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hedgewars/uAIAmmoTests.pas
2015-12-31
nemo
Disable digging on solid land
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2015-12-31
unc0rr
AI is pretty good at using Bee weapon
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2015-12-31
unC0Rr
Some WIP for bee
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2015-08-10
sheepluva
more copyright fixes
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2015-01-16
nemo
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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2014-12-08
nemo
init timer to 0
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-03
unc0rr
Tiny optimization
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-12-24
nemo
quick sanity change for AI + zerog
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2013-12-13
unc0rr
- /owner command to specify team owner
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2013-12-08
nemo
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-29
unc0rr
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-10-07
unc0rr
- AI quickly shoots with desert eagle till hits the target
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2013-06-09
koda
update with default
webgl
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2013-06-07
unc0rr
Fix more warnings (lol @ icegun "consts")
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2013-06-05
sheepluva
fixed all engine compilation hints and notes (that I could see)
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2013-06-04
koda
parsing ok, stops at uGears
webgl
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-05-16
unc0rr
Fix mortar's scoring
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2013-05-16
nemo
trying to prevent the AI from attacking barrels. feedback on this welcome.
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2013-05-11
nemo
I don't see how rating these against others is useful, given the limited radius, and the cluster bomb thing just seems counterproductive. Anyway, this prevents AI from picking on barrels.
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2013-05-10
nemo
Adjust barrel damage so AI can actually bat to explode them. Fix state flag check. Remove unneeded dmgMod var. Cancel dX for low dX barrel tracing.
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2013-05-05
nemo
pass the target
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2013-05-04
nemo
trying to make AI aware of mine/explosive break point. also remove redundant test.
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2013-05-03
nemo
Make hogs aware of dud mines and explosives. Still a bit more needed.
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