hedgewars/uLandObjects.pas
2018-10-04 Wuzzy Fix another pas2c hiccup in uLandObjects
2018-07-17 Wuzzy Clarify/rewrite a few OutError messages
2018-07-12 Wuzzy Send proper failure error message when image loading has failed
2018-05-24 Wuzzy Remove unused variable in uLandObjects
2018-05-22 alfadur Checksum girders and masks too
2018-05-16 alfadur new theme object features
2018-02-07 Wuzzy Add theme fallback music settings
2017-11-23 nemo hate SDL blit...
2017-10-24 nemo w is in pixels, so presumably this needs to be *4
2017-10-24 nemo use pitch for surfaces, land_width x2 since 16 bit
2017-10-19 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
2017-09-29 sheepluva don't use colorkey for land spray
2017-09-29 sheepluva rename ifTransparent to ifColorKey
2017-04-08 KoBeWi Fix bad water flow animation
2017-04-08 KoBeWi Water can now be animated
2017-04-06 Wuzzy Allow to place theme objects on water
2016-11-28 nemo add alpha for sd-tint, since CopherNeue thinks the textures might need fading
2016-11-16 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
2016-10-15 sheepluva rename variables for better code-readability and fix indentation
2016-10-15 KoBeWi support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
2016-05-15 sheepluva implement Trim() in uUtils
2016-05-15 sheepluva always include uUtils _after_ SysUtils
2016-02-09 unC0Rr Fix possible crashes/hangs due to recent changes
2016-01-31 unc0rr Bye-bye TryDo
2016-01-09 unc0rr SDLTry doesn't halt engine no more
2015-11-10 sheepluva merge default sdl2transition
2015-08-10 sheepluva more copyright fixes
2015-07-13 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2015-05-11 unc0rr - Take girder height into account (fix issue #908)
2015-03-31 sheepluva small pixel jizz tweak
2015-03-31 sheepluva alternative explosion border smoothing
2014-11-29 sheepluva fix some pas2c related issues
2014-11-11 unc0rr Fix some stuff from coverity
2014-06-18 sheepluva tweak/refactor how water is drawn
2014-06-09 sheepluva load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
2014-06-03 nemo theme configurable sudden death music. untested
2014-02-11 unc0rr - pas2c recognizes typecasts in initialization expressions
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-04 unc0rr merge default webgl
2013-12-16 unc0rr merge default here sdl2transition
2013-12-10 unc0rr Better diagnostic message when failing to load theme.cfg
2013-12-08 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
2013-11-29 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-07 unc0rr - Fix TryPut, so really large maps could load sdl2transition
2013-11-07 unc0rr Provide more information to SDLTry sdl2transition
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-06-28 nemo Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-04 nemo So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
2013-04-02 koda update webgl branch webgl
2013-03-18 nemo More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
2012-12-25 koda update branch with default webgl
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-21 koda updated branch webgl
2012-11-14 unc0rr Engine loads fine with basic config physfslayer
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
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