gameServer/Utils.hs
2013-06-05 unc0rr - Fix issue 521 by resending FULLMAPCONFIG on game finish to those who joined mid-game. Semitested.
2013-05-30 unc0rr ++protocol_number; 0.9.19
2013-03-26 nemo merge. hate the fact that "unsynced remote changes" is just a "note" now.
2013-01-18 unc0rr Server messages localization using Qt's l10n subsystem:
2013-01-17 unc0rr - Pass unknown chat commands to server
2012-10-28 unc0rr Choose first unused color for added team (addresses issue 431) + other small changes
2012-10-17 unc0rr Fix most of server warnings
2012-05-01 unc0rr Hopefully this change doesn't break anything
2011-12-29 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
2011-11-14 unc0rr Make server know release version 0.9.17
2011-10-23 unc0rr Case-insensitive comparison of nicks
2011-09-27 unc0rr Introduce EngineInteraction module
2011-09-12 unc0rr Add 0.9.16 and 0.9.17-dev version info to server
2011-06-20 unc0rr Implement testing for illegal characters
2011-03-28 unc0rr Hide last two octets of IP address from usual users
2011-03-21 EJ Changed the standard show function to Text.Show.ByteString, and misc.
2011-03-03 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
2011-02-27 nemo replace removed command
2011-02-08 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
2011-02-06 unc0rr - Take into account hlint suggestions
2011-02-05 unc0rr Fix build of official server
2011-02-02 unc0rr Merge server refactor into default
2011-01-22 unc0rr Disallow isSpace chars at start and end of nicknames and room names 0.9.15
2010-12-26 unC0Rr Apply 2fa92e9a0a here 0.9.15
2011-01-27 unc0rr io = liftIO server_refactor
2011-01-27 unc0rr Reimplement one more Action server_refactor
2011-01-24 unc0rr Fix typo in version information server_refactor
2011-01-24 unc0rr Apply new nick restrictions in server rewrite too server_refactor
2010-12-19 nemo Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
2011-01-10 unc0rr Convert function to a map server_refactor
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