2018-10-04 |
Wuzzy |
Fix another pas2c hiccup in uLandObjects
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2018-07-17 |
Wuzzy |
Clarify/rewrite a few OutError messages
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2018-07-12 |
Wuzzy |
Send proper failure error message when image loading has failed
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2018-05-24 |
Wuzzy |
Remove unused variable in uLandObjects
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2018-05-22 |
alfadur |
Checksum girders and masks too
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2018-05-16 |
alfadur |
new theme object features
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2018-02-07 |
Wuzzy |
Add theme fallback music settings
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2017-11-23 |
nemo |
hate SDL blit...
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2017-10-24 |
nemo |
w is in pixels, so presumably this needs to be *4
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2017-10-24 |
nemo |
use pitch for surfaces, land_width x2 since 16 bit
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2017-10-19 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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2017-09-29 |
sheepluva |
don't use colorkey for land spray
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2017-09-29 |
sheepluva |
rename ifTransparent to ifColorKey
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2017-04-08 |
KoBeWi |
Fix bad water flow animation
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2017-04-08 |
KoBeWi |
Water can now be animated
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2017-04-06 |
Wuzzy |
Allow to place theme objects on water
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2016-11-28 |
nemo |
add alpha for sd-tint, since CopherNeue thinks the textures might need fading
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2016-11-16 |
nemo |
Make sd-tint a theme variable so cophernue can tweak his sky tinting
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2016-10-15 |
sheepluva |
rename variables for better code-readability and fix indentation
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2016-10-15 |
KoBeWi |
support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
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2016-05-15 |
sheepluva |
implement Trim() in uUtils
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2016-05-15 |
sheepluva |
always include uUtils _after_ SysUtils
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-13 |
sheepluva |
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
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2015-05-11 |
unc0rr |
- Take girder height into account (fix issue #908)
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2015-03-31 |
sheepluva |
small pixel jizz tweak
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2015-03-31 |
sheepluva |
alternative explosion border smoothing
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2014-11-29 |
sheepluva |
fix some pas2c related issues
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2014-11-11 |
unc0rr |
Fix some stuff from coverity
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2014-06-18 |
sheepluva |
tweak/refactor how water is drawn
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2014-06-09 |
sheepluva |
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
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2014-06-03 |
nemo |
theme configurable sudden death music. untested
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2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-16 |
unc0rr |
merge default here
sdl2transition
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2013-12-10 |
unc0rr |
Better diagnostic message when failing to load theme.cfg
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-29 |
nemo |
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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2013-11-07 |
unc0rr |
- Fix TryPut, so really large maps could load
sdl2transition
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-04 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2012-12-25 |
koda |
update branch with default
webgl
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2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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2012-11-21 |
koda |
updated branch
webgl
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2012-11-14 |
unc0rr |
Engine loads fine with basic config
physfslayer
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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