hedgewars/uRender.pas
Tue, 18 Apr 2017 22:27:25 +0200 KoBeWi Change water speed range for better precision
Tue, 18 Apr 2017 22:19:19 +0200 KoBeWi Fix broken sprites on animated water edges
Sat, 08 Apr 2017 17:21:22 +0200 KoBeWi Fix bad water flow animation
Sat, 08 Apr 2017 17:17:28 +0200 KoBeWi Water can now be animated
Sun, 15 Jan 2017 12:50:27 -0500 alfadur code changes to make the new bat animation work
Tue, 17 May 2016 23:29:49 +0300 unc0rr Merge default qmlfrontend
Sun, 15 May 2016 23:59:24 +0200 sheepluva implement Trim() in uUtils
Sun, 15 May 2016 23:11:14 +0200 sheepluva drop SysUtils inclusion from 5 files where it is not needed anymore
Tue, 03 May 2016 20:18:25 +0300 unc0rr ansistring, not Ansistring
Tue, 03 May 2016 19:17:30 +0300 unc0rr I heard we switched to physfs
Mon, 02 May 2016 23:03:42 -0400 koda Avoid using an undeclared variable
Mon, 16 Nov 2015 22:57:24 +0300 unc0rr Merge default (add a bunch of FIXMEs) qmlfrontend
Sat, 14 Nov 2015 03:22:20 +0100 koda Drop all GLUT references sdl2transition
Sat, 07 Nov 2015 16:15:27 +0100 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
Fri, 11 Sep 2015 21:42:55 +0200 sheepluva merge
less more (0) -100 -15 tip