sheepluva [Fri, 07 May 2010 20:45:03 +0000] rev 3449
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
smxx [Fri, 07 May 2010 20:38:55 +0000] rev 3448
Graphics:
* Made tinted cap hat lighter and added a team colored version of the animated headband made by "The Pope"
sheepluva [Fri, 07 May 2010 14:41:07 +0000] rev 3447
make some of the newly migrated visual gears visible in reduced quality mode
smxx [Fri, 07 May 2010 13:04:01 +0000] rev 3446
Graphics:
* Added a team colored tophat as a "fixed colors with tinted areas" example
smxx [Fri, 07 May 2010 10:54:07 +0000] rev 3445
Engine:
* Added possibility to use hats with areas tinted with team color
Frontend:
* Updated hat preview to include tinted areas
sheepluva [Fri, 07 May 2010 09:57:12 +0000] rev 3444
* no zooming when game is paused
* don't do visual gear steps while paused
sheepluva [Fri, 07 May 2010 06:29:46 +0000] rev 3443
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
unc0rr [Fri, 07 May 2010 04:52:46 +0000] rev 3442
Fix list Z-order bug (not tested)
sheepluva [Fri, 07 May 2010 02:33:42 +0000] rev 3441
some file that tried to escape...
sheepluva [Thu, 06 May 2010 22:02:56 +0000] rev 3440
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
* moved virtual gear steps into new file
mbait [Thu, 06 May 2010 20:59:15 +0000] rev 3439
Teleport AI:
* fix indentation and remove tabs
mbait [Thu, 06 May 2010 20:49:26 +0000] rev 3438
Teleport AI:
* check if teleport target not higher then screen top
unc0rr [Thu, 06 May 2010 18:01:04 +0000] rev 3437
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
unc0rr [Thu, 06 May 2010 17:53:37 +0000] rev 3436
Make server build again (it's still useless though)
unc0rr [Thu, 06 May 2010 17:39:08 +0000] rev 3435
Some more steps in refactoring
nemo [Thu, 06 May 2010 15:26:14 +0000] rev 3434
Henek makes AmmoMenu more flexible
mbait [Thu, 06 May 2010 11:33:25 +0000] rev 3433
Teleport AI:
* calculate max height from target and check collision
sheepluva [Thu, 06 May 2010 09:25:13 +0000] rev 3432
* get rid of some fpc hints (redundant/superfluous includes)
* fix broken if causing segfault (whoops :D)
nemo [Thu, 06 May 2010 03:12:42 +0000] rev 3431
trying to unbreak what I broke
nemo [Thu, 06 May 2010 02:00:39 +0000] rev 3430
Cheating
sheepluva [Thu, 06 May 2010 01:43:56 +0000] rev 3429
removed debug string I thought I deleted already.. wth...
sheepluva [Thu, 06 May 2010 01:41:07 +0000] rev 3428
portal:
* add/change/move some code
* fix graphics (there was a 1 px offset at one frame)
* you can use tab key to switch (next) portal color now (for testing purposes, might be removed again)
nemo [Wed, 05 May 2010 22:03:10 +0000] rev 3427
unneeded
nemo [Wed, 05 May 2010 15:40:44 +0000] rev 3426
buf needs to be used in IFDEF if declared in IFDEF
unc0rr [Wed, 05 May 2010 08:01:37 +0000] rev 3425
Start the server refactoring
nemo [Tue, 04 May 2010 21:30:25 +0000] rev 3424
Add back in earlier lines, commented out
nemo [Tue, 04 May 2010 19:51:27 +0000] rev 3423
erase useless junk
sheepluva [Tue, 04 May 2010 19:40:57 +0000] rev 3422
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
smxx [Tue, 04 May 2010 17:03:38 +0000] rev 3421
Frontend:
* Added tips to Frontend's main screen (if not a dev/SVN build)
smxx [Tue, 04 May 2010 16:31:15 +0000] rev 3420
Engine:
* Fixed health bar animation
nemo [Tue, 04 May 2010 16:30:41 +0000] rev 3419
Add drown-the-playing-hog check for case of piano falling off the landscape.
smxx [Tue, 04 May 2010 15:43:31 +0000] rev 3418
Engine:
* Reserve 32 sound channels instead of 12
* Shortened piano key sounds