Fri, 17 Dec 2010 19:27:02 +0100 added replacement of "_" to " " in gameplay scripts
Henek [Fri, 17 Dec 2010 19:27:02 +0100] rev 4551
added replacement of "_" to " " in gameplay scripts
Fri, 17 Dec 2010 09:26:02 +0100 added set button to seed edit so maps won't regenerate as often
Henek [Fri, 17 Dec 2010 09:26:02 +0100] rev 4550
added set button to seed edit so maps won't regenerate as often
Sat, 18 Dec 2010 15:14:16 +0100 initial stats interpretation for ifrontend
koda [Sat, 18 Dec 2010 15:14:16 +0100] rev 4549
initial stats interpretation for ifrontend
Thu, 16 Dec 2010 17:40:31 -0500 disable ready timer again, until I can figure out why my message didn't get through.
nemo [Thu, 16 Dec 2010 17:40:31 -0500] rev 4548
disable ready timer again, until I can figure out why my message didn't get through.
Thu, 16 Dec 2010 22:46:38 +0100 move server connection stuff in its own class
koda [Thu, 16 Dec 2010 22:46:38 +0100] rev 4547
move server connection stuff in its own class
Thu, 16 Dec 2010 15:26:19 -0500 oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
nemo [Thu, 16 Dec 2010 15:26:19 -0500] rev 4546
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
Thu, 16 Dec 2010 15:02:35 -0500 offset the sprite
nemo [Thu, 16 Dec 2010 15:02:35 -0500] rev 4545
offset the sprite
Thu, 16 Dec 2010 14:34:11 -0500 If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
nemo [Thu, 16 Dec 2010 14:34:11 -0500] rev 4544
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
Thu, 16 Dec 2010 09:18:03 +0100 Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
koda [Thu, 16 Dec 2010 09:18:03 +0100] rev 4543
Added tag Hedgewars-iOS-1.2.1 for changeset a5735e877aae
Thu, 16 Dec 2010 02:36:56 +0100 version bump Hedgewars-iOS-1.2.1
koda [Thu, 16 Dec 2010 02:36:56 +0100] rev 4542
version bump
Thu, 16 Dec 2010 02:34:02 +0100 ignore touches around dpad and buttons (for real)
koda [Thu, 16 Dec 2010 02:34:02 +0100] rev 4541
ignore touches around dpad and buttons (for real)
Thu, 16 Dec 2010 01:45:15 +0100 add two preferences for enabling/disabling blurry land and multitasking
koda [Thu, 16 Dec 2010 01:45:15 +0100] rev 4540
add two preferences for enabling/disabling blurry land and multitasking
Thu, 16 Dec 2010 00:48:32 +0100 store the (future) password with md5 for ifrontend
koda [Thu, 16 Dec 2010 00:48:32 +0100] rev 4539
store the (future) password with md5 for ifrontend
Thu, 16 Dec 2010 00:24:57 +0100 add more space for this help message on ipad
koda [Thu, 16 Dec 2010 00:24:57 +0100] rev 4538
add more space for this help message on ipad
Wed, 15 Dec 2010 22:03:46 +0300 Recieve and parse DRAWNMAP config
unc0rr [Wed, 15 Dec 2010 22:03:46 +0300] rev 4537
Recieve and parse DRAWNMAP config
Wed, 15 Dec 2010 21:48:54 +0300 Fix crash on forced disconnect
unc0rr [Wed, 15 Dec 2010 21:48:54 +0300] rev 4536
Fix crash on forced disconnect
Wed, 15 Dec 2010 21:40:16 +0300 The Fix
unc0rr [Wed, 15 Dec 2010 21:40:16 +0300] rev 4535
The Fix
Wed, 15 Dec 2010 21:10:25 +0300 Don't use std::string
unc0rr [Wed, 15 Dec 2010 21:10:25 +0300] rev 4534
Don't use std::string
Tue, 14 Dec 2010 20:41:33 -0500 add optional state parameter to hogsay
nemo [Tue, 14 Dec 2010 20:41:33 -0500] rev 4533
add optional state parameter to hogsay
Tue, 14 Dec 2010 19:36:12 -0500 oops
nemo [Tue, 14 Dec 2010 19:36:12 -0500] rev 4532
oops
Tue, 14 Dec 2010 18:18:54 -0500 Reenable ReadyTimer using a synced message NEEDS TESTING.
nemo [Tue, 14 Dec 2010 18:18:54 -0500] rev 4531
Reenable ReadyTimer using a synced message NEEDS TESTING.
Tue, 14 Dec 2010 17:47:53 -0500 merge
nemo [Tue, 14 Dec 2010 17:47:53 -0500] rev 4530
merge
Tue, 14 Dec 2010 22:32:47 +0100 Update Slovak translation
jose1711 [Tue, 14 Dec 2010 22:32:47 +0100] rev 4529
Update Slovak translation
Tue, 14 Dec 2010 17:47:38 -0500 Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
nemo [Tue, 14 Dec 2010 17:47:38 -0500] rev 4528
Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
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