Thu, 23 Aug 2012 19:47:38 +0200 Hedgeroid: Fixed map preview again (might be a JNA bug)
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 19:47:38 +0200] rev 7590
Hedgeroid: Fixed map preview again (might be a JNA bug)
Thu, 23 Aug 2012 19:45:36 -0400 also needs exclusion here
nemo [Thu, 23 Aug 2012 19:45:36 -0400] rev 7589
also needs exclusion here
Thu, 23 Aug 2012 18:28:33 +0200 Hedgeroid improvements:
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 18:28:33 +0200] rev 7588
Hedgeroid improvements: - Moved frontlib initialization to a slightly better place - Added new JNA type ByteArrayPtr to move more JNA code into the frontlib package and to improve pointer type safety
Thu, 23 Aug 2012 23:21:31 +0400 Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
unc0rr [Thu, 23 Aug 2012 23:21:31 +0400] rev 7587
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
Wed, 22 Aug 2012 01:30:56 +0200 Hedgeroid: Some code cleanup, adding a forgotten file
Medo <smaxein@googlemail.com> [Wed, 22 Aug 2012 01:30:56 +0200] rev 7586
Hedgeroid: Some code cleanup, adding a forgotten file
Thu, 23 Aug 2012 23:18:06 +0400 Slightly faster and slightly better templates #41 and #43
unc0rr [Thu, 23 Aug 2012 23:18:06 +0400] rev 7585
Slightly faster and slightly better templates #41 and #43
Mon, 20 Aug 2012 21:05:57 +0200 License change: With the agreement of Xeli, I changed the Hedgeroid license to
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 21:05:57 +0200] rev 7584
License change: With the agreement of Xeli, I changed the Hedgeroid license to GPLv2+ (from GPLv2).
Thu, 23 Aug 2012 14:16:08 -0400 drawn maps have a fixed 4096x2048 area right now
nemo [Thu, 23 Aug 2012 14:16:08 -0400] rev 7583
drawn maps have a fixed 4096x2048 area right now
Mon, 20 Aug 2012 20:19:35 +0200 Hedgeroid: Final sprint to the deadline
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:19:35 +0200] rev 7582
Hedgeroid: Final sprint to the deadline - Changed local game setup to use the new fragments from the netroom - Pulled team editing into the main activity menu / action bar - Cleanups, renames, anything to make the code look better ;)
Wed, 22 Aug 2012 22:10:47 -0400 move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo [Wed, 22 Aug 2012 22:10:47 -0400] rev 7581
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
Mon, 20 Aug 2012 20:16:37 +0200 frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:16:37 +0200] rev 7580
frontlib: Improved documentation of netconn, unified naming of a callback
Wed, 22 Aug 2012 13:03:09 -0400 *sigh*
nemo [Wed, 22 Aug 2012 13:03:09 -0400] rev 7579
*sigh*
Mon, 20 Aug 2012 17:08:52 +0200 engine: Don't overwrite isTerminated if it's already true
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 17:08:52 +0200] rev 7578
engine: Don't overwrite isTerminated if it's already true
Wed, 22 Aug 2012 12:35:46 -0400 initModule really not needed for uRandom
nemo [Wed, 22 Aug 2012 12:35:46 -0400] rev 7577
initModule really not needed for uRandom
Sun, 19 Aug 2012 15:05:23 +0200 Fix engine crashes on game end
Medo <smaxein@googlemail.com> [Sun, 19 Aug 2012 15:05:23 +0200] rev 7576
Fix engine crashes on game end - frontlib now waits until the engine actually disconnects - engine does not write round-end stats to stdout anymore on mobile (caused crash) - Removed HWTerminate function binding for android (not threadsafe, better send "eforcequit" over IPC for the same effect)
Wed, 22 Aug 2012 11:42:42 -0400 Burn a random number in the override. Make sure cirbuf is reset.
nemo [Wed, 22 Aug 2012 11:42:42 -0400] rev 7575
Burn a random number in the override. Make sure cirbuf is reset.
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