Wed, 27 Feb 2013 23:15:37 +0100 physfs strikes back
koda [Wed, 27 Feb 2013 23:15:37 +0100] rev 8597
physfs strikes back
Wed, 27 Feb 2013 11:17:45 -0500 define ice edge colour
nemo [Wed, 27 Feb 2013 11:17:45 -0500] rev 8596
define ice edge colour
Wed, 27 Feb 2013 16:44:19 +0100 enable asm only on intel/amd machines
koda [Wed, 27 Feb 2013 16:44:19 +0100] rev 8595
enable asm only on intel/amd machines
Wed, 27 Feb 2013 08:29:21 -0500 remove dead code
nemo [Wed, 27 Feb 2013 08:29:21 -0500] rev 8594
remove dead code
Wed, 27 Feb 2013 16:12:57 +0100 merge physfslayer in default
koda [Wed, 27 Feb 2013 16:12:57 +0100] rev 8593
merge physfslayer in default
Wed, 27 Feb 2013 13:13:34 +0200 Draw ice on water
Urbertar@gmail.com [Wed, 27 Feb 2013 13:13:34 +0200] rev 8592
Draw ice on water
Wed, 27 Feb 2013 16:12:22 +0100 .hgignore
koda [Wed, 27 Feb 2013 16:12:22 +0100] rev 8591
.hgignore
Tue, 26 Feb 2013 20:39:18 -0500 pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
nemo [Tue, 26 Feb 2013 20:39:18 -0500] rev 8590
pull icegun into default. it has a few issues, but, pretty close. that way more people will play with it.
Tue, 26 Feb 2013 20:37:58 -0500 merge w/ default icegun
nemo [Tue, 26 Feb 2013 20:37:58 -0500] rev 8589
merge w/ default
Tue, 26 Feb 2013 20:26:49 -0500 huh. how'd we end up needing a merge here... icegun
nemo [Tue, 26 Feb 2013 20:26:49 -0500] rev 8588
huh. how'd we end up needing a merge here...
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