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hedgewars/uLand.pas
Wed, 29 May 2013 15:12:06 -0400
unc0rr
bump copyright year for Andrey entries
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Thu, 04 Apr 2013 08:10:59 -0400
nemo
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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Sun, 27 Jan 2013 00:28:57 +0100
koda
update branch
webgl
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Thu, 10 Jan 2013 22:59:46 +0400
martin_bede
Fix tons of warnings
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Tue, 25 Dec 2012 04:45:22 +0100
koda
update branch with default
webgl
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Fri, 07 Dec 2012 16:03:53 -0500
mk12
will fix this http://code.google.com/p/hedgewars/source/detail?r=9f0e79ab51f00f3b1e133ae70cdd63f6963439c0 and will allow hedgewars to build without video recording enabled, for the time being although i want to talk to koda or someone to understand what should be #ifdef'd and if i've done too much or too little.. but at least that will let it build
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Sat, 01 Dec 2012 19:57:57 -0500
nemo
fix mask only
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