hedgewars/uGearsHandlersRope.pas
Mon, 02 Jan 2023 15:59:26 +0100 unC0Rr Introduce hwengine-future library, use Land allocated in it transitional_engine
Mon, 21 Jan 2019 21:06:55 +0100 Wuzzy Don't show ammo caption for every repeat rope attach
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Thu, 25 Oct 2018 23:39:54 +0200 unc0rr Fix bug 651: sliding hog firing rope could end up stuck in land right after the rope has attached
Wed, 24 Oct 2018 21:07:26 +0200 Wuzzy Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
Tue, 10 Jul 2018 18:00:04 +0200 Wuzzy Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
Sun, 04 Mar 2018 00:13:38 +0100 unc0rr Having chat mode as game state was a mistake
Sun, 25 Feb 2018 18:54:51 -0500 nemo falling hogs using rope were ignoring a few things (for example taking damage from rubber)
Fri, 03 Nov 2017 05:03:47 +0100 Wuzzy Fix desyncs when forcing rope re-selection after missing a shot or hitting bounce world edge
Fri, 03 Nov 2017 02:23:41 +0100 Wuzzy Backed out changeset 28210d2a9a36 (fixes bug 553)
Fri, 13 Oct 2017 17:09:45 +0200 Wuzzy Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
Wed, 11 Oct 2017 23:41:25 +0200 Wuzzy Rope: Keep rope selected if sliding on ground and secondary weapon selected
Wed, 11 Oct 2017 23:01:07 +0200 Wuzzy Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
Thu, 05 Oct 2017 02:54:17 +0200 Wuzzy Destroy rope when attempting to shoot it through wrap / bouncy world edge
Sat, 21 May 2016 15:23:08 -0400 nemo Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
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