Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 23:52:08 +0200] rev 12622
TrophyRace: Fix game never eliminating any hogs after a hog skipped or ran out of time
Warning: This commit _might_ invalidate past records, but I'm not sure if
this is actually the case. Note that only the eliminiation part of the
script is touched, not the actual race logic.
Even if records are actually broken by this, I and sheepluva have decided that
it's more imporant to fix this very, VERY stupid and old bug than to preserve
records.
sheepluva [Sat, 30 Sep 2017 21:54:47 +0200] rev 12621
fix some fpc hints
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 20:31:07 +0200] rev 12620
Fix broken format string in de.lua, breaking Tumbler script
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 20:29:01 +0200] rev 12619
ASA, moon01, desert01: Enable skip for hero only if there is turn-based play
sheepluva [Sat, 30 Sep 2017 19:51:22 +0200] rev 12618
fix copypasta fail that caused segfaults (esp. in pas2c)
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 17:23:47 +0200] rev 12617
ASA, moon01: Don't save checkpoint if player was first detected, and then grabbed the weapons
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 17:04:41 +0200] rev 12616
ASA, moon01: Fix various turn-based and gameplaying bugs
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 15:40:02 +0200] rev 12615
ASA, moon01: Move escape dialog into a proper animation dialogue
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 14:15:59 +0200] rev 12614
Merge sheepluva's changes
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 14:15:18 +0200] rev 12613
ACF7: Don't make princess disappear instantly after victory
sheepluva [Sat, 30 Sep 2017 14:00:02 +0200] rev 12612
workaround to fix pas2c mistyping a constant as bool
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 04:31:50 +0200] rev 12611
ACF5: Fix position of Fiery Water when skipping start anim.
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 04:26:40 +0200] rev 12610
ACF5: Spare traitor's life with skip instead of precise
Since you can accidentally press precise
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 04:03:08 +0200] rev 12609
ASA, fruit01: Change choice keys
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 03:59:54 +0200] rev 12608
ASA, fruit01: Show mission text when reaching launch pad with enemies
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 03:28:43 +0200] rev 12607
ASA, fruit01: Improve mission texts and choice dialog handling
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 02:09:43 +0200] rev 12606
ACF1: Change rope challenge confirm key to [Attack]
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 02:04:58 +0200] rev 12605
ACF1: Fix princess/elder flying very weirdly when punching to direction they look at
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 01:45:01 +0200] rev 12604
ACF1: Force player to press jump to confirm difficulty dialog
To prevent the player from accidentally making a choice too early
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 00:59:12 +0200] rev 12603
ASA, ice01: Fix turn ready caption
sheepluva [Sat, 30 Sep 2017 00:52:06 +0200] rev 12602
make hellfire test a bit less seed-sensitive
Wuzzy <almikes@aol.com> [Sat, 30 Sep 2017 00:43:56 +0200] rev 12601
ASA, moon01: Fix minions sometimes taking double turns
sheepluva [Sat, 30 Sep 2017 00:09:48 +0200] rev 12600
pas2c happiness initiative 2017, continued
sheepluva [Fri, 29 Sep 2017 23:31:29 +0200] rev 12599
change return codes to avoid overlap with fpc ones
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 23:29:00 +0200] rev 12598
ASA, Spacetrip: Fix guards taking 2 turns in succession
sheepluva [Fri, 29 Sep 2017 23:13:05 +0200] rev 12597
make PHYSFS_setBuffer() known to pas2c
sheepluva [Fri, 29 Sep 2017 22:53:53 +0200] rev 12596
fix some things that annoy pas2c and whitespaces
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 22:39:31 +0200] rev 12595
Merge sheepluva's changes
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 21:44:35 +0200] rev 12594
A Space Adventure: Add outro sequence / epilogue in the final mission
sheepluva [Fri, 29 Sep 2017 22:33:15 +0200] rev 12593
don't use colorkey for land spray
this fixes
issue #220
sheepluva [Fri, 29 Sep 2017 22:09:11 +0200] rev 12592
rename ifTransparent to ifColorKey
This should make the name less confusing.
However this image-flag will possibly be dropped completely.
sheepluva [Fri, 29 Sep 2017 22:06:29 +0200] rev 12591
currently irrelevant sdl call adjustment
as suggested by https://wiki.libsdl.org/MigrationGuide
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 19:31:25 +0200] rev 12590
ASA, ice01: Fix losing turn early in game
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 19:12:00 +0200] rev 12589
ASA, desert01: Fix smugglers sometimes getting multiple turns
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 18:27:44 +0200] rev 12588
Fix rope detection in ASA desert01
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 18:00:43 +0200] rev 12587
Use Default voice in A Space Adventure campaign
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 03:41:30 +0200] rev 12586
Change graves of teams in missions for greater variety
In A Space Adventure, only one grave was used for all teams, which was clearly bad.
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:35:27 +0200] rev 12585
ACF1: Fix graphical deagle shot glitch after shooting final target
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:10:37 +0200] rev 12584
ASA, fruit02: Minor refactor
Wuzzy <almikes@aol.com> [Fri, 29 Sep 2017 02:08:52 +0200] rev 12583
ASA, fruit02: Fail mission if player let wrong hog collect device part
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:44:26 +0200] rev 12582
ASA, fruit02: End turn when reaching surface
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:27:20 +0200] rev 12581
Separate crates in ASA final mission
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 23:03:30 +0200] rev 12580
ASA, fruit01: Use 1 hog instead of 2 for Captain Lime
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 21:32:42 +0200] rev 12579
Fix stats screen caption showing only one winner if multiple teams have won
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 19:26:22 +0200] rev 12578
ASA fruit03: Fix skipping not adding to turn time in next turn
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 18:39:59 +0200] rev 12577
A Space Adventure: Remove or shorten intro sequences of side missions
Also increase initial ready time in death02 and fruit03
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 18:36:24 +0200] rev 12576
Lua API: Add ReadyTimeLeft variable
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 17:26:54 +0200] rev 12575
ASA: Improve displaying of mission panels all over the place
Also fix mission panel often not shown when watching full intro sequence.
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 08:55:10 +0200] rev 12574
Fix typo in Polish translation
Reported from the Feedback dialog
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:45:28 +0200] rev 12573
ASA: Explain team abbreviations + update changelog
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:40:39 +0200] rev 12572
ASA fruit02: Refactor captain lime hog, use 1 gear only instead of 2
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 07:09:18 +0200] rev 12571
Fix team colors of most teams in A Space Adventure to denote correct ally status
A Space Adventure often gave different colors to allied teams, which is wrong!
A few exceptions remain for technical reasons.
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 02:42:10 +0200] rev 12570
ACF8: Fix mission panel being shown after victory (if the leader fled)
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 02:00:40 +0200] rev 12569
ACF7: Mention mines time
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 01:15:25 +0200] rev 12568
Don't play “missed” taunt if a target has been hit
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 00:46:06 +0200] rev 12567
ASA: Fix 2 important fruit planet mission unlocking bugs
Wuzzy <almikes@aol.com> [Thu, 28 Sep 2017 00:17:41 +0200] rev 12566
ASA, Spacetrip: Fix stats screen messages when running out of fuel
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:41:56 +0200] rev 12565
ASA, death02: Use GetAmmoName for the enemy hog names
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:24:29 +0200] rev 12564
ASA,desert03: Fix no victory after destroying all targets
Wuzzy <almikes@aol.com> [Wed, 27 Sep 2017 23:09:25 +0200] rev 12563
ASA, desert03: Change box appearance, don't lose as long there are still flames in game