Tue, 15 Apr 2008 16:13:24 +0000 Fix bug with handling keys while it is AI's turn
unc0rr [Tue, 15 Apr 2008 16:13:24 +0000] rev 846
Fix bug with handling keys while it is AI's turn
Sun, 13 Apr 2008 16:14:13 +0000 Add sprite for pickhammer
unc0rr [Sun, 13 Apr 2008 16:14:13 +0000] rev 845
Add sprite for pickhammer
Sun, 13 Apr 2008 14:06:17 +0000 Also, repair weapon count show in ammo menu
unc0rr [Sun, 13 Apr 2008 14:06:17 +0000] rev 844
Also, repair weapon count show in ammo menu
Sun, 13 Apr 2008 13:57:32 +0000 Repair weapon name show in ammo menu
unc0rr [Sun, 13 Apr 2008 13:57:32 +0000] rev 843
Repair weapon name show in ammo menu
Sun, 13 Apr 2008 12:47:18 +0000 Get rid of DXOutText call
unc0rr [Sun, 13 Apr 2008 12:47:18 +0000] rev 842
Get rid of DXOutText call
Sun, 13 Apr 2008 12:45:30 +0000 Get rid if deprecated Surface parameter of Draw* calls
unc0rr [Sun, 13 Apr 2008 12:45:30 +0000] rev 841
Get rid if deprecated Surface parameter of Draw* calls
Sun, 13 Apr 2008 12:33:16 +0000 Fix warnings
unc0rr [Sun, 13 Apr 2008 12:33:16 +0000] rev 840
Fix warnings
Sun, 13 Apr 2008 12:29:26 +0000 Fix broken logic for the new parachute feature
unc0rr [Sun, 13 Apr 2008 12:29:26 +0000] rev 839
Fix broken logic for the new parachute feature
Sat, 12 Apr 2008 18:16:12 +0000 Remove tailing spaces in some places
unc0rr [Sat, 12 Apr 2008 18:16:12 +0000] rev 838
Remove tailing spaces in some places
Sat, 12 Apr 2008 17:19:01 +0000 - Fix hedgehog moveing direction after being shot by shotgun
unc0rr [Sat, 12 Apr 2008 17:19:01 +0000] rev 837
- Fix hedgehog moveing direction after being shot by shotgun - Fix bad statistics info related to shotgun
Sat, 12 Apr 2008 17:00:06 +0000 - Small formatting changes
unc0rr [Sat, 12 Apr 2008 17:00:06 +0000] rev 836
- Small formatting changes - Don't show picked weapon name if the hedgehog is bot or not driven locally
Sat, 12 Apr 2008 16:34:48 +0000 Automatically use parachute when vertical speed is high enough
unc0rr [Sat, 12 Apr 2008 16:34:48 +0000] rev 835
Automatically use parachute when vertical speed is high enough
Sat, 05 Apr 2008 17:06:26 +0000 - Use baseball-in-hand sprite
unc0rr [Sat, 05 Apr 2008 17:06:26 +0000] rev 834
- Use baseball-in-hand sprite - Use pickhammer idle sprite
Wed, 02 Apr 2008 10:46:54 +0000 Test commit (set svn:eol-style to native)
unc0rr [Wed, 02 Apr 2008 10:46:54 +0000] rev 833
Test commit (set svn:eol-style to native)
Wed, 02 Apr 2008 10:39:08 +0000 Update some copyright info
unc0rr [Wed, 02 Apr 2008 10:39:08 +0000] rev 832
Update some copyright info
Tue, 01 Apr 2008 16:11:07 +0000 - Fix counting damage given to mines
unc0rr [Tue, 01 Apr 2008 16:11:07 +0000] rev 831
- Fix counting damage given to mines - Use damaging ammo info to produce 'missed' sound only if damage should take place
Tue, 01 Apr 2008 16:05:19 +0000 - Add statistics info for ammo used in step and whether it is damaging ammo
unc0rr [Tue, 01 Apr 2008 16:05:19 +0000] rev 830
- Add statistics info for ammo used in step and whether it is damaging ammo - This info isn't used yet
Tue, 01 Apr 2008 15:57:51 +0000 Use 'first blood' sound
unc0rr [Tue, 01 Apr 2008 15:57:51 +0000] rev 829
Use 'first blood' sound
Tue, 01 Apr 2008 15:53:52 +0000 Fix tunnel drawing (specially for desert eagle)
unc0rr [Tue, 01 Apr 2008 15:53:52 +0000] rev 828
Fix tunnel drawing (specially for desert eagle)
Sat, 29 Mar 2008 21:13:54 +0000 Aware that not visible pixels are not ground, whatever their color under alpha-channel is
unc0rr [Sat, 29 Mar 2008 21:13:54 +0000] rev 827
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
Tue, 25 Mar 2008 22:39:26 +0000 By Tiyuri:
unc0rr [Tue, 25 Mar 2008 22:39:26 +0000] rev 826
By Tiyuri: - Some sprites update - New gravestones
Tue, 25 Mar 2008 22:16:26 +0000 Use hedgehog with air attack weapon sprite
unc0rr [Tue, 25 Mar 2008 22:16:26 +0000] rev 825
Use hedgehog with air attack weapon sprite
Tue, 25 Mar 2008 21:50:36 +0000 - Use hedgehog jumping sprite
unc0rr [Tue, 25 Mar 2008 21:50:36 +0000] rev 824
- Use hedgehog jumping sprite - Fix invisible hedgehog state bug
Tue, 25 Mar 2008 16:07:23 +0000 Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
unc0rr [Tue, 25 Mar 2008 16:07:23 +0000] rev 823
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
Mon, 24 Mar 2008 20:27:12 +0000 Use 'rope gun' sprite
unc0rr [Mon, 24 Mar 2008 20:27:12 +0000] rev 822
Use 'rope gun' sprite
Mon, 24 Mar 2008 19:18:13 +0000 Use 'regular standing' and 'rope swing' hedgehog sprites
unc0rr [Mon, 24 Mar 2008 19:18:13 +0000] rev 821
Use 'regular standing' and 'rope swing' hedgehog sprites
Sun, 23 Mar 2008 18:08:00 +0000 Fix fall without damage trick, which could be performed with not attached rope
unc0rr [Sun, 23 Mar 2008 18:08:00 +0000] rev 820
Fix fall without damage trick, which could be performed with not attached rope
Sun, 23 Mar 2008 18:03:07 +0000 Fix bug allowing to make stacks of hedgehogs with teleport
unc0rr [Sun, 23 Mar 2008 18:03:07 +0000] rev 819
Fix bug allowing to make stacks of hedgehogs with teleport
Fri, 21 Mar 2008 20:41:23 +0000 Fix drill bug
unc0rr [Fri, 21 Mar 2008 20:41:23 +0000] rev 818
Fix drill bug
Fri, 21 Mar 2008 20:34:48 +0000 Fix accessing to freed memory
unc0rr [Fri, 21 Mar 2008 20:34:48 +0000] rev 817
Fix accessing to freed memory
Thu, 20 Mar 2008 23:44:19 +0000 Sprites update by Tiyuri
unc0rr [Thu, 20 Mar 2008 23:44:19 +0000] rev 816
Sprites update by Tiyuri
Fri, 14 Mar 2008 21:07:31 +0000 Use sounds 'stupid' and 'missed'
unc0rr [Fri, 14 Mar 2008 21:07:31 +0000] rev 815
Use sounds 'stupid' and 'missed'
Fri, 14 Mar 2008 19:34:05 +0000 Start implementing better statistics implementation (does nothing yet)
unc0rr [Fri, 14 Mar 2008 19:34:05 +0000] rev 814
Start implementing better statistics implementation (does nothing yet)
Fri, 14 Mar 2008 16:51:24 +0000 Fix potentional syncronizing bug
unc0rr [Fri, 14 Mar 2008 16:51:24 +0000] rev 813
Fix potentional syncronizing bug
Thu, 13 Mar 2008 20:21:45 +0000 Fix memory corrupt due to wrong parameter in sizeof()
unc0rr [Thu, 13 Mar 2008 20:21:45 +0000] rev 812
Fix memory corrupt due to wrong parameter in sizeof()
Tue, 11 Mar 2008 19:13:04 +0000 Forgot to svn add file :P
unc0rr [Tue, 11 Mar 2008 19:13:04 +0000] rev 811
Forgot to svn add file :P
Mon, 10 Mar 2008 22:02:00 +0000 Snow theme and some sprites update by Tiyuri
unc0rr [Mon, 10 Mar 2008 22:02:00 +0000] rev 810
Snow theme and some sprites update by Tiyuri
Sun, 09 Mar 2008 12:33:54 +0000 Fix hedgehogs switching hang
unc0rr [Sun, 09 Mar 2008 12:33:54 +0000] rev 809
Fix hedgehogs switching hang
Sat, 08 Mar 2008 11:00:04 +0000 Fix arithmetics
unc0rr [Sat, 08 Mar 2008 11:00:04 +0000] rev 808
Fix arithmetics
Fri, 07 Mar 2008 21:38:33 +0000 2 frames demo flake
unc0rr [Fri, 07 Mar 2008 21:38:33 +0000] rev 807
2 frames demo flake
Fri, 07 Mar 2008 20:25:19 +0000 Finish flakes implementation
unc0rr [Fri, 07 Mar 2008 20:25:19 +0000] rev 806
Finish flakes implementation
Fri, 07 Mar 2008 19:44:00 +0000 Flakes concept, still need some development
unc0rr [Fri, 07 Mar 2008 19:44:00 +0000] rev 805
Flakes concept, still need some development
Fri, 07 Mar 2008 19:34:26 +0000 Oops, forgot a file
unc0rr [Fri, 07 Mar 2008 19:34:26 +0000] rev 804
Oops, forgot a file
Fri, 07 Mar 2008 18:10:03 +0000 - Use cloud as 'visual gear'
unc0rr [Fri, 07 Mar 2008 18:10:03 +0000] rev 803
- Use cloud as 'visual gear' - Small fixes
Fri, 07 Mar 2008 17:43:05 +0000 Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
unc0rr [Fri, 07 Mar 2008 17:43:05 +0000] rev 802
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
Fri, 07 Mar 2008 14:47:03 +0000 - 'Incoming!' shout when the plane appears
unc0rr [Fri, 07 Mar 2008 14:47:03 +0000] rev 801
- 'Incoming!' shout when the plane appears - Opponent's hedgehogs says you "I'll get you!"
Fri, 07 Mar 2008 14:32:26 +0000 - Your hedgehogs says you: "Yes, sir"
unc0rr [Fri, 07 Mar 2008 14:32:26 +0000] rev 800
- Your hedgehogs says you: "Yes, sir" - Hedgehog laughs dropping mine
Fri, 07 Mar 2008 14:10:13 +0000 - Commit voice sounds by Stephen Alexander
unc0rr [Fri, 07 Mar 2008 14:10:13 +0000] rev 799
- Commit voice sounds by Stephen Alexander - Use jump sounds
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