alfadur [Wed, 07 Aug 2019 17:28:54 +0300] rev 15326
start gear data group implementation
alfadur [Wed, 07 Aug 2019 00:54:42 +0300] rev 15325
fix check for static gears
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 23:33:08 +0200] rev 15324
Restrict girder placement in other land objects, too
alfadur [Tue, 06 Aug 2019 23:47:02 +0300] rev 15323
disallow placing girders over airmines and moving hogs
alfadur [Tue, 06 Aug 2019 23:28:14 +0300] rev 15322
add helper to find if a spite intersects gears
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 19:13:12 +0200] rev 15321
ArgParsers: Remove deprecated command-line arguments
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 19:00:51 +0200] rev 15320
Remember maximized state of game window
Wuzzy <Wuzzy2@mail.ru> [Tue, 06 Aug 2019 11:41:38 +0200] rev 15319
Remember maximized state of frontend window
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Aug 2019 22:57:12 +0200] rev 15318
Saucer: Restore dX after "freeze" state
Wuzzy <Wuzzy2@mail.ru> [Mon, 05 Aug 2019 22:28:59 +0200] rev 15317
Fix movement stopping when activating saucer after longjump
sheepluva [Mon, 05 Aug 2019 00:20:45 +0200] rev 15316
In hindsight my emscripten-ifdef (70d416a8f63f) is nonsense.
As fpcrtl_glShaderSource() would not be defined and lead to compiling issues.
So either it's 3 ifdefs (in pas2cRedo, pas2cSystem and misc.c),
in order to toggle between fpcrtl_ and the native function,
or alternatively have no ifdef for it at all.
I'm going with none at all,
which means emscripten will compile with the original (const) function prototype,
being wrapped by the fpcrtl_ function, same as non-emscripten builds.
Wuzzy <Wuzzy2@mail.ru> [Sun, 04 Aug 2019 01:52:12 +0200] rev 15315
Rewrite a few CMake flag descriptions
alfadur [Sun, 04 Aug 2019 02:38:11 +0300] rev 15314
fix shader uniform access
sheepluva [Sun, 04 Aug 2019 00:30:56 +0200] rev 15313
fix
bug #750: workaround GL2 function params const-iness issues with pas2c
alfadur [Sat, 03 Aug 2019 17:10:19 +0300] rev 15312
fix condition
alfadur [Sat, 03 Aug 2019 17:06:38 +0300] rev 15311
transpose atlas sprites where necessary
alfadur [Sat, 03 Aug 2019 04:16:36 +0300] rev 15310
add function to retrieve texture data
alfadur [Sat, 03 Aug 2019 02:51:19 +0300] rev 15309
fix buffer sizes
alfadur [Sat, 03 Aug 2019 02:14:07 +0300] rev 15308
fix gear lookup allocated on stack
alfadur [Sat, 03 Aug 2019 01:13:45 +0300] rev 15307
ship the atlas to the gpu
alfadur [Sat, 03 Aug 2019 00:54:29 +0300] rev 15306
add an empty texture constructor
unc0rr [Fri, 02 Aug 2019 13:35:23 +0200] rev 15305
Move messages queue to hedgewars-engine-messages lib
sheepluva [Wed, 31 Jul 2019 23:14:27 +0200] rev 15304
merge 1.0.0 beta 1 into ui-scaling branch
alfadur [Tue, 30 Jul 2019 22:59:06 +0300] rev 15303
implement empty gear lookup entries
alfadur [Tue, 30 Jul 2019 19:53:23 +0300] rev 15302
add gear lookup to the physics processor
Wuzzy <Wuzzy2@mail.ru> [Mon, 29 Jul 2019 21:58:39 +0200] rev 15301
No longer explode dying hogs that take damage
Wuzzy <Wuzzy2@mail.ru> [Sun, 28 Jul 2019 00:36:09 +0200] rev 15300
Remove hardcoded default gamepad bindings
They just cause too much confusion and there is no way the player can disable them. Done because a player complained about exactly this
Wuzzy <Wuzzy2@mail.ru> [Sat, 27 Jul 2019 03:42:17 +0200] rev 15299
Prevent saving of demo after /lua command was used
Done because demos are unable to record any manual Lua command atm.
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Jul 2019 01:13:48 +0200] rev 15298
Fix incorrect German translation of "scheme" in context of URI scheme
Wuzzy <Wuzzy2@mail.ru> [Fri, 26 Jul 2019 01:09:30 +0200] rev 15297
Enable "replay" button after playing a demo or saved game