Sat, 04 Feb 2012 16:22:46 +0100 | Xeli | Rewrote the Ammomenu: | file | diff | annotate |
Sun, 29 Jan 2012 02:45:12 +0100 | koda | rotation ftw!!! (engine part) | file | diff | annotate |
Sat, 28 Jan 2012 23:10:39 +0100 | koda | minor cleanup, gather AMSlotSize in uConsts | file | diff | annotate |
Mon, 28 Nov 2011 17:41:35 -0500 | nemo | remove placeholder values that snuck in in the merge | file | diff | annotate |
Fri, 25 Nov 2011 23:22:35 +0300 | unc0rr | Help parser a bit | file | diff | annotate |
Thu, 24 Nov 2011 16:18:45 +0100 | koda | GSoC 2011: Android port - merged mainstream | file | diff | annotate |
Fri, 18 Nov 2011 00:32:52 +0100 | koda | yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time. | file | diff | annotate |