: Fix mission panel not appearing if you watched the dialog
2017-09-26, by Wuzzy
ASA, death01: Slightly change professor's response if he got killed on the moon
2017-09-26, by Wuzzy
ASA, The first stop: Take possibility into account that whole team can be wiped out
2017-09-26, by Wuzzy
ASA, a frozen adventure: Save bazooka and excess freezers in checkpoints
2017-09-26, by Wuzzy
ASA: Reset checkpoint after completing checkpointed mission
2017-09-26, by Wuzzy
ASA, a frozen adventure: Retain bazooka on checkpoint 2
2017-09-26, by Wuzzy
Improve and fix poor messaging in ASA: A frozen adventure
2017-09-26, by Wuzzy
ASA, Getting to the device: Add fake crate for the device part with proper collect message
2017-09-26, by Wuzzy
Remove infinite teleport from ASA: Searching in the dust
2017-09-25, by Wuzzy
ASA: Searching in the dust: Fix incorrect crate content display after collecting device part
2017-09-25, by Wuzzy
ASA, Searching in the dust: Fix Hog Solo being able to rope past all smugglers
2017-09-25, by Wuzzy
ASA: Inform the player about a checkpoint reset
2017-09-25, by Wuzzy
ASA: Reset mission checkpoints when going to Spacetrip
2017-09-25, by Wuzzy
Fix ASA: A frozen adventure not working when starting from checkpoint
2017-09-25, by Wuzzy
Remove checkpoints in ASA: Searching in the dust
2017-09-25, by Wuzzy
Remove checkpoints in ASA: Getting to the device
2017-09-25, by Wuzzy
ASA, Spacetrip: Improve messages when running out of fuel
2017-09-25, by Wuzzy
ASA, Spacetrip: Fix mission fail if touching ground in flying saucer but still got fuel
2017-09-25, by Wuzzy
ASA, Spacetrip mission: Fix poor detection of crate collection
2017-09-25, by Wuzzy
Fix first ASA mission rapidly skipping turns on failure
2017-09-25, by Wuzzy
Fix hard-to-read blue team color in ASA campaign
2017-09-25, by Wuzzy
Use EndTurn to replace TurnTimeLeft=0 in ASA campaign (fixes #225)
2017-09-25, by Wuzzy
Fix crate types in A Space Adventure and some user missions
2017-09-25, by Wuzzy
Fix crate types (weapon/utility) in A Classic Fairytale missions
2017-09-25, by Wuzzy
ACF mission 6: Fix incorrect crate types (weapon vs utility)
2017-09-25, by Wuzzy
Fix mines not working in first turn in ACF, mission 6 (bug 180)
2017-09-25, by Wuzzy
Remove explicit (and redundant) SD message in ACF mission 6
2017-09-25, by Wuzzy
ACF, mission 6: Fix messages, now they imply that destroying crates is also OK
2017-09-25, by Wuzzy
Remove white stripes in flags of armenia, ireland, turkey
2017-09-24, by Wuzzy
Write documentation to explain those files in Data/Names
2017-09-23, by Wuzzy
Randomized teams now can have any random hats (not just from types.ini)
2017-09-23, by Wuzzy
Clean up name .cfg files, remove implicit defaults
2017-09-23, by Wuzzy
More random names: angel, morbid, pokemon-like, viking, darth vader, stormtrooper, war-themed
2017-09-23, by Wuzzy
Chance that clicking the random hats button produces a set of equal hats
2017-09-23, by Wuzzy
Use completely random hats when clicking on "Random hats" button in team editor
2017-09-23, by Wuzzy
Fix random teams rarely being empty
2017-09-23, by Wuzzy
Stop PhysFS from complaining when a random name .cfg file is missing
2017-09-23, by Wuzzy
Add random female hedgehog names
2017-09-23, by Wuzzy
Add more random team names and hats
2017-09-23, by Wuzzy
Add a bunch of random team names
2017-09-23, by Wuzzy
Add many random hedgehog names for more variety
2017-09-23, by Wuzzy
mix it up some more. also had screwed up -- inside quotes
2017-09-22, by nemo
should be harder to dodge than a xor
2017-09-22, by nemo
Fix charging sound continuing to play on hog damage (#236)
2017-09-22, by Wuzzy
Fix the key for toggling team bars being incorrectly described in the settings page
2017-09-22, by Wuzzy
Backed out changeset c19e5ece5b3f
2017-09-22, by Wuzzy
Upddate changelog for previous commit
2017-09-22, by Wuzzy
Fix rotatemask (hedgehog info) key toggling team bars instead of changing hedgehog tags
2017-09-22, by Wuzzy
Fix more typos in de.txt
2017-09-22, by Wuzzy
Add some German announcer messages (mostly by Topf)
2017-09-22, by Wuzzy
Unstretch and recolor 5 poorly made flags
2017-09-22, by Wuzzy
Fix a couple of German typos
2017-09-22, by Wuzzy
Use misc icon for description group box in videos page
2017-09-22, by Wuzzy
Add folder icon for main menu
2017-09-22, by Wuzzy
Change game scheme icon in options menu
2017-09-22, by Wuzzy
Make string “Check now” in Apple build translatable
2017-09-21, by Wuzzy
Tweak the network and lag icons to be closer to Hedgewars style
2017-09-21, by Wuzzy
Change icon for frontend group box in options menu
2017-09-21, by Wuzzy
Fix typo in German translation of hedgewars.desktop
2017-09-21, by Wuzzy
Remove Description keys in hedgewars.desktop, they violate the spec and are redundant
2017-09-21, by Wuzzy
Rewrite missing IP/nick warning of the ban dialog
2017-09-21, by Wuzzy
Provide translator context for a few less obvious engine strings
2017-09-21, by Wuzzy
Simplify error messages in record play page and fix poor grammar.
2017-09-21, by Wuzzy
Fix typo: “Youtube” instead of “YouTube”
2017-09-21, by Wuzzy
Add translator comments for demo replay page error message
2017-09-21, by Wuzzy
Clarify the default license of media files in CREDITS file
2017-09-21, by Wuzzy
Allow skipping in two ASA missions
2017-09-21, by Wuzzy
Disable Sudden Death for a couple of ASA missions
2017-09-21, by Wuzzy
Use new turn ending method in moon02.lua
2017-09-21, by Wuzzy
Fix incorrect crate messages when collecting crates in ACF mission 1
2017-09-21, by Wuzzy
Fix vgtAmmo showing air attack icon if frame is amNothing
2017-09-21, by Wuzzy
Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
2017-09-21, by Wuzzy
Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
2017-09-21, by Wuzzy
Fix ammo tooltip icon being white
2017-09-21, by Wuzzy
Increase maximum event string message count to 255
2017-09-20, by Wuzzy
Update Italian translation
2017-09-20, by Enrico
ranges for alnum were silly. also lets not fail to same value
2017-09-20, by nemo
Data is not part of the path
2017-09-20, by nemo
Try to prevent the script safety checking from totally screwing up localisation. Also untested.
2017-09-12, by nemo
this probably isn't helpful
2017-09-12, by nemo
This should be ok right?
2017-09-12, by nemo
Totally untested. Trying to ensure scripts loaded more or less match.
2017-09-11, by nemo
fix buffered read going into inf recursion loop
2017-09-05, by sheepluva
fix physfs using inflateCopy() (not part of miniz)
2017-09-05, by sheepluva
PHYSFS: fix off-by-one error
2017-09-03, by sheepluva
remove the collision addition for hogs again.
2017-09-01, by nemo
block spawning on ice slopes
2017-08-10, by alfadur
So, was trying to allow spawning on level surfaces of ice but not girders, but seems to be failing. We'll call this WIP
2017-08-09, by nemo
Add checkins so that spawning on top of things is possible too
2017-08-09, by nemo
trying to eliminate that annoying impact sound for gears that are well under the water and not even exiting it. sheepluva might want to look this over since this is modifying his code and should perhaps be part of the addSplashForGear checks, but hadn't had much luck getting him to examine it past year or so
2017-08-09, by nemo
don't spawn things on ice. it's too unpredictable what'll happen to them
2017-08-09, by nemo
while we're tweaking this phrase, "with" feels awkward
2017-07-30, by nemo
cleanup/fix .hgignore
2017-07-29, by sheepluva
bug #238 install the .desktop file too
2017-07-28, by Worldblender
use gender neutral language
2017-07-28, by Worldblender
Add .git, remove glob from things that aren't globs.
2017-07-18, by nemo
- Add .gitignore (duplicated from .hgignore)
2017-07-17, by antonc27
- Fix fpc download link for travis iOS build
2017-07-14, by antonc27
Merge pull request #48 from LocutusOfBorg/trusty
2017-07-14, by Anton Malmygin
travis: move to trusty environment
2017-07-10, by Gianfranco Costamagna
french language updates
2017-03-17, by tariqbenezza
- Bump iOS version
2017-07-13, by antonc27
fix issue 199: video recording crashed when trying to freeEverything twice
2017-07-09, by sheepluva
update finnish
2017-07-02, by Janne Uusitupa
bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
2017-06-15, by nemo
Mutant: Fix turn skip of next hog after mutating when TurnTimeLeft = 0
2017-06-15, by Wuzzy
HedgeEditor: Add 2 names to Mushroom Kingdom team identidy to get a full set of 8 hogs
2017-05-18, by Wuzzy
Complete and update German Lua translation (de.lua)
2017-05-18, by Wuzzy
Sort strings in de.lua alphabetically
2017-05-18, by Wuzzy
Fix even more bad/broken loc()'s in scripts (hopefully the last one)
2017-05-17, by Wuzzy
Fix 3 more incorrect uses of loc() in scripts
2017-05-16, by Wuzzy
Fix various loc() syntax errors in scripts
2017-05-16, by Wuzzy
Add Anachron into credits for the Battalion style
2017-05-14, by Wuzzy
Battalion: RC Plane gets 2 bombs, set air bomb dmg to 20
2017-05-14, by Wuzzy
Battalion: Extend weapon tooltips for modified weapons
2017-05-14, by Wuzzy
Battalion: Make mutated hog names translatable
2017-05-14, by Wuzzy
Update readme link in Battalion script
2017-05-14, by Wuzzy
Show Battalion mission panel for the default time
2017-05-14, by Wuzzy
Battalion: Rename “Air-General” to “Air General”
2017-05-14, by Wuzzy
Battalion: Don't show SD count at start (it's shown in each round anyway)
2017-05-14, by Wuzzy
Rewrite all Battalion strings to be more translator-friendly
2017-05-14, by Wuzzy
Remove IceGun from default Highlander weaponset
2017-05-14, by sheepluva
Added tag 0.9.23-alpha for changeset 8cc070640fd1
2017-05-14, by sheepluva
New Game-Style: Battalion (version 0.33)
2017-05-14, by sheepluva
Lua refactor: Replace ParseCommand('setweap… with SetWeapon
2017-05-12, by Wuzzy
Remove the buggy /finish chat command
2017-05-12, by Wuzzy
Add many, many English announcer messages for crate drops
2017-05-08, by Wuzzy
Add a few (adapted) announcer messages suggested by Star and Moon
2017-05-07, by Wuzzy
Fix skipping in Racer causing the next team to be skipped, too
0.9.23-alpha
2017-05-04, by Wuzzy
Stop telling the player to build a track in Racer when it is already built
2017-05-04, by Wuzzy
Fix in-game mission name display of Newton and the Hammock
2017-05-04, by Wuzzy
No more chat slang in Dangerous Ducklings
2017-05-04, by Wuzzy
Fix incomplete German mission translation of The Great Escape
2017-05-04, by Wuzzy
Fix fail to detect base package when built with ghc 8
2017-05-04, by unc0rr
Update racer scripts
0.9.22
2017-05-01, by unc0rr
Racer maps #18 and #19
0.9.22
2016-02-05, by unC0Rr
Racer challenge map #17
0.9.22
2015-04-14, by unC0Rr
Fix overlapping crates in ACF mission 8
2017-05-04, by Wuzzy
Construction Mode: Move pick hammer and blow torch into weapon crates (game default)
2017-05-04, by Wuzzy
Update Molotov Cocktail help: Mention insta-explosion on barrels
2017-05-04, by Wuzzy
Add 15 main menu tips
2017-05-04, by Wuzzy
Update de.txt and hedgewars_de.ts
2017-05-03, by Wuzzy
Complete the strings in hedgewars_en.ts (mostly to fix plural forms)
2017-05-03, by Wuzzy
Make the Mr Mine message in ClimbHome translatable
2017-05-03, by Wuzzy
Lock ammo scheme for ClimbHome mission map (script forces all ammos anyway)
2017-05-02, by Wuzzy
Add note in Diver scenario that jetpack only has 50% fuel
2017-05-02, by Wuzzy
Mention overwritten fuel in ammo description of UFO in TechRacer
2017-05-02, by Wuzzy
Add big fat developer warning to all racing scripts about compability
2017-05-01, by Wuzzy
very elaborate change to the confusing and convoluted code for detecting (non-)linked SDL-libs versions in frontend
2017-04-30, by sheepluva
fix build. sorry 'bout that.
2017-04-30, by sheepluva
whoops, temp file was committed...
2017-04-30, by sheepluva
merge
2017-04-29, by sheepluva
cmake: Fix SDL2 header version detection
2017-04-29, by sheepluva
Update ChangeLog.txt, mostly for campaign bugfixes
2017-04-28, by Wuzzy
ACF, mission 3: Add mission strings to remind the player of the main goal
2017-04-28, by Wuzzy
ACF, mission 3: Standardize mine times. 3s if alone, 5s if playing with 2 hogs
2017-04-28, by Wuzzy
ACF, mission 3: Fix player not losing properly after killing princess
2017-04-28, by Wuzzy
Delete unused code in ACF mission 3
2017-04-28, by Wuzzy
Fix bullets being reflected too early on bouncy world edge border while digging land
2017-04-28, by alfadur
Make hogs keep their hat when holding the baseball bat
2017-04-28, by alfadur
ACF, mission 3: Fix victory causing a lot of loser message being displayed. Also add EndTurn()
2017-04-28, by Wuzzy
ACF, mission 3: Fail faster after Leaks or Dense Cloud died
2017-04-28, by Wuzzy
ACF, mission 3: Fix Lua error when Leaks a Lot dies at the beginning
2017-04-28, by Wuzzy
ACF, mission 3: Fix Lua error spam when Dense Cloud dies in the pit sequence
2017-04-28, by Wuzzy
Lua: Fix SwitchHog breaking the ammo menu of the new hog
2017-04-28, by Wuzzy
Time achievement for ClimbHome
0.9.22
2016-04-01, by unC0Rr
Declare achievements alongwith EndGame call, since it would skip SendStats
0.9.22
2016-03-28, by unc0rr
Achievement for ClimbHome
0.9.22
2016-03-24, by unC0Rr
Don't dump ghost points if map isn't detected
0.9.22
2016-03-01, by unc0rr
Dump best time ghost on console
0.9.22
2016-02-23, by unc0rr
Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
2017-04-28, by Wuzzy
Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
2017-04-27, by Wuzzy
Set infinite skip in ACF: United We Stand
2017-04-27, by Wuzzy
Fix Lua fail in Long Live the Queen mission on victory
2017-04-27, by Wuzzy
Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
2017-04-27, by Wuzzy
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
2017-04-27, by Wuzzy
Remove outdated/unused debug output
2017-04-27, by Wuzzy
Refactor hardcoded ammo IDs in The Great Escape
2017-04-27, by Wuzzy
HedgeEditor: Fix blow torch / pick hammer in wrong crate type
2017-04-27, by Wuzzy
Fix broken HedgeEditor export of utility and ammo crates
2017-04-27, by Wuzzy
Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
2017-04-27, by Wuzzy
Mention inf attack rule in Diver, also fix the in-game mission name
2017-04-27, by Wuzzy
Refactor Teamwork 2: No more hacky skipping, set proper ammos for enemy instead
2017-04-27, by Wuzzy
Fix false victory in Teamwork/Teamwork 2 when one of your hogs die in same turn as enemy
2017-04-27, by Wuzzy
Mention important game modifiers in Spooky Tree and Nobody Laugh
2017-04-27, by Wuzzy
fly saint flyy
2017-04-26, by nemo
Decode chat slang in en.txt (“GL HF”)
2017-04-27, by Wuzzy
Use Robot voice for enemy in Bamboo Thicked and Newton and the Hammock
2017-04-27, by Wuzzy
Fix Ammo/Utility crate confusion in portal mission
2017-04-27, by Wuzzy
Fix incorrect PointsType in sniper rifle training and That Sinking Feeling
2017-04-26, by Wuzzy
Set fixed wind in bazooka training. Fixed impossible first target when bad wind
2017-04-26, by Wuzzy
Standardize the secret achievements strings in Lua scripts
2017-04-26, by Wuzzy
Fix Traitor taunt being played when hog w/ heResurrectable drowns w/o damage
2017-04-26, by Wuzzy
Disable resurrection message for respawning with heResurrectalbe
2017-04-26, by Wuzzy
Mutant: Fix “Boring” taunt being played when becoming the mutant
2017-04-26, by Wuzzy
Highlander: Fix crate collect sound playing when hog didn't get anything
2017-04-26, by Wuzzy
HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
2017-04-26, by Wuzzy
HedgeEditor: Make sprTargetBee the first selected sprite
2017-04-26, by Wuzzy
Refactor Frenzy script
2017-04-26, by Wuzzy
Construction Mode: Mention teleportation restriction in tooltip
2017-04-26, by Wuzzy
Show traditional winning animation in Mutant again
2017-04-26, by Wuzzy
Use the traditional winning sequence in Space Invasion again (killing off the losers)
2017-04-26, by Wuzzy
Add back the missing winning animation for Racer and TechRecer
2017-04-26, by Wuzzy
Lua API: SendAchevementsStatsOff, SendGameResultOff, SendRankingStatsOff
2017-04-26, by Wuzzy
Fix caption of stats screen not being reset on clear()
2017-04-26, by Wuzzy
Update more HWPs: Knockball, Racer, Construction Mode
2017-04-26, by Wuzzy
HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
2017-04-26, by Wuzzy
Add dud mine to missions.png and use it in HedgeEditor
2017-04-25, by Wuzzy
Clean up HedgeEditor HWP mess, fix broken/outdated graphics
2017-04-25, by Wuzzy
Update and simplify Construction Mode sidecar HWP
2017-04-25, by Wuzzy
Fix install failure of Ammos_base.png for QTfrontend
2017-04-25, by Wuzzy
turn hwp Ammos overrides into overlays. untested.
2017-04-25, by nemo
Add Octopus fort
2017-04-25, by Wuzzy
Fix sndBoring being played when force-ending turn due to victory
2017-04-25, by Wuzzy
Clarify how the weapons restocking works in Highlander
2017-04-25, by Wuzzy
Backed out changeset 82951b9b3c2f
2017-04-25, by Wuzzy
Fix rubber duck description (it no longer drops *straight down*)
2017-04-24, by Wuzzy
Drop rubber duck like dynamite
2017-04-24, by Wuzzy
Backed out changeset 98824a464230 (disable GetLaunchX/Y again)
2017-04-24, by Wuzzy
Move sidecar lua load to prior to script load. This should let the script use it for dependencies.
2017-04-24, by nemo
Fix incorrect SDL_UnloadObject usage in about.cpp (copy-paste fail)
2017-04-24, by Wuzzy
Jungle Theme: allow flower object to go across gaps
2017-04-23, by sheepluva
Art theme: fix alpha in landtex
2017-04-23, by sheepluva
clean up flake falling/rising code. this should fix issue #157
2017-04-23, by sheepluva
fix fort mode's edge adjustments getting lost with weWrap. issue #181
2017-04-23, by sheepluva
HedgeEditor: Fix maximum ammos sprite ID being 1 too low
2017-04-23, by Wuzzy
Fix broken ammo preview caused by previous commit
2017-04-23, by Wuzzy
Fix hog not getting new ammo in Highlander when it takes 2 consecutive turns
2017-04-22, by Wuzzy
Lock ammo scheme of TechRacer (is ignored anyway)
2017-04-22, by Wuzzy
Fix sniper rifle disabling laser sight utility after shooting
2017-04-22, by Wuzzy
fix campaign missions not showing up for me
2017-04-22, by sheepluva
Backed out changeset 071a05275798
2017-04-22, by Wuzzy
Fix warning caused in uGearsHedgehog.pas
2017-04-22, by Wuzzy
Replace hardcoded max. ammo index in Highlander with AmmoTypeMax
2017-04-22, by Wuzzy
Lua variable: AmmoTypeMax (maximum ammo type ID for iterating)
2017-04-22, by Wuzzy
Make sticky mines fall off the map when frozen
2017-04-22, by Wuzzy
Freezer allows to freeze sticky mines (currently only disables them)
2017-04-22, by Wuzzy
Stretch teamselwidget across whole page in local multiplayer page
2017-04-22, by Wuzzy
Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
2017-04-22, by Wuzzy
Only select from default graves and forts for new themes
2017-04-21, by Wuzzy
Add DLC filtering in DataManager.cpp and namegen.cpp
2017-04-21, by Wuzzy
For testing purposes, drop tointeger and pushint since Lua uses ptrdiff causing inconsistent behaviour if we try to get a longword value from tointeger on 64 bit vs 32bit. This should improve script reliability a bit
2017-04-20, by nemo
Make health gain message translatable
2017-04-20, by Wuzzy
Take sacrifices into account for the “Stupid” taunt
2017-04-20, by Wuzzy
Call hog stupid for selfkilling
2017-04-19, by Wuzzy
Call hedgehogs stupid for poisoning themselves
2017-04-19, by Wuzzy
Fix hedgehog self-damage not counted, and there were never Stupid taunts/announces
2017-04-19, by Wuzzy
Fix incorrect Mutant score message color
2017-04-19, by Wuzzy
Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
2017-04-19, by Wuzzy
New Lua call: EndTurn to end turn
2017-04-19, by Wuzzy
travis: Exclude gcc for the macOS target
2017-04-19, by koda
Add a few more announcer messages, loosely based on forum suggestions from https://hedgewars.org/node/1195
2017-04-19, by Wuzzy
Add a few announcer messages suggested by Star and Moon
2017-04-18, by Wuzzy
Change water speed range for better precision
2017-04-18, by KoBeWi
Fix broken sprites on animated water edges
2017-04-18, by KoBeWi
Update some music credits, fix Beach theme credits
2017-04-18, by Wuzzy
Credit most theme and map authors in credits.txt
2017-04-18, by Wuzzy
Add 3 forts: Lonely_Island, Olympic, Snail
2017-04-18, by Wuzzy
engine: d52af905437b broke pas2c build. pas2c doesn't understand "in [1, 2]" etc.
2017-04-17, by sheepluva
Backed out changeset 8e9603088f99
2017-04-17, by Wuzzy
Remove redundant main menu tips
2017-04-17, by Wuzzy
Mention missing controls for rope and landspray, explain cleaver damage
2017-04-17, by Wuzzy
Block left entrance in ACF, mission 6
2017-04-16, by Wuzzy
Add alternate dialogs in ACF mission 6 when killing cyborgs before collecting crates
2017-04-16, by Wuzzy
Restore old barrels and mines in ACF: Dragon's Lair
2017-04-16, by Wuzzy
Update sniper rifle challenge preview image because the theme changed
2017-04-16, by Wuzzy
Show mines timer in ACF, Dragon's Lair
2017-04-16, by Wuzzy
Replace some HTTP links with HTTPS links
2017-04-16, by Wuzzy
Fix broken URL in pagenetserver
2017-04-16, by Wuzzy
Update changelog regarding translations and rubber duck
2017-04-16, by Wuzzy
Swap the preview of missions 2 and 3 in A Classic Fairytale
2017-04-16, by Wuzzy
Allow the diaogues in ACF missions 8 and 10 to be translated
2017-04-16, by Wuzzy
Use format strings everywhere in A Classic Fairytale (for translators)
2017-04-16, by Wuzzy
Remove incorrect help about restarting mission in ACF mission 6
2017-04-16, by Wuzzy
Refactor ACF mission 6
2017-04-15, by Wuzzy
Add two main menu tips regarding mission panel
2017-04-15, by Wuzzy
Fix broken "whats this" help in misc options tab
2017-04-15, by Wuzzy
Add HedgeEditor schemes as recommended on https://hedgewars.org/HedgeEditor
2017-04-15, by Wuzzy
Add back "more wind" modifier into mission panel. Fixes regression in 10aad1cafc10
2017-04-15, by Wuzzy
Delete the now unused fort mode icons
2017-04-15, by Wuzzy
Redraw game flag icons: AISurvival, Border BottomBorder, LowGrav, MoreWind, NoWind, PlaceHog
2017-04-15, by Wuzzy
Replace initial health icon in game scheme editor
2017-04-15, by Wuzzy
Make all hogs say Yessir taunt on their turn start (replaces revenge taunts)
2017-04-15, by Wuzzy
Use videos icon in videos page
2017-04-14, by Wuzzy
Use palette icon for user color settings group box
2017-04-14, by Wuzzy
Team editor: Disable flag widget when selecting CPU team
2017-04-13, by Wuzzy
Move random team button of of team members box
2017-04-13, by Wuzzy
Add buttons to randomize hats and hog names only
2017-04-13, by Wuzzy
Fix non-matching team name when generating random teams
2017-04-13, by Wuzzy
Use smaller play sound icon in team editor
2017-04-13, by Wuzzy
Allow to randomize team name, flag, grave, voice and fort seperately
2017-04-13, by Wuzzy
Refactor team name generator
2017-04-13, by Wuzzy
Update changelog regarding team updates
2017-04-13, by Wuzzy
Randomize forts and graves in new teams
2017-04-13, by Wuzzy
Add 4 teams on first start of Hedgewars
2017-04-13, by Wuzzy
Add a few WhatsThis texts in frontend, rename “Stereo rendering” to “Stereoscopy”
2017-04-12, by Wuzzy
Use standard units and abbreviations in frontend
2017-04-12, by Wuzzy
Clariy home button in DLC
2017-04-12, by Wuzzy
Make framerate drop-down list translatable
2017-04-12, by Wuzzy
Apply minimal padding to all text buttons in frontend
2017-04-12, by Wuzzy
Redraw audio icon in settings menu be more HW style-like
2017-04-12, by Wuzzy
Add home button to DLC page
2017-04-12, by Wuzzy
Don't place air mines in Shoppa
2017-04-12, by Wuzzy
Add a few more maps to the WxW Shoppa map list
2017-04-11, by Wuzzy
Change voices in Big Armory, remove duplicate countdown sounds
2017-04-11, by Wuzzy
Add scenario: Big Armory
2017-04-11, by Wuzzy
Clean up mission strings of Teamwork scenario
2017-04-11, by Wuzzy
Add scenario: Teamwork 2
2017-04-11, by Wuzzy
Fix bad mission texts in A Space Adventure
2017-04-11, by Wuzzy
Display mines timer in all missions with non-default timer
2017-04-11, by Wuzzy
Set infinite turn time in RC Plane Challenge
2017-04-11, by Wuzzy
Disable Sudden Death consistently in all missions which don't require it
2017-04-11, by Wuzzy
Give infinite flying saucers in Space Adventure main menu
2017-04-11, by Wuzzy
Add infinite skipping in fruit03 mission
2017-04-11, by Wuzzy
New icon for video button to follow the Hedgewars style guide
2017-04-11, by Wuzzy
Use the same link color consistently in frontend
2017-04-10, by Wuzzy
Make entire top part of about screen translatable
2017-04-10, by Wuzzy
Make library list in about screen translatable
2017-04-10, by Wuzzy
Prevent frontend from starting game w/ >48 hogs
2017-04-10, by Wuzzy
Fix crash when trying to open ammo menu with current team hog gear = nil
2017-04-10, by Wuzzy
Fix caption not updating if adding caption with same text but different color
2017-04-10, by Wuzzy
Increase duck cost in Construction Mode to 40
2017-04-10, by Wuzzy
bulk copy of latest physfs to our misc/libphysfs since this seems to fix an off-by-1 error reliably hit in readln read of 1 byte probably introduced in the addition of the buffered read. Whether this is excessive or whether libphysfs should even be maintained by us is another matter. But at least we shouldn't crash
2017-04-10, by nemo
merge in patch used in arch/fedora - fixes a lazy physfs memcpy that was breaking upstream's stricter checking
2017-04-10, by nemo
Fix dynamite sparks appearing underwater
2017-04-10, by Wuzzy
Render gear timers in front of water
2017-04-10, by Wuzzy
Fix syntax error in uGearsUtils
2017-04-10, by Wuzzy
Play different bounce sound for rubber duck
2017-04-10, by Wuzzy
Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
2017-04-09, by Wuzzy
Fix free rubber ducks in Highlander
2017-04-09, by Wuzzy
Fix duck issues with Sea edge swimming
2016-05-13, by Wuzzy
Don't play duck drop sound when duck spawns in water
2016-05-13, by Wuzzy
Make duck rise to surface when spawning underwater
2016-05-13, by Wuzzy
Add a few comments for rubber duck
2016-05-12, by Wuzzy
Put duck speed factor into gear variable
2016-05-12, by Wuzzy
Fix rubber duck speed when hitting sea edge initially
2016-05-12, by Wuzzy
Fix rubber duck not bouncing off diagonal rubber
2016-05-12, by Wuzzy
Render rubber duck timer when <6s
2016-05-12, by Wuzzy
Re-enable GetLaunchX/Y, use non-zero eject only for amDuck for now
2016-05-12, by Wuzzy
Fix swimming rubberduck screwing up after portal, also change timer to 15s, no resets
2016-05-12, by Wuzzy
Add rubber duck images for real
2017-04-08, by Wuzzy
Add sounds for rubberduck drop, destruction and water collision
2017-04-08, by Wuzzy
Add ammotype amDuck for rubber duck
2017-04-08, by Wuzzy
Add gear gtDuck: rubber duck
2017-04-08, by Wuzzy
Update changelog: Water anim., translations
2017-04-08, by Wuzzy
Fix bad water flow animation
2017-04-08, by KoBeWi
Water can now be animated
2017-04-08, by KoBeWi
Fix CPU level sprites falling down in ClimbHome (instead of stars)
2017-04-08, by Wuzzy
Locale: Replace outdated round start message with loading template
2017-04-08, by Wuzzy
Load screen: Move “LOADING” from image into text box
2017-04-08, by Wuzzy
Add a few home run messages (en, de)
2017-04-07, by Wuzzy
Add support for hog name in home run message
2017-04-07, by Wuzzy
Remove English-only text from campaign mission images
2017-04-07, by Wuzzy
Replace portal mission image with screenshot
2017-04-07, by Wuzzy
Harden the countdown sound check
2017-04-07, by Wuzzy
Fix name Scottish Gaelic being incorrectly displayed in language dropdown
2017-04-07, by Wuzzy
Add basic win/draw messages in Scottish Gaelic
2017-04-07, by Wuzzy
Scottish Gaelic translation update: tips, missions, frontend, engine
2017-04-07, by fios@foramnagaidhlig.net
Set turn time to 0 when current hog drowns
2017-04-07, by Wuzzy
Fix enemy saying “Missed” when poisoned w/o damage
2017-04-06, by Wuzzy
Fix time box tooltip saying it is not *yet* available in SD
2017-04-06, by Wuzzy
Show random event message on round start, instead of the static one
2017-04-06, by Wuzzy
Add new random victory/round draw messages in English
2017-04-06, by Wuzzy
Implement random round draw / team win messages
2017-04-06, by Wuzzy
Add back accidental removal of random mines
2017-04-06, by Wuzzy
Add many ticker messages for the new ticker events
2017-04-06, by Wuzzy
More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
2017-04-06, by Wuzzy
Allow to place theme objects on water
2017-04-06, by Wuzzy
Simplify the background gradient of Beach theme, fixes ugly “stripe” at borders
2017-04-05, by Wuzzy
Smoother water gradient for Beach theme
2017-04-05, by Wuzzy
Update changelog
2017-04-05, by Wuzzy
Remove redundant water color definitions in themes with default water
2017-04-05, by Wuzzy
Set default theme water color to blue
2017-04-05, by Wuzzy
Remove Lua function SetAmmoStore
2017-04-05, by Wuzzy
Fix ugly dragonball grave 1 pixel bouncing
2017-04-05, by Wuzzy
Display native language names in language combo box instead of always English
2017-04-05, by Wuzzy
whitespace fixes (SEE, I AM USEFUL!)
2017-04-04, by sheepluva
added CloudsL and FlakeL
2016-10-09, by KoBeWi
Fix hedgehogs/ticker ignoring kills without damage (#149)
2017-04-04, by Wuzzy
Lua callback: onUsedAmmo, after using up an ammo
2017-04-04, by Wuzzy
Disable incorrect “%1” messages in German home run messages
2017-04-04, by Wuzzy
Add a bunch of funny ticker messages for English
2017-04-04, by Wuzzy
Fix incorrect size of Beach theme icons
2017-04-04, by Wuzzy
Mention addition of Beach theme in changelog
2017-04-04, by Wuzzy
Update German frontend translation
2017-04-04, by Wuzzy
sanity cutoff for splash sound
2017-03-20, by nemo
Fix handlers module
2017-02-06, by unc0rr
Store room protocol number
2017-02-06, by unc0rr
Room creation halfplemented
2017-02-04, by unc0rr
SendAllButMe action, list all clients in lobby in LobbyJoined message to newcomers
2017-01-27, by unc0rr
Lobby joining action
2017-01-26, by unc0rr
More refactoring
2017-01-25, by unc0rr
Toss code around
2017-01-24, by unc0rr
Start refactoring path from getting message from client to reacting to it
2017-01-23, by unc0rr
Basic support for NICK message
2017-01-18, by unc0rr
Fix malformed messages parsing
2017-01-18, by unc0rr
- Handle errors
2017-01-18, by unc0rr
Introduce actions, just like in the old server
2017-01-15, by unc0rr
- Use logging facilities instead of plain println!
2017-01-14, by unc0rr
- Render messages to string
2017-01-14, by unc0rr
Add more messages to the parser
2017-01-11, by unc0rr
Optional parameters parsing function
2017-01-11, by unc0rr
Some parsing using nom
2017-01-08, by unc0rr
Give up on lalrpop, let's try nom
2017-01-07, by unc0rr
Still trying to make parser work
2017-01-06, by unc0rr
Start on messages parser
2017-01-05, by unc0rr
- Start protocol parser implementation
2017-01-03, by unc0rr
Refactor modules layout
2017-01-02, by unc0rr
- Use netbuf buffers for client connection stream
2017-01-02, by unc0rr
Refactor code to add more structure to it
2017-01-01, by unc0rr
Start server implementation in rust
2016-12-31, by unc0rr
Adopt some patches from OpenBSD port
2017-02-03, by unc0rr
updates to polish translation by alzen, also add two unlocalised string he found in the gui
2017-01-30, by nemo
Add a buffer for files opened with physfs for reading, fixes slow engine start
2017-01-25, by unc0rr
svg source for the bat animation update
2017-01-15, by CopherNeue
fix of offsets and size to prior commits
2017-01-15, by alfadur+copherneue
code changes to make the new bat animation work
2017-01-15, by alfadur
nicer hog bat animation art
2017-01-15, by CopherNeue
aaand italian
2017-01-12, by LocutusOfBorg
aaand put in an exclamation mark
2017-01-12, by nemo
lowercase hedgehog, duplicate comment to description
2017-01-12, by nemo
Only registered players regain their teams on rejoin
2016-12-23, by unc0rr
Fix official server build
2016-12-23, by unc0rr
surfboard object for beach theme
2016-12-19, by alfadur
Source svg for the sandcastle
2016-12-13, by alfadur
requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
2016-12-11, by nemo
Enable beach theme install
2016-12-11, by nemo
Beach theme, completely redone
2016-12-11, by CopherNeue
Fix ScriptExists() destroying lua stack (fixes Bug #146)
2016-12-10, by sheepluva
Bug #108 - Phyfs/Pathz: Fix binds not being loaded
2016-12-10, by sheepluva
Add Beach theme, update Fruit theme
2016-12-07, by alfadur
tweak landtex filling some more. cuz it's fun
2016-12-06, by sheepluva
fix pas2c definition of SizeInt
2016-12-06, by sheepluva
fix chat SDL surfaces being in wrong color format (didn't play well with copyToXY's new quick pixel copies)
2016-12-04, by sheepluva
copyToXYFromRect: simplify my math (so that it actually, you know, works...)
2016-12-04, by sheepluva
GOTTA GO FAST! - speed up landtex filling
2016-12-03, by sheepluva
copyToXYFromRect: some tweaks
2016-12-03, by sheepluva
copyToXYFromRect: fix pixels overflowing pixel lines in dest
2016-12-03, by sheepluva
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
2016-11-28, by nemo
fix German translation error
2016-11-27, by sheepluva
fix problem with pas2c build. please don't use "and not xyz", use "and (not xyz)"
2016-11-27, by sheepluva
make random timers less easy to predict
2016-11-27, by sheepluva
Construction Mode: Fix free girder/rubber placement near hog
2016-11-27, by Wuzzy
Construction Mode: Turn crate limit into a script parameter
2016-11-27, by Wuzzy
Contruction Mode: Fix rubber being placable in land and invalid girder placement costing energy
2016-11-27, by Wuzzy
Add PlaceRubber to Lua API
2016-11-27, by Wuzzy
Fix Killing the Specialists giving you a free turn after killing Desert Eagle with a desert eagle with shot 1-3
2016-11-27, by Wuzzy
Fix A Space Adventure Missions allowing player to walk before 1st animation and screw things up
2016-11-27, by Wuzzy
simplify code of previous commit ( ba1807589eaa )
2016-11-27, by sheepluva
OCD-compatibility-patch: make border stripes consistent in direction and offset, seamless.
2016-11-26, by sheepluva
Give visual and audible feedback for flying through rings in Hard Flying mission
2016-11-26, by Wuzzy
Use SetCinematicMode in Animate lib, which introduces cinematic mode to missions using Animate
2016-11-26, by Wuzzy
Fix group box text being cut off (fixes #125)
2016-11-26, by Wuzzy
Add custom ammo texts for Knockball
2016-11-25, by Wuzzy
Remove team score messages in Knockball/Basketball because they're redundant
2016-11-25, by Wuzzy
Clean up strings in Control mission maps (more translator-friendly)
2016-11-25, by Wuzzy
Disable SD for a couple of scripts and mission maps
2016-11-25, by Wuzzy
Fix misleading scenario desciptions regarding time limit / no time limit
2016-11-25, by Wuzzy
Rewrite 2nd line of mission panel of most missions for consistency
2016-11-25, by Wuzzy
Move some changelog entries to the correct categories
2016-11-25, by Wuzzy
Mention Cheese in changelog
2016-11-25, by Wuzzy
Update changelog for Highlander changes
2016-11-25, by Wuzzy
Make Highlander mission text consistent with other game mode messages
2016-11-25, by Wuzzy
Game mode messages: New messages for PlaceHog+King; All messages get a colon to get highlighted; Reorder messages more logically
2016-11-25, by Wuzzy
WxW: Remove old compability code which caused problems with unknown maps
2016-11-24, by Wuzzy
Tweak WxW wall spark count according to wall size
2016-11-24, by Wuzzy
WxW: Add crate radar info to rope description
2016-11-24, by Wuzzy
WxW: Increase wall height of left/right walls with bounce edge and no border
2016-11-24, by Wuzzy
Add WorldEdge support for WxW
2016-11-24, by Wuzzy
Update changelog for Wxw updates
2016-11-24, by Wuzzy
WxW: Selectable walls, support more maps, more liberal game schemes, new rules, script parameter, better menu
2016-11-24, by Wuzzy
Make name “Tumbler” translatable
2016-11-24, by Wuzzy
Disable world edge in Space Invasion
2016-11-24, by Wuzzy
Use yellow clock color in Space Invasion and Tumbler
2016-11-24, by Wuzzy
Turn invaders white in Space Invasion when round is over
2016-11-24, by Wuzzy
Update changelog for Space Invasion
2016-11-24, by Wuzzy
More helpful Space Invasion description
2016-11-24, by Wuzzy
Remove unused flamer code from Space Invasion
2016-11-24, by Wuzzy
Space Invasion: Play countdown sounds
2016-11-24, by Wuzzy
Space Invasion: Make all strings more translator-friendly
2016-11-24, by Wuzzy
Space Invasion: Dump most out-commented and unused code
2016-11-24, by Wuzzy
Space Invasion: Better HUD, messages, stats screen, sounds. Add script param support
2016-11-24, by Wuzzy
Add countdown sounds to Tumbler
2016-11-24, by Wuzzy
Change ammo display texts in Tumbler to avoid pluralization failures
2016-11-24, by Wuzzy
Tumbler updates: Script params, select weaps via slots, more sounds, rewrite texts, ignore broken gameflags
2016-11-24, by Wuzzy
Rewrite some help texts in the basic rope training mission
2016-11-24, by Wuzzy
Tweak flags used in all missions to fit more to the theme
2016-11-23, by Wuzzy
Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
2016-11-23, by Wuzzy
Use GetHogFort in HedgeEditor
2016-11-23, by Wuzzy
Add GetHogFort to Lua API
2016-11-23, by Wuzzy
HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
2016-11-23, by Wuzzy
HedgeEditor: Fix air mines timer being falsely exported and displayed
2016-11-23, by Wuzzy
HedgeEditor: Export WorldEdge, fix export of Theme
2016-11-23, by Wuzzy
Remove some items from the HedgeEditor TODO list
2016-11-23, by Wuzzy
HedgeEditor: Rename “Standard” target and cleaver to just target and cleaver
2016-11-23, by Wuzzy
HedgeEditor: Simplify placement mode description
2016-11-23, by Wuzzy
Update changelog for the recent HedgeEditor updates
2016-11-23, by Wuzzy
Add sine gun to Crazy weapon set
2016-11-23, by Wuzzy
Set minimum ammo box content of 1 for default ammo schemes
2016-11-23, by Wuzzy
Add icon to “Send Feedback” button, do some TODO tasks in pagevideo.cpp
2016-11-23, by Wuzzy
Use SetAmmoTexts in HedgeEditor to describe overwritten air attack (gear placement tool)
2016-11-23, by Wuzzy
HedgeEditor: Add missing Left click help texts
2016-04-20, by Wuzzy
HedgeEditor: Don't change placement mode when air attack is not selected
2016-04-20, by Wuzzy
HedgeEditor: Make toggle help and toggle gear info work everywhere
2016-04-20, by Wuzzy
HedgeEditor: Disable timer keys 2-4 in rubber placement mode
2016-04-20, by Wuzzy
HedgeEditor: Unify key combination help
2016-11-23, by Wuzzy
HedgeEditor: Fix health add/subtract not working for dud mines
2016-04-20, by Wuzzy
HedgeEditor: Make landgun spawn in utility crates and sort list of ammo types to reflect the ammo menu ordering
2016-11-23, by Wuzzy
HedgeEditor: Proper indentation for atkArray and utilArray
2016-11-23, by Wuzzy
HedgeEditor: Improve secondary message
2016-04-20, by Wuzzy
HedgeEditor: Allow health crates with 0 health
2016-04-20, by Wuzzy
HedgeEditor: Make health/timer tags toggable with Precise+3
2016-11-23, by Wuzzy
HedgeEditor: Show tags for gear timers and health
2016-04-20, by Wuzzy
HedgeEditor: Play placement sound more often
2016-04-18, by Wuzzy
HedgeEditor: Proper error handling when attempting to delete hedgehogs
2016-04-18, by Wuzzy
HedgeEditor: Fix girder/rubber mods sometimes show nil in 2nd message
2016-04-18, by Wuzzy
HedgeEditor: Minor string corrections
2016-04-18, by Wuzzy
HedgeEditor: Fix Lua error when trying to set ShoppaBalance rank without anything being selected
2016-04-14, by Wuzzy
HedgeEditor: Remove hardcoded ammo names in favor of GetAmmoName
2016-11-23, by Wuzzy
HedgeEditor: Fix nil bugs related to sprite placement mode
2016-04-09, by Wuzzy
HedgeEditor: Clean up some incorrect menu texts
2016-04-09, by Wuzzy
HedgeEditor: Make all hog and team names translatable and export them properly
2016-04-09, by Wuzzy
Add loc_noop to Locale Lua library
2016-04-09, by Wuzzy
HedgeEditor: Minor team/hog name fixes
2016-04-09, by Wuzzy
HedgeEditor: Resort sprite array, add sprTargetBee
2016-04-09, by Wuzzy
HedgeEditor: Implement frame selection for sprites
2016-04-09, by Wuzzy
Tweak HedgeEditor output: loc() hog/team names and tweak mission text
2016-04-09, by Wuzzy
HedgeEditor: Fix broken export of team colors
2016-04-09, by Wuzzy
HedgeEditor: Reliably change mission text on weapon switch
2016-04-09, by Wuzzy
HedgeEditor: Fix stuff being exported multiple times on multiple saves
2016-04-09, by Wuzzy
Don't agressively show HedgeEditor mission panel
2016-04-09, by Wuzzy
HedgeEditor: Don't count sprites failed to place
2016-04-09, by Wuzzy
HedgeEditor: Disable delete mode for sprite placement mode
2016-04-09, by Wuzzy
HedgeEditor: Allow to modify dud mine health
2016-04-09, by Wuzzy
HedgeEditor: Improved help disabled message, also loc()'ed
2016-04-09, by Wuzzy
Write better “greeting” message for HedgeEditor
2016-04-09, by Wuzzy
HedgeEditor: Add loc() to some forgotten strings, minor cleanup
2016-04-09, by Wuzzy
HedgeEditor: Generally improve menu help texts
2016-04-09, by Wuzzy
HedgeEditor: Better naming and explanation of tagging mode and advanced repositioning mode
2016-04-09, by Wuzzy
HedgeEditor: Improve graphics on girder/rubber placement
2016-04-09, by Wuzzy
HedgeEditor: Throw away code in comments and unused variables
2016-04-09, by Wuzzy
HedgeEditor: Refactor legacy GetVisualGearValues code
2016-04-09, by Wuzzy
HedgeEditor: Fix girder sprite being displayed a top left
2016-04-09, by Wuzzy
HedgeEditor: Fix teams being exported multiple times when saving multiple times in same session
2016-04-09, by Wuzzy
Add dud mine placement mode to HedgeEditor
2016-04-09, by Wuzzy
HedgeEditor: Tweak and reorder health/timer selection numbers
2016-04-09, by Wuzzy
HedgeEditor: Allow to set sticky mine timer
2016-04-09, by Wuzzy
Update outdated onGameInit variables in HedgeEditor map export, fixes various bugs
2016-11-23, by Wuzzy
Split up change log sections even more, and update it for Racer
2016-11-23, by Wuzzy
Allow to set Racer waypoint limit with script parameter “maxwaypoints”
2016-11-23, by Wuzzy
Fix incorrect type check of wpRad in Racer
2016-11-23, by Wuzzy
Highlight first Racer waypoint in placement phase
2016-11-23, by Wuzzy
Allow to remove waypoints in Racer with precise key
2016-11-23, by Wuzzy
Fix Construction Mode screwing up when initialenergy > maxenergy
2016-11-23, by Wuzzy
Use GetAmmoName in Construction Mode
2016-11-23, by Wuzzy
Disable Sudden Death in Shoppa for good
2016-11-22, by Wuzzy
Remove colons in campaign screen for more UI consistency
2016-11-22, by Wuzzy
Align drop-down text of unfinished campaign missions with finished icons
2016-11-22, by Wuzzy
Give infinite ropes in Running for survival mission
2016-11-22, by Wuzzy
Add skip option to desert01, fruit02, moon01 in A Space Adventure
2016-11-22, by Wuzzy
Fix double achievements and ranks in The First Stop mission (fixes #106)
2016-11-22, by Wuzzy
Prepend "User quit: " to client-side quit messages
2016-11-20, by unc0rr
Use proper start button in training menu
2016-11-20, by Wuzzy
Update changelog about mission tabs
2016-11-20, by Wuzzy
Update German mission description strings
2016-11-20, by Wuzzy
Make tab of mission list tab header blend into mission list
2016-04-13, by Wuzzy
Update English mission descriptions to better fit tabbed mission menu
2016-04-13, by Wuzzy
Mission recategorization into trainings, challenges and scenarios.
2016-04-13, by Wuzzy
Fix typo in German campaign translation
2016-11-20, by Wuzzy
Update changelog for space campaign updates
2016-11-20, by Wuzzy
Complete space campaign's spacetrip mission if all main+side missions are completed
2016-11-20, by Wuzzy
Draw 2 flowers for fully completed (w/ side missions) planets in space campaign
2016-11-20, by Wuzzy
Expose number of air mines in Lua variable AirMinesNum
2016-11-20, by Wuzzy
Add more descriptions into desktop entry files, fix some specification mismatches
2016-11-20, by Wuzzy
Merge new Cheese map
2016-11-20, by Wuzzy
Update changelog about campaign screen check marks
2016-11-20, by Wuzzy
Don't show AI-controlled teams in campaigns page
2016-05-04, by Wuzzy
Make campaign mission names translatable
2016-05-04, by Wuzzy
Make campaign names translatable
2016-05-04, by Wuzzy
Seperate campaign victories from campaign mission victories
2016-05-04, by Wuzzy
Update campaign drop-down list after campaign victory
2016-05-04, by Wuzzy
Fix final mission of Progress-based campaigns (like ACF) not being recognized as finished
2016-05-04, by Wuzzy
Campaign page: Add labels and move start button to footer
2016-05-04, by Wuzzy
Save mission success for A Space Adventure missions
2016-11-20, by Wuzzy
Add support for storing and displaying success of campaign missions
2016-05-04, by Wuzzy
Update campaign victory status when changing selection
2016-05-04, by Wuzzy
Store campaign victories in campaign variable "Won"
2016-05-03, by Wuzzy
Show check marks for campaigns with Won=true
2016-05-03, by Wuzzy
Updated cheese map
2016-11-19, by CopherNeue
Overwrite special ammo descriptions in Racer script
2016-11-19, by Wuzzy
Allow to ignore overwritten ammo name in GetAmmoName
2016-11-19, by Wuzzy
GetAmmoName now returns ammo name overwritten by SetAmmoTexts
2016-11-19, by Wuzzy
Update changelog for SetAmmoTexts-related changes
2016-11-19, by Wuzzy
Change descriptions for special Construction Mode tools
2016-11-19, by Wuzzy
Add SetAmmoDescriptionAppendix to Lua API, see issue 82
2016-05-10, by Wuzzy
Make SetAmmoTexts update ammo menu weapon name, too
2016-05-10, by Wuzzy
Add Lua API function SetAmmoTexts (see issue 82)
2016-05-09, by Wuzzy
Update Changelog: Add Racer and TechRacer updates
2016-11-19, by Wuzzy
TechRacer: Cleanup mess regarding teams which did not finish
2016-04-13, by Wuzzy
Fix some incorrect TechRacer messages
2016-04-13, by Wuzzy
TechRacer: Show racing times and ranking in stats screen
2016-04-13, by Wuzzy
Force TechRacer maps when image map is selected. Fixes Google Code issue #882
2016-04-13, by Wuzzy
TechRacer: Don't mess with ammo caption while in waypoint.
2016-04-13, by Wuzzy
Clean up TechRacer strings
2016-04-13, by Wuzzy
Racer: Reduce minimum number of waypoints to 2, tweak descriptions
2016-04-13, by Wuzzy
Racer: Clean up “did not finish” mess
2016-04-13, by Wuzzy
Add new Racer script parameter: waypointradius
2016-04-13, by Wuzzy
Racer: Dump old commented-out code
2016-11-19, by Wuzzy
Racer: Show “Track completed!” message
2016-04-13, by Wuzzy
Add “rounds” script parameter for Racer
2016-04-13, by Wuzzy
Racer: Don't mess with ammo display when touching waypoint
2016-04-13, by Wuzzy
Racer: Clean up strings
2016-04-13, by Wuzzy
Implement stats screen for Racer
2016-04-13, by Wuzzy
Add “boring” voice to voice queue to avoid voice overlapping
2016-05-01, by Wuzzy
Enable timer warning sounds in hog placement phase
2016-05-01, by Wuzzy
Add changelog entries for the timer color-coding and countdown sounds
2016-11-19, by Wuzzy
When doing something, set ready time to 0 instead of 1
2016-05-01, by Wuzzy
Fix sniper rifle making timer gray all the time
2016-05-01, by Wuzzy
Show timer at 999s instead of 1000s
2016-05-01, by Wuzzy
Make timer gray while the time is not running or while it is paused
2016-04-30, by Wuzzy
Add ammoprop for blowtorch and pickhammer for not stopping timer in inf attack
2016-04-30, by Wuzzy
Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
2016-11-19, by Wuzzy
Make the timer red when it is the get-away time
2016-04-30, by Wuzzy
Turn timer digits green when it's still the ready timer
2016-04-30, by Wuzzy
Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
2016-11-19, by Wuzzy
Fix Qt warnings about QLayout (Fixes #127)
2016-11-17, by Wuzzy
Update Mutant script
2016-11-17, by Wuzzy
Update changelog for CTF
2016-11-17, by Wuzzy
CTF: Play sound when capturing flag
2016-04-13, by Wuzzy
CTF: Allow to set capture limit with script param
2016-04-13, by Wuzzy
CTF: Clean up mission panel
2016-04-13, by Wuzzy
Capture The Flag: Fix flag of first team spawning at second hog (issue #9)
2016-11-17, by Wuzzy
Update changelog
2016-11-17, by Wuzzy
Fix and change escaping for mission map descriptions
2016-11-17, by Wuzzy
Show mission map descriptions for default language as well
2016-11-17, by Wuzzy
UTF-8 support for mission map descriptions
2016-11-17, by Wuzzy
Fix improper locale detection for mission map descriptions
2016-11-17, by Wuzzy
Add German translations for mission maps
2016-11-17, by Wuzzy
Slightly improved mission map descriptions
2016-11-17, by Wuzzy
reenable divided-mode spawning hack^Wtweak, that was accidently removed in 34ede05e4d4f
2016-11-16, by sheepluva
Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-11-16, by nemo
Improve mission panel in Gravity script (don't overwrite game modifier texts)
2016-11-16, by Wuzzy
Fix low gravity utility not working in Gravity script (fixes #13)
2016-11-16, by Wuzzy
Save fastest rounds in Killing the specialists and Precise shooting missions
2016-11-16, by Wuzzy
Save record time for Chasing the blue hog mission
2016-11-16, by Wuzzy
Save some records in campaign vars: Hard flying, Running for survival
2016-11-16, by Wuzzy
Fix ClimbHome mission bugs (broken teams, broken graph)
2016-11-16, by Wuzzy
Set random flags and voice in random teams
2016-11-16, by Wuzzy
Show symbols at bottom right while extra damage / low grav. are active
2016-11-15, by Wuzzy
Relax some health bounds in game scheme editor
2016-11-15, by Wuzzy
Fix Lua error message in A Classic Fairytale mission 8
2016-11-15, by Wuzzy
Translate appdata file into German
2016-11-15, by Wuzzy
Upgrade appdata file to AppStream 0.8 format, update screenshots
2016-11-15, by Wuzzy
Simplify the hat format for unanimated hats
2016-11-15, by Wuzzy
Remove old Fort Mode from frontend
2016-11-15, by Wuzzy
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
2016-11-15, by Wuzzy
Add WorldEdge to Lua API to expose/change world edge type
2016-11-15, by Wuzzy
Show “More Wind” modifier in mission panel
2016-11-14, by Wuzzy
fix urls
2016-11-09, by nemo
allow longer grave animations
2016-11-09, by nemo
update changelog
2016-10-15, by sheepluva
fix copypastafail (incorrect variable name) and whitespaces
2016-10-15, by sheepluva
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
2016-10-15, by KoBeWi
update changelog
2016-10-15, by sheepluva
rename variables for better code-readability and fix indentation
2016-10-15, by sheepluva
support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
2016-10-15, by KoBeWi
update Changelog
2016-10-14, by sheepluva
rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
2016-10-14, by KoBeWi
Make frozen hogs poison immune
2016-10-03, by nemo
lupdate-qt4
2016-10-02, by sheepluva
fix for Bug 91 - Make DELEGATE action available in frontend
2016-10-02, by sheepluva
fix a typo back from may that apparently completely broke online-multiplayer due to causing a frontend crash on joining somebody else's room
2016-10-02, by sheepluva
Bug 115 - Application icon is missing
2016-10-02, by sheepluva
also update ghc info in INSTALL file
2016-10-02, by sheepluva
travis: also add libghc-regex-tdfa-dev to dependencies
2016-10-02, by sheepluva
increase heart count in seduction effect. FPS are overrated anyway
2016-10-02, by sheepluva
reflect dataenc->sandi change in travis file
2016-10-02, by sheepluva
and while I'm at it, fix seduction... kinda ♥
2016-10-02, by sheepluva
pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
2016-10-01, by sheepluva
adding some frontend stuff to changelog
2016-10-01, by sheepluva
- Use sandi instead of dataenc (bugs.debian.org/836686)
2016-10-01, by unc0rr
Use regex match for bans
2016-10-01, by unc0rr
fix issue 110
2016-10-01, by sheepluva
fix build
2016-10-01, by sheepluva
Drop xfire module
2016-09-26, by koda
minor german translation adjustment
2016-09-24, by sheepluva
fix typo and hopefully also pas2c
2016-09-16, by sheepluva
Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
2016-09-16, by sheepluva
Lua API: IsHogLocal(gearUid)
2016-09-16, by sheepluva
Lua API: GetAmmoName(ammoType)
2016-09-15, by sheepluva
merge with github
2016-09-09, by koda
Lua API: fix incorrect error message. thanks to TheAnachron and rhino for pointing this out
2016-09-04, by sheepluva
Make in-game chat work
qmlfrontend
2016-08-11, by unc0rr
Preparation to sending engine messages to net.
qmlfrontend
2016-08-02, by unc0rr
merge default
qmlfrontend
2016-07-15, by unc0rr
Use less weird options
2016-07-09, by unc0rr
Remove some more bytestring-show references, e.g. INSTALL file and travis file
2016-07-02, by LocutusOfBorg
bytestring-show RIP
2016-06-29, by unc0rr
Polish update
2016-06-22, by alzen
bit of a start on HDPI monitor support. Fonts.
2016-06-21, by nemo
remove experimental in-game credits code
2016-06-21, by sheepluva
no.
2016-06-21, by nemo
lupdate
2016-06-15, by nemo
- In case of HWLIBRARY we need reference to sysutils for GetCurrentDir()
2016-05-22, by antonc27
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
2016-05-21, by nemo
http → https
2016-05-21, by nemo
Fruit theme music
2016-05-18, by alfadur
Merge default
qmlfrontend
2016-05-17, by unc0rr
- Add state to engine callback for it to know what engine is sending
qmlfrontend
2016-05-17, by unc0rr
implement ExtraftFileDir and ExtractFileName in uUtils
2016-05-17, by sheepluva
remove another useless SysUtils include
2016-05-16, by sheepluva
implement Trim() in uUtils
2016-05-15, by sheepluva
drop SysUtils inclusion from 5 files where it is not needed anymore
2016-05-15, by sheepluva
- Use IntToStr() in preference to Str()
2016-05-15, by unc0rr
always include uUtils _after_ SysUtils
2016-05-15, by sheepluva
merge Wuzzy's frontend tweaks
2016-05-15, by sheepluva
Tweak sizes and icons of most footer buttons of frontend
2016-05-06, by Wuzzy
Neatly align all the bottom buttons on the same height
2016-05-06, by Wuzzy
Slightly better naming of new or copied ammo/game schemes
2016-05-06, by Wuzzy
Tweak damage modifier help
2016-05-06, by Wuzzy
Fix mines time displaying "1 seconds" in frontend
2016-05-06, by Wuzzy
Frontend: Increase space for help text in the footer
2016-05-06, by Wuzzy
Add help texts for game scheme's basic settings (initial health, etc.)
2016-05-06, by Wuzzy
Add more What's This? texts throughout the frontend
2016-05-06, by Wuzzy
Fix problems with dynamic whats this texts
2016-05-06, by Wuzzy
Add missing frontend constants
2016-05-04, by Wuzzy
Add various “What's This?” texts to multiplayer, net and team editor frontend pages
2016-05-04, by Wuzzy
Team editor: Make bot icons and graves more visible in closed drop-down lists, smaller botlevel images
2016-05-04, by Wuzzy
avrec crash/math fix (sheepy here, committing koda's fix because I'm tired of having it lying around in my repo :P
2016-05-15, by koda
turn off sparks for drowning dynamite
2016-05-10, by nemo
<unC0Rr> might be somewhere width used instead of rightx
2016-05-06, by sheepluva
linux on travis needs sudo to install dependencies
2016-05-04, by koda
Fix some warnings
2016-05-04, by unC0Rr
- Don't forget to init uVaribles inside LoadLocaleWrapper call
2016-05-03, by antonc27
Enable GL2 travis builds
2016-05-03, by koda
ansistring, not Ansistring
2016-05-03, by unc0rr
small code cleanup/comment
2016-05-03, by sheepluva
I heard we switched to physfs
2016-05-03, by unc0rr
TryDo is deprecated
2016-05-03, by unc0rr
Add pre/post js stub files and expand the emscripten options
2016-05-03, by frd
Set medium floating precision to shaders
2016-05-03, by frd
Compile uMatrix to c too when GL2 is requested
2016-05-03, by koda
Work around missing gl functions from emscripten headers
2016-05-02, by koda
Avoid using an undeclared variable
2016-05-02, by koda
Set pas2c switches more cleanly
2016-05-02, by koda
- Pass also userPath to LoadLocaleWrapper
2016-05-03, by antonc27
- More ugly ifdefs for the ifdef god
2016-05-03, by antonc27
[BUG 66] - Create '/Logs' folder if not exists
2016-05-03, by antonc27
qmlfrontend/map-preview: add hog count display thingy (only displays "?" for now)
qmlfrontend
2016-05-01, by sheepluva
qmlfrontend: tweak map preview a little in an attempt to buy back unC0Rr's <3
qmlfrontend
2016-05-01, by sheepluva
add button to randomize theme only
2016-05-01, by sheepluva
changelog
2016-05-01, by sheepluva
update changelog
2016-05-01, by sheepluva
update changelog
2016-04-30, by sheepluva
update changelog
2016-04-30, by sheepluva
indentation fixes
2016-04-30, by sheepluva
koda told me that putting in one finger wasn't enough
2016-04-30, by sheepluva
koda told me to put the finger in
2016-04-29, by sheepluva
fix memory corruptions caused by outofbounds-writes in uTouch
2016-04-29, by sheepluva
show credits only briefly
2016-04-29, by sheepluva
aggregate music credits into a single file (individual files can still be used to override. useful for .hwp etc.)
2016-04-29, by sheepluva
more credits updates
2016-04-29, by sheepluva
add some more credits
2016-04-29, by sheepluva
music credits etc.
2016-04-29, by sheepluva
do not show credits in stats-only mode
2016-04-29, by sheepluva
move function
2016-04-29, by sheepluva
some initial credits-display implementation
2016-04-29, by sheepluva
merge target practice patch by Wuzzy
2016-04-28, by sheepluva
Target Practice: Make targets respawn after drowning, and minor code cleanup
2016-04-13, by Wuzzy
merge 3 new sound effects added by Wuzzy
2016-04-28, by sheepluva
Add sound effects for: cleaver impact, air mine impact, using extra time
2016-04-13, by Wuzzy
merging Wuzzy's empty weaponset for "new" button in weaponset editor
2016-04-28, by sheepluva
Add empty weapons scheme (instead of default) when using “New” button
2016-04-13, by Wuzzy
merge more construction mode patches by Wuzzy
2016-04-28, by sheepluva
Construction Mode: Make weapon crate mode be initial selection in crate tool
2016-04-26, by Wuzzy
Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
2016-04-26, by Wuzzy
Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
2016-04-26, by Wuzzy
Construction Mode: Fix landspray being considered a weapon instead of utility
2016-04-26, by Wuzzy
in non-local games, don't include DLC-themes/maps/missions during random selection. thanks to unC0Rr for helping me realize that I was stupid in a different way than I thought :P
2016-04-28, by sheepluva
lupdate
2016-04-28, by sheepluva
fix for bug 117: Incorrect description of modifier “divide teams”
2016-04-28, by Wuzzy
rollback last commit (bad approach, as item index confusion can happen)
2016-04-28, by sheepluva
exclude DLC theme from random theme selection
2016-04-28, by sheepluva
rooms-list: fix "Forts" map type being displayed in dark red
2016-04-28, by sheepluva
make hog fallback (flower-in-hole) positioning respect limits (e.g. used by gfDivideTeams)
2016-04-27, by sheepluva
fix incorrect debug message
2016-04-27, by sheepluva
Only build engine to c with clang on travis
2016-04-27, by koda
Minor changes to the travis file
2016-04-27, by koda
make construction mode recognize fort maps too
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
tweak preview
2016-04-27, by sheepluva
Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
2016-04-27, by sheepluva
fallback to stdout if no writable logfile available
2016-04-27, by sheepluva
update Changelog
2016-04-27, by sheepluva
Set install dir for emscripten
2016-04-27, by koda
Drop duplicated include from CMakeLists.txt
2016-04-27, by koda
fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
2016-04-27, by sheepluva
add /clear command to frontend chat (clears chat window)
2016-04-27, by sheepluva
fix for issue 71: Lua API: “Theme” variable is set to empty string initially
2016-04-27, by Wuzzy
Lua-API - GetClanColor: Verify argument and display error message on fail (instead of engine crash)
2016-04-27, by sheepluva
issue 94: Seduction text is outdated and misleading
2016-04-26, by Wuzzy
create forts in random order
2016-04-26, by sheepluva
make construction mode work with fort mode without mixing up clans and forts
2016-04-26, by sheepluva
update construction mode in-file version info
2016-04-26, by sheepluva
merge construction mode patches by Wuzzy
2016-04-26, by sheepluva
Construction Mode: Fix Girder/Rubber mode sometimes show nil
2016-04-13, by Wuzzy
Fix bad comment in Construction Mode
2016-04-13, by Wuzzy
Construction Mode: Sanity-check numbers from script parameter
2016-04-13, by Wuzzy
Construction Mode: Fix timer issues
2016-04-13, by Wuzzy
Construction Mode: Recognize health case amount from game scheme
2016-04-13, by Wuzzy
Construction Mode: Remove 2 useless blank lines in mission panel
2016-04-13, by Wuzzy
Construction Mode: Fix construction/support station
2016-04-13, by Wuzzy
Construction Mode: Update structure overlay each tick, thus falling smoothly
2016-04-13, by Wuzzy
Construction Mode: “spawn” extra time, not buying
2016-04-13, by Wuzzy
Construction Mode: Fix giving round energy boost at first round
2016-04-13, by Wuzzy
Add script parameter support to Construction Mode
2016-04-13, by Wuzzy
Throw away legacy Construction Mode code which is never actually used
2016-04-13, by Wuzzy
Throw away old out-commented Construction Mode code
2016-04-13, by Wuzzy
Construction Mode: Disable setting drill strike timer in object placement mode
2016-04-13, by Wuzzy
Construction Mode: Fix mine timer message being shown at start
2016-04-13, by Wuzzy
Construction Mode: Disable up/down in building mode
2016-04-12, by Wuzzy
Construction Mode: Show mine timer in seconds
2016-04-12, by Wuzzy
Tweak barrel and mine defaults in Construction Mode
2016-04-12, by Wuzzy
Mark some forgotten Construction Mode strings for translation
2016-04-12, by Wuzzy
Construction Mode: Actually, the extra time limit is about buying
2016-04-12, by Wuzzy
Remove cheat in Construction Mode
2016-04-12, by Wuzzy
Construction Mode: Make weapon names match en.txt
2016-04-12, by Wuzzy
Fix crate costs in Construction Mode being all the same (fixes #15)
2016-04-12, by Wuzzy
also make forts face inwards in wrap mode, if there are only 2 teams
2016-04-26, by sheepluva
fix last fort not facing left
2016-04-26, by sheepluva
Fort Mode: allow more than 2 clans
2016-04-26, by sheepluva
fix clouds/flakes area not being adjusted after ResizeLand()
2016-04-26, by sheepluva
cleaning up team divide mode code from last night a little
2016-04-26, by sheepluva
divided teams: better horizontal clan distribution
2016-04-26, by sheepluva
Reword emscripten-related error messages
2016-04-25, by koda
"divided teams" modifier will now work with more than 2 teams!
2016-04-25, by sheepluva
Merge default
qmlfrontend
2016-04-25, by unc0rr
Fix issue 12: “Yoohoo” sound for seduction is missing
2016-04-25, by sheepluva
some more dark magic regarding hog speech input
2016-04-24, by sheepluva
restore closing hog speech quotation marks being added automatically (lost in SDL2 transition... I think)
2016-04-24, by sheepluva
merge Wuzzy's new scheme icons
2016-04-24, by sheepluva
Update scheme editor icons
2016-04-13, by Wuzzy
merge Wuzzy's space campaign string fixes
2016-04-24, by sheepluva
Typo fixes for A Space Adventure campaign
2016-04-13, by Wuzzy
merge Wuzzy's game modifier buttons reorder patch
2016-04-24, by sheepluva
Reorder game flag buttons
2016-04-12, by Wuzzy
preselect weapons
2016-04-24, by sheepluva
merge Wuzzy's ropeknockchallenge updates
2016-04-24, by sheepluva
Update Rope-Knocking Challenge
2016-04-12, by Wuzzy
drop function that does not exist in SDL2 from SDLh.pas
2016-04-24, by sheepluva
pas2c converts exit to return, so change RunEngine signature
2016-04-23, by frd
Correctly call uPhysFSLayer.initModule
2016-04-23, by frd
Add workaround to force string concatenation in pas2c
2016-04-23, by koda
Implement GetCurrentDir in the c rtl
2016-04-23, by koda
Use hwlibrary while converting to c
2016-04-23, by frd
Set cdecl on exported functions and hide them from pas2c
2016-04-23, by koda
Add a necessary flag to emscripten
2016-04-23, by frd
Add missing functions to fully disable lua at compile time
2016-04-23, by koda
uscript cosmetics
2016-04-23, by koda
whitespace fix
2016-04-23, by sheepluva
merge commit by Wuzzy that allows various drop down lists to display more items at a time, if possible
2016-04-23, by sheepluva
Increase size of many drop-down lists
2016-04-18, by Wuzzy
merge commit by Wuzzy that allows drop down lists in team edit screen to display more items at a time, if possible
2016-04-23, by sheepluva
Increase size of drop-down lists in team editor
2016-04-18, by Wuzzy
merge portal mission fixes by Wuzzy and restore accidently removed SetWind call
2016-04-23, by sheepluva
Portal mission: Fix speech bubbles appearing when crate got destroyed
2016-04-18, by Wuzzy
Disable Sudden Death in portal mission
2016-04-18, by Wuzzy
Clean up portal mission code
2016-04-18, by Wuzzy
Clean up strings, hats, flags and graves in Portal mission
2016-04-18, by Wuzzy
merging Wuzzy's feedback fix
2016-04-23, by sheepluva
Fix bad layouting of feedback dialog, fixes #58
2016-04-18, by Wuzzy
fix default binding for F10 / slot 10 not working
2016-04-23, by sheepluva
fix sounds not playing on first play (=load), because function bailed on success, rather than error. introduced in bd9a2f1b0080 , addressing issue 111
2016-04-23, by sheepluva
travis: Use correct vorbis flag in sdl2_mixer install
2016-04-21, by koda
Correctly set WEBGL macro during pas2c conversion
2016-04-21, by koda
Disable stereo rendering when compiled with pas2c
2016-04-21, by koda
Fully support emscripten toolchain in our build system
2016-04-21, by koda
Import the Emscripted toolchain configuration
2016-04-21, by koda
Hijack SDL2 and GLEW include and library when compiling to javascript
2016-04-21, by koda
Work around how emscripten defines rwops
2016-04-21, by koda
Work around emscripten not finding math.h
2016-04-20, by koda
Add support for compiling C engine with emscripten
2016-04-20, by koda
travis: Use latest cmake vailable
2016-04-19, by koda
Fix fpcrtl_strappendA, which cut last char from UserPathPrefix
2016-04-18, by unc0rr
missing comma
2016-04-13, by nemo
Use our copy for border too
2016-04-13, by nemo
SDL blit wraps at 16,384 - not the first time that routine has disappointed us.
2016-04-13, by nemo
merge
2016-04-13, by mikade
Allow variable boost directions in Racer
2016-04-10, by mikade
Fixes crash Wuzzy and I were encountering in debian fpc 2.6.2 and 3.0.0 after the addition of the uPhysFSLayer dependency to uUtils in rcac74d9075be
2016-04-12, by nemo
fix scout hat name and image file (Bug 68 - Hats tf_demoman and tf_scount are identical)
2016-04-07, by sheepluva
- Init physfs before creating debug log
2016-04-02, by unc0rr
Fix pas2c build
2016-04-02, by unc0rr
merging 5 of Wuzzy's 6 patches. review for last patch pending (hwp content changes)
2016-04-01, by sheepluva
HedgeEditor: Fix list of available sprites
2015-09-11, by Wuzzy
Hedge Editor: Also allow to set health of barrels and health crates in Health Modification Mode
2015-09-11, by Wuzzy
More selectable barrel healths in Hedge editor, including default 60
2015-09-11, by Wuzzy
Hedge Editor: Allow to add/subtract health in Health Modification Mode
2015-09-11, by Wuzzy
Fix broken HedgeEditor map preview
2015-09-11, by Wuzzy
Commit flag from bug #14 + zopfli/pngcrush. Also corrected cyborg.
2016-04-01, by nemo
Time achievement for ClimbHome
2016-04-01, by unC0Rr
Don't spam '+' message
qmlfrontend
2016-03-29, by unc0rr
merge default
qmlfrontend
2016-03-29, by unc0rr
logging via physfs
2016-03-15, by unc0rr
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
2016-03-29, by unc0rr
Fix function name in avwrapper
0.9.22
2016-03-29, by koda
Fix function name in avwrapper
2016-03-29, by koda
add svg sources. bug #43
2016-03-29, by nemo
Trick on storage format to simplify sql queries
2016-03-29, by unC0Rr
https4dlc
2016-03-29, by sheepluva
change all URLs of feedback dialog to use https
2016-03-29, by sheepluva
RC planes should not pick up frozen crates
2016-03-28, by nemo
Declare achievements alongwith EndGame call, since it would skip SendStats
2016-03-28, by unc0rr
Keep very old compatibility
0.9.22
2016-03-25, by koda
Keep very old compatibility
2016-03-25, by koda
Use the correct replacement
0.9.22
2016-03-25, by koda
Use the correct replacement
2016-03-25, by koda
More compatibility wrappers for video
2016-03-25, by koda
fix check for wrong value
2016-03-25, by sheepluva
racer map #20
2016-03-25, by unC0Rr
Achievement for ClimbHome
2016-03-24, by unC0Rr
Add an additional compatibility layer for video
2016-03-22, by koda
Fix typo
2016-03-22, by unC0Rr
Move pixel format conversion from uVideoRec to AVWrapper
2016-03-20, by koda
Fix bundle already present check
2016-03-20, by koda
Add FindOggVorbis to make sure all paths are set
2016-03-20, by koda
Update osx bundle creation with SDL2 library names
2016-03-20, by koda
copypasta to make AI use vampirism too
2016-03-18, by nemo
logging via physfs
qmlfrontend
2016-03-15, by unc0rr
Merge default
qmlfrontend
2016-03-14, by unc0rr
Do not check games lasting for more than 3 hours
2016-03-14, by unc0rr
german translation: fix error due to confusion of plural "you" with singular "you"
2016-03-14, by sheepluva
avwrapper: Explicitly check for macro existence
0.9.22
2015-11-16, by koda
videorec: Drop setting x264 preset
0.9.22
2015-11-07, by koda
avwrapper: Adjust prefixed symobols version guard
0.9.22
2015-11-16, by koda
libavinteraction: Adjust version guard for av_codec_is_encoder()
0.9.22
2015-11-12, by Vittorio Giovara
videorec: Drop a commented out option
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Use future API for raw video encoding
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Appropriately rescale timestamps and duration
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Always initialize audio and video time bases
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Fully set frame properties
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Fix flushing encoders
0.9.22
2015-11-10, by Vittorio Giovara
videorec: Make sure the audio packet is considered empty
0.9.22
2015-11-10, by Vittorio Giovara
[BUG 1] - Fixed simultaneous pressing of two arrow buttons on mobile
2016-03-05, by antonc27
Fix TechRacer not recoding finish if time was >= 100s by raising this limit ten times.
2016-03-05, by unc0rr
fix pas2c breakage caused by recent changes in uLandGraphics
2016-03-04, by sheepluva
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
2016-03-03, by nemo
fix and/or screwup that was causing girders in tunnels to erase the tunnel. also a little bit of indentation/case fixing
2016-03-03, by nemo
- Enable CI builds with travis for hw iOS
2016-03-01, by antonc27
Don't see a good reason for it to be here
2016-03-01, by unC0Rr
Don't dump ghost points if map isn't detected
2016-03-01, by unc0rr
- Enable scheme sharing for Xcode project, this required for travis builds
2016-03-01, by antonc27
Syntax fix
2016-02-29, by unC0Rr
Fix wp issue, hopefully
2016-02-29, by unC0Rr
- Fix room config being sent unmodified
2016-02-28, by unc0rr
Fix build
2016-02-27, by unc0rr
Don't compare time value with itself
2016-02-27, by unc0rr
Recognize ghost points in checker
2016-02-27, by unc0rr
Finish implementation of ghost points served from server, not tested
2016-02-27, by unc0rr
updated french lua translation
2016-02-26, by BaptisteOrieux
More work on best time ghost feature
2016-02-25, by unc0rr
cmake: Set OLD for policy 26
0.9.22
2015-11-11, by Vittorio Giovara
Recognize ghost points in db interaction tool (no storing yet)
2016-02-24, by unc0rr
- Campaign for iOS: Finally can launch campaign's mission game from list!
2016-02-24, by antonc27
- Small refactoring for seed command
2016-02-24, by antonc27
- Campaign for iOS: Fill campaign page with parsed missions from campaign.ini
2016-02-23, by antonc27
Dump best time ghost on console
2016-02-23, by unc0rr
- Campaign for iOS: Don't forget to add last parsed section in ini file
2016-02-23, by antonc27
- Campaign for iOS: Reinventing wheel for campaign.ini parsing
2016-02-23, by antonc27
Use secure HTTP for Sparkle appcast URL
0.9.22
2016-02-22, by koda
Info.plist: Set less important URLs to https
2016-02-22, by koda
Use secure HTTP for Sparkle appcast URL
2016-02-22, by koda
Treat #99 point type as a ghost trace
2016-02-22, by unc0rr
- Campaign for iOS: Stub for CampaignViewController
2016-02-22, by antonc27
remove unused path functions
2016-02-22, by nemo
- Campaign for iOS: Simply retrieve list of campaigns
2016-02-21, by antonc27
- Campaign for iOS: Stub for list of campaigns
2016-02-21, by antonc27
- Campaign for iOS: Added 'Campaign' button on MainMenu screen
2016-02-21, by antonc27
Oops, fix whose nick to compare to
2016-02-21, by unc0rr
Filter out hog speech messages with non-local team index (not tested)
2016-02-20, by unc0rr
- Send also some seed when loading missions on iOS (same behavior as on desktop)
2016-02-19, by antonc27
- Small refactoring for seed generation on iOS side
2016-02-17, by antonc27
sniper rifle too
2016-02-16, by nemo
reduce by 1, probably should avoid tunnel issue
2016-02-16, by nemo
apply to deagle and sniper only
2016-02-16, by sheepluva
disallow bullets to hit the hedgehog that fired them (unless bounced/wrapped/portal'd)
2016-02-16, by sheepluva
- Some warnings fixed with text alignment on iOS front-end
2016-02-15, by antonc27
Fix for cursor movement problems on touch devices
2016-02-14, by Anton Malmygin
Fix index of script param
2016-02-14, by unc0rr
Tech racer maps detection
2016-02-13, by unc0rr
detectMap() rewrite with more sane approach, also check waypoints placement to avoid cheating
2016-02-13, by unc0rr
Merge default
qmlfrontend
2016-02-09, by unc0rr
avwrapper: Do not ignore avformat_write_header return value
2016-02-12, by koda
Attempt to implement hash for special points to detect tech racer maps
2016-02-12, by unC0Rr
Put graves behind other stuff.
2016-02-09, by nemo
crosshair on hog won't cause a direct hit anymore
2016-02-09, by nemo
Fix possible crashes/hangs due to recent changes
2016-02-09, by unC0Rr
Fix one more crasher in early freeEverything call
2016-02-08, by unc0rr
- ifdef to avoid compiler warning
2016-02-07, by antonc27
- uTypes must be included for reference of gmtLandPreview which used for iOS build
2016-02-07, by antonc27
Racer maps #18 and #19
2016-02-05, by unC0Rr
Fix a crasher
2016-02-04, by unc0rr
Fix SDL_CreateThread in windows
2016-02-01, by unC0Rr
Bye-bye TryDo
2016-01-31, by unc0rr
rename doStepCakeWork to doStepCakeWalk
2016-01-24, by sheepluva
party tweak
2016-01-24, by sheepluva
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23, by nemo
tweak sniper training
2016-01-23, by sheepluva
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23, by nemo
update translation files
2016-01-23, by nemo
forgot viewport resize is a thing.
2016-01-23, by sheepluva
fixing my math... I think ;p
2016-01-23, by sheepluva
recognize proper birthday parties
2016-01-23, by sheepluva
minor code tweaks
2016-01-23, by sheepluva
add cinematic effect to "sinking feeling" intro sequence
2016-01-23, by sheepluva
Lua API: SetCinematicMode(enable)
2016-01-23, by sheepluva
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-23, by sheepluva
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-20, by sheepluva
find hg revision even if github author name is not the same as hg author (kodabb vs koda)
2016-01-16, by sheepluva
recognize subdomains of hedgewars.org
2016-01-16, by sheepluva
update some old google code links in the code/etc. thanks Wuzzy for the heads-up
2016-01-16, by sheepluva
fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
2016-01-16, by sheepluva
fix comment; revert unintentional commit of some testing png
2016-01-15, by sheepluva
serious anti wall sticking protection for hedgewars
2016-01-15, by sheepluva
documentation tweak
2016-01-15, by sheepluva
Damaged hog is not in a jumping state
2016-01-13, by unc0rr
Add some delay to checker
2016-01-13, by unc0rr
Don't allow to kick an admin with super power enabled
2016-01-13, by unc0rr
SDLTry doesn't halt engine no more
2016-01-10, by unc0rr
add some dust effect to rolling/sliding hedgehogs
2016-01-13, by sheepluva
changelog: Mention videorec fixes
2016-01-12, by koda
travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
2016-01-12, by sheepluva
pas2c still does (not like) this
2016-01-12, by sheepluva
don't send text input to chat if not in chat-mode.
2016-01-12, by sheepluva
finish SDL2-window focus change detection code
2016-01-12, by sheepluva
use MIX_DEFAULT_FORMAT for sound
2016-01-12, by sheepluva
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2016-01-12, by sheepluva
update Changelog
2016-01-12, by sheepluva
stop screenshot-flash-effects from showing up on consecutive screenshots
2016-01-11, by sheepluva
merge Wuzzy's highlanderfix and statsicons bookmarks.
2016-01-10, by sheepluva
Customize stats screen icons
2015-11-21, by Wuzzy
Use Goals instead of ShowMission for Highlander mission dialog
2015-11-21, by Wuzzy
merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
2016-01-10, by sheepluva
Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
2015-11-21, by Wuzzy
merge Wuzzy's windowtitle bookmark
2016-01-10, by sheepluva
Add window titles for title-less windows
2015-11-21, by Wuzzy
merge Wuzzy's qttranslation bookmark
2016-01-10, by sheepluva
Load Qt library's translation
2015-11-21, by Wuzzy
don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
2016-01-10, by sheepluva
fix/clean-up mousewheel code
2016-01-10, by sheepluva
Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
2016-01-10, by sheepluva
limit Y increment to 6 (saucer/birdy bug)
2016-01-05, by nemo
Overwrite last '+' cmd in the queue instead of appending new command
2016-01-04, by unc0rr
put teamrope into ShoppaMap too
2016-01-01, by nemo
merge default
qmlfrontend
2016-01-01, by unc0rr
Handle drawn maps from net
qmlfrontend
2016-01-01, by unc0rr
add 32px to top offset
2016-01-01, by nemo
Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31, by nemo
Force locations for hogs if even TryHard fails on initial spawn.
2015-12-31, by nemo
Disable digging on solid land
2015-12-31, by nemo
AI is pretty good at using Bee weapon
2015-12-31, by unc0rr
Some WIP for bee
2015-12-31, by unC0Rr
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
2015-12-30, by nemo
remove hardcoded shotgun val
2015-12-30, by nemo
set TryHard for placing hog automatically
2015-12-30, by nemo
remove space from key binding name
2015-12-30, by nemo
call this faller scrambling less often.
2015-12-30, by nemo
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-12-29, by nemo
Allow server admins to join passworded/restricted rooms when it is really needed
2015-12-28, by unc0rr
Defer kicking to the time when everything is in consistent state
2015-12-28, by unc0rr
Allow toggling registration requirement on live server
2015-12-28, by unc0rr
Allow only one query per session
2015-12-28, by unc0rr
Don't send LIST command on join
2015-12-28, by unc0rr
- Fix passing of ansistrings via ipc
qmlfrontend
2015-12-26, by unc0rr
assume frontend buffer utf-8 to avoid garbage strings in debug
2015-12-22, by nemo
Fix two bugs, and yay, spectating works now
qmlfrontend
2015-12-20, by unc0rr
Fix a ton of bugs in engine instances queue and ipc
qmlfrontend
2015-12-17, by unc0rr
Send full game config to the engine
qmlfrontend
2015-12-16, by unc0rr
Dunno why those were here at all
qmlfrontend
2015-12-15, by unc0rr
uFLData was renamed, update "uses"
qmlfrontend
2015-12-15, by sheepluva
Fix command sent to engine so it works for real
qmlfrontend
2015-12-15, by unc0rr
- Improve IPC handling in engine
qmlfrontend
2015-12-14, by unc0rr
Also send config in network game
qmlfrontend
2015-12-12, by unc0rr
Introduce barriers between messages to different engine instances
qmlfrontend
2015-12-12, by unc0rr
Start work on running engine in network game
qmlfrontend
2015-12-10, by unc0rr
- Use queues instead of single buffer to communicate between threads
qmlfrontend
2015-12-10, by unc0rr
Client flags handling implementation start
qmlfrontend
2015-12-07, by unc0rr
Merge default
qmlfrontend
2015-12-06, by unc0rr
Don't send maze_size parameter when not needed, as it overwrites template_filter
qmlfrontend
2015-12-06, by unc0rr
Send team removal message to net
qmlfrontend
2015-12-06, by unc0rr
Load full team config from file
qmlfrontend
2015-12-06, by unc0rr
- Send team to net
qmlfrontend
2015-12-06, by unc0rr
- Hedgehogs number display
qmlfrontend
2015-12-05, by unc0rr
- Accept team and team color from net
qmlfrontend
2015-12-03, by unc0rr
Fix LEFT command handling
qmlfrontend
2015-12-02, by unc0rr
Accept scheme from net
qmlfrontend
2015-12-02, by unc0rr
Fix build for windows + other small fixes
qmlfrontend
2015-12-02, by unC0Rr
Rename uFLData to uFLThemes
qmlfrontend
2015-12-01, by unc0rr
Accept ammo scheme from network
qmlfrontend
2015-12-01, by unc0rr
Fix FULLMAPCONFIG handling
qmlfrontend
2015-12-01, by unc0rr
Prevent crashing from empty PART reason
qmlfrontend
2015-11-30, by unc0rr
- Implement engine runs queue
qmlfrontend
2015-11-30, by unc0rr
Handle some CFG parameters
qmlfrontend
2015-11-28, by unc0rr
Update seed, theme and script from net in UI
qmlfrontend
2015-11-26, by unc0rr
Some game config methods and signals
qmlfrontend
2015-11-25, by unc0rr
UI knowns local player nickname
qmlfrontend
2015-11-25, by unc0rr
Apply generated code to .pas files, fix FULLMAPCONFIG handling
qmlfrontend
2015-11-24, by unc0rr
Support for protocol commands which are equal to suffix of another protocol command
qmlfrontend
2015-11-24, by unC0Rr
- Add the rest of protocol commands
qmlfrontend
2015-11-24, by unc0rr
Small ui rework
qmlfrontend
2015-11-22, by unc0rr
Another approach to parsing two-lines protocol commands
qmlfrontend
2015-11-22, by unc0rr
- Some refactoring
qmlfrontend
2015-11-21, by unc0rr
- Warnings/errors message box
qmlfrontend
2015-11-21, by unc0rr
Handle ROOM UPD
qmlfrontend
2015-11-21, by unc0rr
Fix wrong jump
qmlfrontend
2015-11-21, by unc0rr
Small fixes
qmlfrontend
2015-11-21, by unc0rr
- Handle ROOM DEL
qmlfrontend
2015-11-21, by unc0rr
Handle ROOMS and ROOM ADD protocol commands
qmlfrontend
2015-11-20, by unc0rr
Fix losing commands
qmlfrontend
2015-11-20, by unc0rr
Can send chat messages now
qmlfrontend
2015-11-19, by unc0rr
Lobby page with chat widget(readonly)
qmlfrontend
2015-11-19, by unc0rr
Remove CHECKPOINT 011 occurence, probably hiding some bug
2015-11-19, by unc0rr
Implement processing net commands in the main thread
qmlfrontend
2015-11-18, by unc0rr
Add a few more lua things to the changelog
2015-11-18, by nemo
Merge from iOS branch
2015-11-17, by antonc27
travis: Enable OSX tests
2015-11-17, by Vittorio Giovara
- Removed SDLTry from call to SDL_GL_SetSwapInterval
ios-revival
2015-11-17, by antonc27
- Workaround for problems with SDL_GL_SetSwapInterval on iOS
ios-revival
2015-11-17, by antonc27
Merge
ios-revival
2015-11-17, by antonc27
merge Wuzzy's saucer training
2015-11-16, by sheepluva
Add Basic Flying Saucer Training
2015-11-14, by Wuzzy
a submitted taiwanese translation. cursory review in google translate. there were a few keys that had translations removed, perhaps due to the english being better suited.
2015-11-16, by yuenfu
Merge default (add a bunch of FIXMEs)
qmlfrontend
2015-11-16, by unc0rr
cmake: Remove core-lint flag for haskell
2015-11-16, by koda
avwrapper: Explicitly check for macro existence
2015-11-16, by koda
hwc: Do not rename main on OSX
2015-11-16, by koda
pas2c: Add cabal file
2015-11-16, by koda
pas2c: Tentatively fix the build
2015-11-16, by koda
hwc: Drop unneed OSX library
2015-11-16, by koda
avwrapper: Adjust prefixed symobols version guard
2015-11-16, by koda
Removed tag 0.9.22-RC
2015-11-15, by koda
Removed tag fab746a3597e
2015-11-15, by koda
travis: Re-add libglew dependency
2015-11-15, by koda
cmake: Drop image and mixer init and quit check
2015-11-15, by koda
avoid double applying wind on drill
2015-11-15, by nemo
- Reduce tau value, as suggested in gecko2 paper
2015-11-15, by unc0rr
Set gears that go off map to gmDestroy instead of collision, disable morewind for no-gravity gears, restrict application of wind to gears that are already moving and not colliding.
2015-11-15, by nemo
Merge
ios-revival
2015-11-15, by antonc27
Added tag Hedgewars-iOS-2.0 for changeset a0163b8302c5
ios-revival
2015-11-15, by antonc27
Closed branch ios-rus-localization
ios-rus-localization
2015-11-15, by antonc27
this should fix travis build
2015-11-15, by sheepluva
about: Update SDL2 names and drop old version check
2015-11-15, by koda
merge sdl2transition changes
2015-11-15, by sheepluva
closing sdl2transition branch, because it will be merged
sdl2transition
2015-11-15, by sheepluva
Rating updater, alpha version
2015-11-14, by unc0rr
Some WIP
2015-11-14, by unc0rr
Drop all GLUT references
sdl2transition
2015-11-14, by koda
cmake: Providing a separate SDL_main is not needed on OSX with SDL2 any more
sdl2transition
2015-11-14, by koda
cmake: Adjust linker lines with sdl2 names
sdl2transition
2015-11-14, by koda
libphysfs: Update sdl library name
sdl2transition
2015-11-14, by koda
SDLh: Remove linking from file
sdl2transition
2015-11-14, by koda
libphyslayer: Support SDL2 only
sdl2transition
2015-11-14, by koda
set engine window icon in sdl2
sdl2transition
2015-11-13, by sheepluva
clean up uChat
sdl2transition
2015-11-13, by sheepluva
don't use types for custom value enums in pascal, use consts instead
sdl2transition
2015-11-13, by sheepluva
revert my pas2c modification
sdl2transition
2015-11-13, by sheepluva
update travis dependencies
sdl2transition
2015-11-11, by sheepluva
cmake tweaks. make pas2c build with sdl2 (keycodes or something still missing)
sdl2transition
2015-11-11, by sheepluva
add pchar casts to make pas2c happy
sdl2transition
2015-11-11, by sheepluva
fix pas2c enum type parsing
sdl2transition
2015-11-11, by sheepluva
reenable cursor movement etc.
sdl2transition
2015-11-11, by sheepluva
use SDL2 to copy to clipboard
sdl2transition
2015-11-10, by sheepluva
use SDL2 to paste clipboard contents
sdl2transition
2015-11-10, by sheepluva
merge default
sdl2transition
2015-11-10, by sheepluva
drop FindSDL1or2 cmake module
sdl2transition
2015-11-10, by sheepluva
drop support for SDL 1.2
sdl2transition
2015-11-10, by sheepluva
Finish formula implementation
2015-11-13, by unc0rr
Start work on rating calculator
2015-11-12, by unc0rr
README.md: Add a travis badge
2015-11-12, by koda
libavinteraction: Adjust version guard for av_codec_is_encoder()
2015-11-12, by Vittorio Giovara
Oops, zero multiplier
2015-11-11, by unc0rr
cmake: Set OLD for policy 26
2015-11-11, by Vittorio Giovara
videorec: Drop a commented out option
2015-11-10, by Vittorio Giovara
videorec: Use future API for raw video encoding
2015-11-10, by Vittorio Giovara
videorec: Appropriately rescale timestamps and duration
2015-11-10, by Vittorio Giovara
videorec: Always initialize audio and video time bases
2015-11-10, by Vittorio Giovara
videorec: Fully set frame properties
2015-11-10, by Vittorio Giovara
videorec: Fix flushing encoders
2015-11-10, by Vittorio Giovara
videorec: Make sure the audio packet is considered empty
2015-11-10, by Vittorio Giovara
map #17 digest
2015-11-11, by unC0Rr
Airmines were added
2015-11-11, by unc0rr
multiline cmake directories
2015-11-10, by Vittorio Giovara
travis: Trim down the number of tests
2015-11-10, by Vittorio Giovara
fix hedgehog on parachute facing in wrong direction if parachute opens during double-jump
2015-11-09, by sheepluva
- Fix check which was supposed to prevent sending same record to different checkers
2015-11-09, by unc0rr
merge
2015-11-09, by hwmirror
Merge pull request #33 from bananaoomarang/cmakeWarnings
2015-11-09, by Vittorio Giovara
Remove quotes when checking Haskell Modules to adopt new CMake
2015-04-26, by Milo Mordaunt
Pass correct script name for scripts with spaces in name
2015-11-09, by unc0rr
Merge with github pull requests
2015-11-09, by hwmirror
Merge from github
2015-11-09, by hwmirror
Merge pull request #36 from LocutusOfBorg/italian
2015-10-06, by sheepluva
Update italian tips
2015-10-06, by Gianfranco Costamagna
Translate italian missions
2015-10-05, by Gianfranco Costamagna
Merge pull request #35 from LocutusOfBorg/fedora
2015-10-01, by sheepluva
Add metadata for license (From Fedora)
2015-10-01, by Gianfranco Costamagna
Add multiarch location to library (From Fedora)
2015-10-01, by Gianfranco Costamagna
Oops, fix the fix
2015-11-09, by unc0rr
- Fix for wrong footer labels size on autorotation on GameConfig screen
ios-revival
Hedgewars-iOS-2.0
2015-11-09, by antonc27
Merge from default
ios-revival
2015-11-09, by antonc27
- Small size adjustments for footer labels on GameConfig screen
ios-revival
2015-11-09, by antonc27
- Re-style forward jump button for mobile
ios-revival
2015-11-09, by antonc27
- Fixed problem with previewImage when receiving memory warning on Missions screen
ios-revival
2015-11-09, by antonc27
update changelog
2015-11-08, by sheepluva
Fix replay sanity check
2015-11-08, by unc0rr
Store some more details on game config in the database
2015-11-07, by unc0rr
fix google code links in readme
2015-11-07, by sheepluva
Add markdown extension to README so github can render it more nicely
2015-11-07, by Vittorio Giovara
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-11-07, by sheepluva
videorec: Drop setting x264 preset
2015-11-07, by koda
merging ios-revival brain into default. includes updates to russian translation and general translation fixes
2015-11-07, by sheepluva
- Small corrections for rus localization of stats messages
ios-revival
2015-11-06, by antonc27
- 'iOS Deployment Target' bump to 8.0
ios-revival
2015-11-06, by antonc27
- Merge from default
ios-revival
2015-11-06, by antonc27
- Restored Turkish localization
ios-revival
2015-11-06, by antonc27
- Support screen refactoring:
ios-revival
2015-11-06, by antonc27
- Appirater:
ios-revival
2015-11-06, by antonc27
- Update rus localization for 'About' screen
ios-revival
2015-11-05, by antonc27
- 'About' screen on iOS now is up-to-date with Qt front-end 'About'
ios-revival
2015-11-05, by antonc27
- Missed localization for 'Clear All' button on SavedGamesVirewController
ios-revival
2015-11-05, by antonc27
fix bug reported by S.D.: throwing a sticking mine into a bouncy pit never ends turn. see also http://hedgewars.org/node/6350
2015-11-05, by sheepluva
- Rus localization for following multiplayer missions:
ios-revival
2015-11-05, by antonc27
- 'ClimbHome' map deprecated as it crashes
ios-revival
2015-11-05, by antonc27
- 'Cheese' map not blacklisted anymore
ios-revival
2015-11-05, by antonc27
- Rus localization for following game styles:
ios-revival
2015-11-05, by antonc27
Let initialization happen in the appropriate function
2015-11-04, by Vittorio Giovara
Specify the enum type for Pixel and Sample formats
2015-11-04, by Vittorio Giovara
Update libav API, keeping forward and backward compatibility
2015-11-04, by Vittorio Giovara
Let initialization happen in the appropriate function
0.9.22
2015-11-04, by Vittorio Giovara
Specify the enum type for Pixel and Sample formats
0.9.22
2015-11-04, by Vittorio Giovara
Update libav API, keeping forward and backward compatibility
0.9.22
2015-11-04, by Vittorio Giovara
Enable cmake policy 26
0.9.22
2015-11-04, by koda
- Disabled non-adapted for mobile game styles
ios-revival
2015-11-04, by antonc27
- Added 'World Edge' flag for Scheme Settings
ios-revival
2015-11-04, by antonc27
- Refactoring for SingleSchemeViewController: checkValueString macro changed to helper method
ios-revival
2015-11-04, by antonc27
- Disabling generation of position-dependent code for 'Distro Adhoc' config
ios-revival
2015-11-04, by antonc27
- '-Os' fpc optimization compiler flag replaced with '-O2'
ios-revival
2015-11-04, by antonc27
- GCC_THUMB_SUPPORT removed
ios-revival
2015-11-04, by antonc27
- Removing unnecessary '-Wl,-no_order_inits' linker flag
ios-revival
2015-11-04, by antonc27
wrap bee during pre-flight too
2015-11-04, by sheepluva
bump version too
2015-11-04, by sheepluva
closing 0.9.21 branch
0.9.21
2015-11-04, by sheepluva
merge changelog changes of 0.9.22 into default
2015-11-03, by sheepluva
add HedgeEditor to changelog
0.9.22
2015-11-03, by sheepluva
- Added 'Air Mines' flag for Scheme Settings
ios-revival
2015-11-03, by antonc27
tweak changelog
0.9.22
2015-11-03, by sheepluva
- Fix for localization of game settings detailLabel in SingleSchemeViewController
ios-revival
2015-11-03, by antonc27
bump protocol number
2015-11-03, by sheepluva
make hammer non-lethal again (as requested by unC0Rr)
2015-11-03, by sheepluva
0.9.22 branch
0.9.22
2015-11-03, by sheepluva
Workaround mysql-simple library stupiness regarding executeMany
2015-11-03, by unc0rr
- Implement fake 'Normal' game style as in qt front-end
ios-revival
2015-11-03, by antonc27
- Better place for removeObserver: calls
ios-revival
2015-11-03, by antonc27
- Stub for disabling game styles on mobile
ios-revival
2015-11-03, by antonc27
Always install before making dmg
2015-11-03, by koda
Fix compiling engine with OSX frameworks
2015-11-03, by koda
Added tag 0.9.22-release for changeset 9621fdcad965
2015-11-03, by koda
Let's try to store games info necessary for ratings
2015-11-02, by unc0rr
do the same thing for the chute/birdy/saucer block
0.9.22-release
2015-11-01, by nemo
Make camera refocus less aggressive. Only if there's a camera target already.
2015-11-01, by nemo
Update versions information
2015-11-01, by unc0rr
This is .22 release revision
2015-11-01, by unc0rr
inc(HEDGEWARS_PROTO_VER)
2015-10-31, by unc0rr
- Finally added rus localization for all User Missions
ios-revival
2015-10-31, by antonc27
- Return of stereo sound for mobile!
ios-revival
2015-10-30, by antonc27
- Set iPad version to require fullscreen
ios-revival
2015-10-30, by antonc27
- Fix for not compiling Pascal sources when archiving app for AppStore
ios-revival
2015-10-30, by antonc27
refocus camera on roping hog. totally untested.
2015-10-30, by nemo
- Rus localization for Target Practices
ios-revival
2015-10-30, by antonc27
- Rus localization for Speed Shoppa Challenges
ios-revival
2015-10-30, by antonc27
- Removing of CMake generated files in 'UpdateDataFolder' script
ios-revival
2015-10-30, by antonc27
- Better handling of cell's tag in SingleTeamViewController
ios-revival
2015-10-30, by antonc27
- Refactoring of SavedViewController:
ios-revival
2015-10-29, by antonc27
- FindTable functionality for HoldTableViewCell and EditableCellView extracted to category
ios-revival
2015-10-29, by antonc27
few more missing nil checks in crate spawn
2015-10-28, by nemo
- Fix for crash while deleting >=2 saved games
ios-revival
2015-10-28, by antonc27
Removed tag Nice one
2015-10-28, by sheepluva
Added tag 0.9.22-RC for changeset d9622394ec9c
2015-10-28, by sheepluva
somebody was so nice to mention me in credits, but misspelled my last name
ios-revival
2015-10-27, by sheepluva
Also pass script information alongwith winner/achievements info, so that we could potentially have per mode ratings
2015-10-27, by unc0rr
- Rus localization for portal mission
ios-revival
2015-10-27, by antonc27
- Rus localization update for Basic Trainings in ru.lua
ios-revival
2015-10-26, by antonc27
changelog update
2015-10-25, by sheepluva
- Partial rus localization for User Missions and Basic Trainings in ru.lua
ios-revival
2015-10-25, by antonc27
- Fix for formatting non-english characters, received from engine
ios-revival
2015-10-24, by antonc27
- Fix for sending to engine non-english characters
ios-revival
2015-10-24, by antonc27
- Fix for loading non-existing missions in MissionTrainingViewController
ios-revival
2015-10-24, by antonc27
- Possible fix for loading game styles scripts without .cfg file
ios-revival
2015-10-24, by antonc27
- Rus translation for Mutant game style
ios-revival
2015-10-24, by antonc27
fixed: poison clouds could bounce
2015-10-24, by sheepluva
- Rus localization update for 'Data/Locale/missions_ru.txt'
ios-revival
2015-10-23, by antonc27
- Rus localization update for 'Data/Locale/ru.txt'
ios-revival
2015-10-23, by antonc27
- Fix for wrong localization key for sound in GeneralSettingsViewController
ios-revival
2015-10-23, by antonc27
- Localization for missed strings in RestoreViewController (for eng(as reference) and rus)
ios-revival
2015-10-23, by antonc27
- Localization for missed strings in StatsPage (for both eng and rus)
ios-revival
2015-10-23, by antonc27
- Rus localization updated for iOS front-end
ios-revival
2015-10-23, by antonc27
- Some strings localizations for Settings
ios-revival
2015-10-22, by antonc27
- Toolbar elements are localizable now in GameConfig for iPhone
ios-revival
2015-10-22, by antonc27
- All labels in HelpPageLobby now localizable (with text from IB as localization keys)
ios-revival
2015-10-22, by antonc27
- SegmentedControl is localizable now in MapConfig
ios-revival
2015-10-22, by antonc27
- simpleGameButton and missionsButton are localizable now in MainMenu
ios-revival
2015-10-22, by antonc27
- 'Press the target button to mark the target' message is localizable now
ios-revival
2015-10-21, by antonc27
- Workaround for team's name with spaces in StatsPage
ios-revival
2015-10-21, by antonc27
- Some improvements for 'loadNiceHogs' in GameConfig for iPad
ios-revival
2015-10-21, by antonc27
- Fix for 'loadNiceHogs' in GameConfig for iPad
ios-revival
2015-10-21, by antonc27
- Refactoring of Missions screen:
ios-revival
2015-10-21, by antonc27
- Retrieving language ID moved to HWUtils
ios-revival
2015-10-20, by antonc27
- Small adjust for cell selection color of Missions screen
ios-revival
2015-10-20, by antonc27
- Big refactoring of front-end Settings for both iPhone and iPad:
ios-revival
2015-10-19, by antonc27
- Better way of creating/using doneButton in Settings
ios-revival
2015-10-17, by antonc27
- Possible fix for wrong layout on iOS 9 when going back from rotated stats page (for iPad)
ios-revival
2015-10-17, by antonc27
- Added new set of tabbar icons for Settings on iPhone
ios-revival
2015-10-16, by antonc27
- Fix for autorotation of table view of StatsPageVC
ios-revival
2015-10-16, by antonc27
- Mortar, Mudball and Land Spray need up/down buttons on mobile
ios-revival
2015-10-15, by antonc27
- Workaround for wrong sprite in utility widget when selecting DrillStrike
ios-revival
2015-10-15, by antonc27
- Target button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Target button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Timer button added to mobile touch controls
ios-revival
2015-10-15, by antonc27
- Fix for wrong path of restored game
ios-revival
2015-10-15, by antonc27
- Better random number generation for front-end: random() replaced with arc4random_uniform()
ios-revival
2015-10-14, by antonc27
- Button's restyling for RestoreViewController
ios-revival
2015-10-14, by antonc27
Lua-API: onSuddenDeath hook
2015-10-10, by sheepluva
Pass overridden uid into AddGear instead
2015-10-08, by nemo
restore uid on resurrection as well
2015-10-08, by nemo
TrophyRace: fix nil error warning, caused by needlessly re-retrieving the name of the best hedgehog (which could be dead at that point)
2015-10-07, by sheepluva
- Fix for locale string in SingleWeaponViewController
ios-revival
2015-10-05, by antonc27
- Fix for locale string passed to engine (like "ru-FR")
ios-revival
2015-10-05, by antonc27
preselect baseball bat in Knockball and Basketball
2015-10-05, by sheepluva
Avoid waiting past end of turn for smine.
2015-10-04, by nemo
Add nil check in fake crate spawn for if crate fails to spawn
2015-10-03, by nemo
- GameController framework added to project (required by last version of SDL)
ios-revival
2015-09-28, by antonc27
- Bitcode disabled (for Xcode 7)
ios-revival
2015-09-28, by antonc27
Scan from right too. Not sure this is actually helpful, so committing separately.
2015-09-25, by nemo
This should probably fix feedback that hogs weren't spawning on left side of map.
2015-09-25, by nemo
fp complained about this line being too long
2015-09-23, by sheepluva
- 'Shoppa Pro' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
- Weapon and scheme plist's names(which passed to engine) must contain spaces, not underscores
ios-revival
2015-09-20, by antonc27
- 'Construction Mode' ammo set and game parameters added to iOS front-end
ios-revival
2015-09-20, by antonc27
- 'Highlander' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
- 'One of everything' ammo set added to iOS front-end
ios-revival
2015-09-20, by antonc27
tweak tips a little (loosely based on Wuzzy's suggestions)
2015-09-19, by sheepluva
- Fix for getting the correct fort name in FortsViewController
ios-revival
2015-09-18, by antonc27
- Added functionality to select one hat for all hogs at team settings
ios-revival
2015-09-18, by antonc27
- Fix for consequent selection of same hat for all hogs in settings
ios-revival
2015-09-18, by antonc27
- Refactoring of MainMenuViewController
ios-revival
2015-09-17, by antonc27
speed up TrophyRace deaths
2015-09-17, by sheepluva
add TODO
2015-09-17, by sheepluva
remove racist trydo 😝
2015-09-16, by nemo
- Possibility to send log file by email from app
ios-revival
2015-09-15, by antonc27
- Refactoring. Separation of game log viewing code to GameLogViewController
ios-revival
2015-09-15, by antonc27
- Attempt to fix a crash while selecting 'Random' for map generation
ios-revival
2015-09-14, by antonc27
airmine hand sprite by wuzzy. totally temporary...
2015-09-13, by nemo
aaand make sure the commented out line matches
2015-09-13, by nemo
Add damage to gear values to mess with
2015-09-13, by nemo
Oups. 6, not 12 - was testing
2015-09-13, by nemo
Allow for arbitrary number of airstrike bombs and spacing.
2015-09-13, by nemo
Move health:= 6 to gear addition so lua can more easily override it.
2015-09-13, by nemo
german translation update (incl. string reordering - blame sheepluva)
2015-09-12, by wuzzy
german translation updates
2015-09-12, by wuzzy
Merge
ios-revival
2015-09-12, by antonc27
- Revert of 'Reset for previously selected static map'
ios-revival
2015-09-12, by antonc27
uVariables: also initialize arrays and records in initModule
2015-09-12, by sheepluva
- These properties are not necessary to clean when receiving memory warning
ios-revival
2015-09-12, by antonc27
- We don't need to explicitly propagate vc lifecycle messages
ios-revival
2015-09-12, by antonc27
- Reset for previously selected static map
ios-revival
2015-09-12, by antonc27
Merge
ios-revival
2015-09-12, by antonc27
merge
2015-09-11, by sheepluva
simplify code
ios-revival
2015-09-11, by sheepluva
exclude uMatrix from pas2c build
2015-09-11, by sheepluva
fix pas2c build, it was broken in the long long ago ( 97f9a25024e6 )
2015-09-11, by sheepluva
pas2c doesn't like {$ENDIF} with argument
2015-09-11, by sheepluva
make uVariables not depend on implicit one-time initialization by FPC
2015-09-11, by sheepluva
- ifdef for IPHONEOS in glLoadExtension
ios-revival
2015-09-11, by antonc27
stop rc plane prop/engine sound when out of fuel
2015-09-10, by sheepluva
merge branch ios-revival into default
2015-09-10, by sheepluva
- ifdef for CMEM
ios-revival
2015-09-10, by antonc27
- ifdef for engine exit/halt
ios-revival
2015-09-10, by antonc27
- Refactoring in order to remove some warning related to using of int instead of NSInteger
ios-revival
2015-09-10, by antonc27
- First attempt to fix crashes on loading 'Styles'
ios-revival
2015-09-10, by antonc27
- Fixes for cropped background image on iPhone
ios-revival
2015-09-06, by antonc27
- Restyle of 'Simple' and 'Missions' buttons at Main screen
ios-revival
2015-09-06, by antonc27
- Added required icons
ios-revival
2015-09-05, by antonc27
- arm64 added as valid arch
ios-revival
2015-09-05, by antonc27
- Version bump to 2.0
ios-revival
2015-08-27, by antonc27
- Fix for crash on loading SingleWeaponViewController in Settings
ios-revival
2015-08-27, by antonc27
- 'safeScale' now always 1.0
ios-revival
2015-08-27, by antonc27
- Load fonts on init if not 'mobile'
ios-revival
2015-08-27, by antonc27
- Property for port in MapPreviewButtonView
ios-revival
2015-08-18, by antonc27
- Using of @autoreleasepool is better
ios-revival
2015-08-18, by Anton Malmygin
- Fix for iPhone 4S screen size
ios-revival
2015-08-18, by antonc27
- Fix for 'hold for delete' for cells in teams table
ios-revival
2015-08-16, by antonc27
Merge with ios-rus-localization
ios-revival
2015-08-15, by antonc27
- Fix for retrieving 'Maze' preview genration
ios-revival
2015-08-15, by antonc27
- Improved fix for UI elements positioning at GameConfigViewController
ios-revival
2015-08-15, by antonc27
- Localization for SingleSchemeViewController fixed
ios-rus-localization
2015-08-15, by antonc27
- Russian Scheme.strings localized
ios-rus-localization
2015-08-15, by antonc27
- Russian Localizable.strings localized
ios-rus-localization
2015-08-15, by antonc27
- Fix for localization of detail labels at AboutViewController
ios-rus-localization
2015-08-15, by antonc27
- Russian About.strings localized
ios-rus-localization
2015-08-15, by antonc27
- Rus localization started
ios-rus-localization
2015-08-15, by antonc27
- Russian localization files added
ios-revival
2015-08-15, by antonc27
- Small fix for debug view frame
ios-revival
2015-08-15, by antonc27
- Fix for initial wrong UI positioning for GameConfigViewController
ios-revival
2015-08-15, by antonc27
- Fix for show/hide helpPage animations
ios-revival
2015-08-15, by antonc27
- HelpPageLobbyViewController updated: various UI fixes, autorotation fixes, help bubbles for iPad grouped
ios-revival
2015-08-15, by antonc27
- HelpPageLobbyViewController returned to project (back from 2012!), also help bubble images added
ios-revival
2015-08-14, by antonc27
- Fix for loading missions descriptions
ios-revival
2015-08-14, by antonc27
- Fix for strange problem with table view in StatsPage - rowHeight is 1 by default. So, fixed by implicit size.
ios-revival
2015-08-14, by antonc27
- RestoreViewController functionality uncommented
ios-revival
2015-08-14, by antonc27
- Interscreen transitions fixed
ios-revival
2015-08-14, by Anton Malmygin
- MGSplitViewController updated to last version with iOS 8 fixes
ios-revival
2015-08-14, by antonc27
- Fix for main view orientation problems
ios-revival
2015-08-13, by antonc27
- Fix for app crash after ending game
ios-revival
2015-08-13, by antonc27
- Name fixing for buttons
ios-revival
2015-08-13, by antonc27
- Using come for internal memory management
ios-revival
2015-08-13, by antonc27
- 'Generate position dependent code' et to NO. Otherwise crashed at initialization step.
ios-revival
2015-08-13, by antonc27
- VALID_ARCHS reduced for all projects
ios-revival
2015-08-11, by antonc27
- VALID_ARCHS changed
ios-revival
2015-08-11, by antonc27
- Small warning fix
ios-revival
2015-08-11, by antonc27
- Actually fix for rendering on iOS ]:->
ios-revival
2015-08-10, by antonc27
- Fix for hiding launch window after launch and not blocking SDL window on engine anymore
ios-revival
2015-08-10, by antonc27
- Some weird staff with bounds commented here
ios-revival
2015-08-10, by antonc27
- Bogus 'lodeNiceHogs' disabled
ios-revival
2015-08-10, by antonc27
- Restore game functionality disabled, because it blocks main screen
ios-revival
2015-08-10, by antonc27
Added tag Nice one for changeset 0f5961910e27
ios-revival
2015-08-09, by antonc27
- Resolves problem with wrong path to chef hat on iOS
ios-revival
2015-08-09, by antonc27
- Fix for wrong start paramIndex in case of Hwlibrary
ios-revival
2015-08-09, by antonc27
- Fix for new name of SDL 2 libraries
ios-revival
2015-08-09, by antonc27
- Fix for launching with SDL
ios-revival
2015-08-08, by antonc27
- Fix for "Exception: Could not load OpenGL from /System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" at start of app
ios-revival
2015-08-08, by antonc27
- Fix for "error: invalid abbreviation code [115] for DIE at"
ios-revival
2015-08-08, by antonc27
- Fix for PascalImports and for GenLandPreview
ios-revival
2015-08-08, by antonc27
- Fix for "operator delete[](void*)", referenced from: not found for architecture x86_64"
ios-revival
2015-08-08, by antonc27
- Small reorg of project
ios-revival
2015-08-08, by antonc27
- CoreMotion framework added to project for SDL 2
ios-revival
2015-08-08, by antonc27
- Fix for "uWorld.s:4736:8: error: base register is 64-bit, but index register is not leal (%rax,%edx),%eax"
ios-revival
2015-08-08, by antonc27
- Fix for ArgParsers.pas:368: 23: Identifier not found "cDefaultPathPrefix"
ios-revival
2015-08-08, by antonc27
- Fix for uTouch.pas:365: 34: Identifier not found "nilFingerId"
ios-revival
2015-08-08, by antonc27
- Fix for uPhysFSLayer.pas:167: 17: Identifier not found "cFontsPaths"
ios-revival
2015-08-08, by antonc27
- Another fix for uRender.pas
ios-revival
2015-08-08, by antonc27
- Fix for compiling 'uRender.pas'
ios-revival
2015-08-08, by antonc27
- Missed pascal source files added to project
ios-revival
2015-08-08, by antonc27
- Turkish localization removed from Xcode project
ios-revival
2015-08-08, by antonc27
- fpc updated to 3.1.1
ios-revival
2015-08-08, by antonc27
- 'Default-568h@2x.png' added for retina screen
ios-revival
2015-08-08, by antonc27
- VALID_ARCHS updated for main project
ios-revival
2015-08-08, by antonc27
- Xcode projects updated to recommended settings (auto done by Xcode)
ios-revival
2015-08-08, by antonc27
- .hgignore file updated for Xcode related files
ios-revival
2015-08-08, by antonc27
small code cleanup
2015-09-10, by sheepluva
more work
qmlfrontend
2015-09-08, by unc0rr
Generate handlers for lists
qmlfrontend
2015-09-05, by unc0rr
fix a couple of typos
2015-09-04, by nemo
Generate handlers accepting parameters dummies
qmlfrontend
2015-09-03, by unc0rr
Updated shoppa tournament winners
2015-09-03, by Wuzzy
Merge default
qmlfrontend
2015-09-03, by unc0rr
Add some HHGear nil checks to teleport. google bug #974
2015-09-03, by nemo
tip changes, mostly new strategy suggestions
2015-09-03, by Wuzzy
allow holding PRECISE key to switch portal ball colors in reverse order
2015-09-03, by sheepluva
Trying to get these scripts to behave properly, still WIP though.
2015-09-02, by nemo
fix internal function name
2015-09-02, by sheepluva
make tunnels script use MapFeatureSize
2015-09-02, by wuzzy
some more tweaks
2015-09-02, by sheepluva
make diagonal maze use map feature size
2015-09-02, by sheepluva
also expose MapFeatureSize in onPreviewInit
2015-09-02, by sheepluva
Lua API: expose MapFeatureSize during init
2015-09-02, by sheepluva
fix on-code documentation of EraseSprite
2015-09-02, by sheepluva
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
2015-09-02, by sheepluva
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
2015-09-02, by sheepluva
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
2015-09-01, by sheepluva
Restore player clan on rejoin (issue 934, not tested)
2015-08-30, by unc0rr
Fix inverse paused state for spectators joining paused game (not tested)
2015-08-30, by unc0rr
Check for CMD message a bit further down the control flow
2015-08-27, by unc0rr
Don't accept any password from players banned on the website
2015-08-27, by unC0Rr
add missing state binds in lua
2015-08-17, by nemo
just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
2015-08-17, by nemo
Some fixes
qmlfrontend
2015-08-15, by unc0rr
Update English weapon descriptions
2015-08-09, by Wuzzy
Break it even more during refactoring
qmlfrontend
2015-08-14, by unC0Rr
Generate parameters structures
qmlfrontend
2015-08-12, by unC0Rr
more copyright fixes
2015-08-10, by sheepluva
update copyright year in manpage
2015-08-10, by sheepluva
this should prevent hogs from hovering in air after using hammer
2015-08-09, by sheepluva
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
2015-08-09, by sheepluva
fix the fix
2015-08-09, by sheepluva
comment tweaks
2015-08-09, by sheepluva
tweak prev commit
2015-08-09, by sheepluva
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-08-09, by sheepluva
Fix weapon name - bug #967
2015-08-07, by nemo
HedgeEditor (bring on the bug reports, wahey!)
2015-08-06, by mikade
oops. melon pieces need friction and elasticity to bounce right.
2015-08-05, by nemo
May He Improve Our Graphics Forevermore
2015-08-03, by mikade
Add Wuzzy's SpeedShoppa challenges.
2015-08-03, by mikade
Make RESTART_SERVER invokable
2015-08-01, by unc0rr
Use helper function instead of ton of copypasta
2015-08-01, by unc0rr
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
2015-07-31, by unc0rr
darken and blur the cupcake a bit so that people stop trying to teleport on it
2015-07-30, by nemo
GetHogVoicepack,GetHogFlag,GetHogGrave
2015-07-30, by mikade
Block bouncing on the anti-portal surfaces
2015-07-27, by Wuzzy
Don't allow too big messages from clients
2015-07-23, by unc0rr
Put diagnostic message into log when quitting due to end of input in demo replay mode
2015-07-21, by unc0rr
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
2015-07-21, by nemo
disable land dump when using blurry land setting.
2015-07-21, by nemo
some visual tweaks to art theme. sue. me.
2015-07-19, by sheepluva
add some chat message colors
2015-07-19, by sheepluva
fix timebox sprite
2015-07-19, by sheepluva
fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-07-18, by sheepluva
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
2015-07-18, by sheepluva
unpause game when finishing game
2015-07-17, by sheepluva
change theme used by sniper training, for performance reasons
2015-07-16, by sheepluva
remove 2 training missions as suggested in issue #868
2015-07-16, by sheepluva
CRLF purge
2015-07-16, by nemo
small german string fix
2015-07-15, by sheepluva
ups, remove random testing vars
2015-07-14, by mikade
tentative/lazy fixes for unC0Rr's evil
2015-07-14, by mikade
update german translation
2015-07-14, by sheepluva
merge
2015-07-14, by sheepluva
update for "that sinking feeling"
2015-07-14, by wuzzy
fix some typos
2015-07-13, by sheepluva
german lua strings translation
2015-07-13, by wuzzy
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2015-07-13, by sheepluva
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
2015-07-13, by sheepluva
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
2015-07-12, by sheepluva
small changelog update
2015-07-12, by sheepluva
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
2015-07-11, by nemo
please avoid # in filenames
2015-07-11, by sheepluva
Fix build w/o S3D and video recording. untested.
2015-07-09, by nemo
merge
2015-07-07, by nemo
german translation update
2015-07-04, by wuzzy
update hl for .22 airmines
2015-07-07, by nemo
fix Rubberduck grave
2015-07-04, by sheepluva
fallback to Default voicepack if specified voicepack is not available
2015-06-24, by sheepluva
bit friendlier if the uVariables values get changed
2015-06-16, by nemo
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-06-12, by nemo
hog number display: no blinking
2015-06-11, by sheepluva
Time is stored in bytestring now
2015-06-10, by unc0rr
Buggy executeMany?
2015-06-10, by unc0rr
ambiguous
2015-06-08, by nemo
mention hoggywood and cake in the changelog
2015-06-07, by sheepluva
fix flower grave
2015-06-06, by sheepluva
fix statue grave
2015-06-06, by sheepluva
fix chat lines losing color information on texture reload
2015-06-06, by sheepluva
More ifdefs \o/ (fix build even more)
2015-06-04, by unc0rr
Lazy fix for server build
2015-06-03, by unc0rr
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
2015-06-02, by koda
Update .hgignore file
2015-06-03, by koda
merge, mah friend, long time no see
2015-06-03, by koda
- some new mission icons
2015-06-03, by mikade
cursor x/y when targeting for mikade's visual effects. this is not synced
2015-06-03, by nemo
Fix building hedgewars-server
2015-06-02, by koda
Allow skipping the bundle step after install on OSX
2015-06-02, by koda
Make sure that the png library name is always defined
2015-06-02, by koda
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