hedgewars/uGearsRender.pas
Sun, 24 Feb 2013 23:07:46 -0500 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
Sun, 24 Feb 2013 21:44:40 -0500 nemo Messing around w/ Freezer icegun
Sun, 24 Feb 2013 21:40:06 +0200 Urbertar Add freezing hogs with icegun icegun
Sat, 23 Feb 2013 19:34:02 +0200 Urbertar Add change ice gun image icegun
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Sun, 20 Jan 2013 20:42:20 -0500 nemo Start piano higher (piano on maps that matched land_height was really weird before). Experiment w/ trying to make birdy shrink into distance to avoid odd birdy vanishes if tracking it.
Thu, 10 Jan 2013 22:59:46 +0400 martin_bede Fix tons of warnings
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Sat, 01 Dec 2012 02:12:10 +0100 deepdog GCI2012: Remove Structure Weapon Code
Thu, 29 Nov 2012 23:23:19 -0500 Joe Doyle (Ginto8) Move global variables to units that use them
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Mon, 05 Nov 2012 22:20:20 -0500 nemo issue #458
Sun, 28 Oct 2012 11:04:03 -0400 nemo Workaround for visual bug. Issue #442
Fri, 26 Oct 2012 14:06:42 -0400 nemo Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this.
Mon, 08 Oct 2012 13:27:46 -0400 nemo A bit more on the knife. Also add missing files to CMakeLists
Mon, 01 Oct 2012 12:01:39 +0400 unc0rr - Fix warnings and hints
Wed, 05 Sep 2012 02:17:04 +0400 unc0rr Fix some warnings
Fri, 17 Aug 2012 10:28:42 -0400 nemo Consistency
Sun, 15 Jul 2012 15:35:28 -0400 nemo Apparently order of multiple getrandom in params is undefined. Also remove broken and pointless getrandom call.
Sat, 14 Jul 2012 23:19:09 -0400 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
Tue, 10 Jul 2012 11:09:38 +0200 Wolfgang Steffens Merge
Wed, 04 Jul 2012 12:41:47 -0400 nemo free up power for use by script
Wed, 04 Jul 2012 10:56:42 -0400 nemo Allow script to set number of ammo in a crate. untested.
Tue, 10 Jul 2012 11:08:35 +0200 Wolfgang Steffens Added auto cropping to atlasing
Mon, 25 Jun 2012 10:44:27 +0200 Wolfgang Steffens Merge
Sun, 24 Jun 2012 09:12:53 -0400 nemo Another take at prettier crate appearance
Sat, 23 Jun 2012 22:39:00 -0400 nemo Second part of the change. Make collision check use the new mask bit.
Tue, 05 Jun 2012 22:37:36 +0200 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
Tue, 05 Jun 2012 22:17:06 +0200 Wolfgang Steffens Merge
Sun, 03 Jun 2012 11:02:12 -0400 nemo warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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