Tue, 09 Aug 2011 20:51:20 +0200 |
Xeli |
changed iphone specific ifdefs to mobile
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Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
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Sun, 31 Jul 2011 12:07:44 -0400 |
nemo |
Reset to default zoom. Unbreaks waves
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Tue, 05 Jul 2011 18:33:42 +0200 |
Xeli |
merge
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Sun, 03 Jul 2011 14:36:42 -0400 |
nemo |
Based on some user complaints on forum, try to reduce impact of teams on small displays.
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Tue, 28 Jun 2011 17:57:54 +0200 |
Xeli |
merge
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Sun, 03 Jul 2011 11:24:53 -0400 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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Fri, 24 Jun 2011 09:54:39 +0200 |
Xeli |
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Thu, 23 Jun 2011 16:52:23 +0200 |
Xeli |
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
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Thu, 23 Jun 2011 16:29:46 +0200 |
Xeli |
Changed UI elements
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Sat, 25 Jun 2011 16:39:54 +0400 |
unc0rr |
Fix camera jerking on zoom in
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Thu, 23 Jun 2011 21:19:43 +0400 |
unc0rr |
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Tue, 21 Jun 2011 18:28:34 -0400 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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Tue, 21 Jun 2011 16:43:05 +0400 |
unc0rr |
Ability to turn camera following gears off
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Mon, 02 May 2011 18:37:57 +0400 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
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