Tue, 10 Sep 2024 18:21:31 +0200 |
unC0Rr |
Use rust implementation of maze generator in engine
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Thu, 29 Aug 2024 17:09:39 +0200 |
unC0Rr |
Allow switching between outline and wfc map generators
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Wed, 28 Aug 2024 17:16:23 +0200 |
unC0Rr |
Make pascal engine link to hwengine-future and use WFC generator
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Wed, 28 Aug 2024 15:31:51 +0200 |
unC0Rr |
Add corrosion as a subdirectory, CMake fixes
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Tue, 05 Sep 2023 17:01:46 +0200 |
unC0Rr |
Fix type
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Fri, 10 Mar 2023 11:42:25 +0100 |
unC0Rr |
Fix water level, add medium template
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Wed, 04 Jan 2023 11:56:58 +0100 |
unC0Rr |
Split generation and painting phases, paint by old engine, use template filters
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Wed, 04 Jan 2023 10:42:21 +0100 |
unC0Rr |
Use rust land generator in hwengine
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Tue, 03 Jan 2023 12:05:59 +0100 |
unC0Rr |
Use LandPixels array allocate in hwengine-future library
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Mon, 02 Jan 2023 15:59:26 +0100 |
unC0Rr |
Introduce hwengine-future library, use Land allocated in it
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Sat, 15 Jun 2019 12:02:22 +0200 |
Wuzzy |
Fix world edge positions for drawn maps
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Sun, 23 Apr 2017 14:38:33 +0200 |
sheepluva |
fix fort mode's edge adjustments getting lost with weWrap. issue #181
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Tue, 26 Apr 2016 14:22:54 +0200 |
sheepluva |
fix clouds/flakes area not being adjusted after ResizeLand()
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Tue, 16 Jun 2015 10:08:07 -0400 |
nemo |
bit friendlier if the uVariables values get changed
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Fri, 05 Dec 2014 02:19:30 +0100 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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Fri, 14 Mar 2014 19:59:34 +0400 |
unc0rr |
Move template-based generator into its own file
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