Thu, 19 Dec 2024 14:18:55 +0100 Make wider range of numbers representable with FPNum on the cost of smaller precision transitional_engine tip
unC0Rr [Thu, 19 Dec 2024 14:18:55 +0100] rev 16081
Make wider range of numbers representable with FPNum on the cost of smaller precision
Thu, 19 Dec 2024 12:43:38 +0100 Add a benchmark for landgen transitional_engine
unC0Rr [Thu, 19 Dec 2024 12:43:38 +0100] rev 16080
Add a benchmark for landgen
Thu, 19 Dec 2024 12:40:48 +0100 Make FPNum use saturating calculations transitional_engine
unC0Rr [Thu, 19 Dec 2024 12:40:48 +0100] rev 16079
Make FPNum use saturating calculations
Tue, 17 Dec 2024 15:44:21 +0100 Implement passing of available ammo to rust AI transitional_engine
unC0Rr [Tue, 17 Dec 2024 15:44:21 +0100] rev 16078
Implement passing of available ammo to rust AI
Sat, 14 Dec 2024 18:07:29 +0100 Add templates for maps with 3 to 8 vertical structures transitional_engine
unC0Rr [Sat, 14 Dec 2024 18:07:29 +0100] rev 16077
Add templates for maps with 3 to 8 vertical structures
Tue, 03 Dec 2024 16:23:30 +0100 Add the template to selection transitional_engine
unC0Rr [Tue, 03 Dec 2024 16:23:30 +0100] rev 16076
Add the template to selection
Tue, 03 Dec 2024 14:12:28 +0100 Add one more template transitional_engine
unC0Rr [Tue, 03 Dec 2024 14:12:28 +0100] rev 16075
Add one more template
Mon, 02 Dec 2024 17:36:44 +0100 Tweak the rest of map templates transitional_engine
unC0Rr [Mon, 02 Dec 2024 17:36:44 +0100] rev 16074
Tweak the rest of map templates
Sun, 01 Dec 2024 21:08:03 +0100 * Introduce concept of invizible walls to constrain outline map generation transitional_engine
unC0Rr [Sun, 01 Dec 2024 21:08:03 +0100] rev 16073
* Introduce concept of invizible walls to constrain outline map generation * Rework some templates to work better with new parameters in rust landgen
Fri, 29 Nov 2024 22:29:58 +0100 Add a tool visualizing map templates transitional_engine
unC0Rr [Fri, 29 Nov 2024 22:29:58 +0100] rev 16072
Add a tool visualizing map templates
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