Thu, 03 May 2012 00:20:58 -0400 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo [Thu, 03 May 2012 00:20:58 -0400] rev 7010
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
Thu, 03 May 2012 15:34:26 +0200 Updated android support library to the latest version (r8)
Medo <smaxein@googlemail.com> [Thu, 03 May 2012 15:34:26 +0200] rev 7009
Updated android support library to the latest version (r8)
Thu, 03 May 2012 02:45:08 +0200 fix a previewmap-related QObject::disconnect segfault
sheepluva [Thu, 03 May 2012 02:45:08 +0200] rev 7008
fix a previewmap-related QObject::disconnect segfault
Wed, 02 May 2012 19:16:12 -0400 Initial stub for freezer
nemo [Wed, 02 May 2012 19:16:12 -0400] rev 7007
Initial stub for freezer
Wed, 02 May 2012 23:53:45 +0200 Merge
Medo <smaxein@googlemail.com> [Wed, 02 May 2012 23:53:45 +0200] rev 7006
Merge
Thu, 03 May 2012 01:18:29 +0200 fix: issue with playing team list vertically collapsing
sheepluva [Thu, 03 May 2012 01:18:29 +0200] rev 7005
fix: issue with playing team list vertically collapsing
Wed, 02 May 2012 18:36:27 -0400 Workaround for stuck pages.
nemo [Wed, 02 May 2012 18:36:27 -0400] rev 7004
Workaround for stuck pages.
Wed, 02 May 2012 21:45:55 +0200 tweak how the header customization is stored in the settings file
sheepluva [Wed, 02 May 2012 21:45:55 +0200] rev 7003
tweak how the header customization is stored in the settings file
Wed, 02 May 2012 22:51:42 +0400 Render float consts into defines
unc0rr [Wed, 02 May 2012 22:51:42 +0400] rev 7002
Render float consts into defines
Wed, 02 May 2012 22:12:58 +0400 GetRandom -> GetRandomf
unc0rr [Wed, 02 May 2012 22:12:58 +0400] rev 7001
GetRandom -> GetRandomf
Wed, 02 May 2012 19:36:23 +0200 allow F5 magic to refresh demos/saves list too
sheepluva [Wed, 02 May 2012 19:36:23 +0200] rev 7000
allow F5 magic to refresh demos/saves list too
Wed, 02 May 2012 16:36:11 +0100 rename a few Draw* routines
koda [Wed, 02 May 2012 16:36:11 +0100] rev 6999
rename a few Draw* routines
Wed, 02 May 2012 14:41:21 +0100 wut?
koda [Wed, 02 May 2012 14:41:21 +0100] rev 6998
wut?
Wed, 02 May 2012 14:35:54 +0100 remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
koda [Wed, 02 May 2012 14:35:54 +0100] rev 6997
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
Wed, 02 May 2012 15:33:34 +0200 rooms list
sheepluva [Wed, 02 May 2012 15:33:34 +0200] rev 6996
rooms list + reorder filter chain for better performance (sorting and full-text search are now last step, not first) + automatically restore custom column widths and sort settings...
Wed, 02 May 2012 14:30:22 +0200 roomslist: reimplement filters
sheepluva [Wed, 02 May 2012 14:30:22 +0200] rev 6995
roomslist: reimplement filters implementation details: YO DAWG, I herd you like QSortFilterProxyModels, so I put a QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel in your QSortFilterProxyModel so that you can filter while you filter while you filter while you filter!
Wed, 02 May 2012 07:39:25 -0400 remove IFDEF 0 for sake of poor parser
nemo [Wed, 02 May 2012 07:39:25 -0400] rev 6994
remove IFDEF 0 for sake of poor parser
Wed, 02 May 2012 13:00:10 +0200 room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
sheepluva [Wed, 02 May 2012 13:00:10 +0200] rev 6993
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
Wed, 02 May 2012 11:43:43 +0100 marked a couple of functions as inline
koda [Wed, 02 May 2012 11:43:43 +0100] rev 6992
marked a couple of functions as inline resolved all warnings/hints/notes added -Ooregvar optimisation (stores frequently used variables in registers, saving ~30k code size)
Wed, 02 May 2012 12:24:44 +0200 make search filter field have a useable size on low frontend resolution
sheepluva [Wed, 02 May 2012 12:24:44 +0200] rev 6991
make search filter field have a useable size on low frontend resolution
Wed, 02 May 2012 10:53:13 +0100 change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
koda [Wed, 02 May 2012 10:53:13 +0100] rev 6990
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
Wed, 02 May 2012 11:28:38 +0200 make column sorting three-state: asc -> dsc -> off/default (= by room state)
sheepluva [Wed, 02 May 2012 11:28:38 +0200] rev 6989
make column sorting three-state: asc -> dsc -> off/default (= by room state)
Wed, 02 May 2012 10:57:36 +0200 sort by room state by default
sheepluva [Wed, 02 May 2012 10:57:36 +0200] rev 6988
sort by room state by default
Wed, 02 May 2012 10:47:21 +0200 allow custom sorting of roomslist (by clicking on header sections)
sheepluva [Wed, 02 May 2012 10:47:21 +0200] rev 6987
allow custom sorting of roomslist (by clicking on header sections)
Wed, 02 May 2012 08:07:17 +0100 add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
koda [Wed, 02 May 2012 08:07:17 +0100] rev 6986
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
Tue, 01 May 2012 17:33:28 -0400 Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
nemo [Tue, 01 May 2012 17:33:28 -0400] rev 6985
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc. They need to remain until replacements are put in place.
Tue, 01 May 2012 23:03:25 +0200 remove map: Sticks
sheepluva [Tue, 01 May 2012 23:03:25 +0200] rev 6984
remove map: Sticks reason: obvious :P
Tue, 01 May 2012 21:24:04 +0200 roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
sheepluva [Tue, 01 May 2012 21:24:04 +0200] rev 6983
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps some other small tweaks and fixes
Tue, 01 May 2012 19:56:55 +0200 breaking news, we don't support typed consts anymore
koda [Tue, 01 May 2012 19:56:55 +0200] rev 6982
breaking news, we don't support typed consts anymore
Tue, 01 May 2012 20:54:30 +0400 Hopefully this change doesn't break anything
unc0rr [Tue, 01 May 2012 20:54:30 +0400] rev 6981
Hopefully this change doesn't break anything
Tue, 01 May 2012 20:54:02 +0400 Better type deriving
unc0rr [Tue, 01 May 2012 20:54:02 +0400] rev 6980
Better type deriving
Tue, 01 May 2012 19:29:47 +0400 Declare const ints as enums
unc0rr [Tue, 01 May 2012 19:29:47 +0400] rev 6979
Declare const ints as enums
Tue, 01 May 2012 19:28:30 +0400 Make Str2PChar more pas2c-friendly
unc0rr [Tue, 01 May 2012 19:28:30 +0400] rev 6978
Make Str2PChar more pas2c-friendly
Tue, 01 May 2012 16:16:09 +0200 adjust column widths
sheepluva [Tue, 01 May 2012 16:16:09 +0200] rev 6977
adjust column widths fix a warning
Tue, 01 May 2012 16:20:12 +0200 oops^2
koda [Tue, 01 May 2012 16:20:12 +0200] rev 6976
oops^2
Tue, 01 May 2012 15:29:48 +0200 oops
koda [Tue, 01 May 2012 15:29:48 +0200] rev 6975
oops
Tue, 01 May 2012 15:23:11 +0200 minor changes for more compatibilities with other compilers
koda [Tue, 01 May 2012 15:23:11 +0200] rev 6974
minor changes for more compatibilities with other compilers
Tue, 01 May 2012 14:57:40 +0200 RoomsListModel:
sheepluva [Tue, 01 May 2012 14:57:40 +0200] rev 6973
RoomsListModel: + in progress icon * fixed room delete and update (name match lookup was done in wrong column)
Tue, 01 May 2012 11:39:24 +0100 remove SDL_SCANCODE_*
koda [Tue, 01 May 2012 11:39:24 +0100] rev 6972
remove SDL_SCANCODE_*
Tue, 01 May 2012 11:25:44 +0100 add NULL definition and align types to their correct bitwidth
koda [Tue, 01 May 2012 11:25:44 +0100] rev 6971
add NULL definition and align types to their correct bitwidth
Tue, 01 May 2012 11:39:11 +0200 display haxx0red teams colors correctly.
sheepluva [Tue, 01 May 2012 11:39:11 +0200] rev 6970
display haxx0red teams colors correctly. also got rid of some casts and std:: iteration stuff
Tue, 01 May 2012 00:22:10 +0200 made the hog count thingy prettier when on low space... have fun squishing hogs!
sheepluva [Tue, 01 May 2012 00:22:10 +0200] rev 6969
made the hog count thingy prettier when on low space... have fun squishing hogs!
Mon, 30 Apr 2012 23:14:40 +0200 Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
sheepluva [Mon, 30 Apr 2012 23:14:40 +0200] rev 6968
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
Mon, 30 Apr 2012 23:35:40 +0400 Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
unc0rr [Mon, 30 Apr 2012 23:35:40 +0400] rev 6967
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
Mon, 30 Apr 2012 20:12:43 +0200 add missing copyright headers to roomslistmodel
sheepluva [Mon, 30 Apr 2012 20:12:43 +0200] rev 6966
add missing copyright headers to roomslistmodel
Mon, 30 Apr 2012 17:43:21 +0400 Rework string init macro
unc0rr [Mon, 30 Apr 2012 17:43:21 +0400] rev 6965
Rework string init macro
Mon, 30 Apr 2012 16:55:02 +0400 Raise exception when .inc file isn't found
unc0rr [Mon, 30 Apr 2012 16:55:02 +0400] rev 6964
Raise exception when .inc file isn't found
Sun, 29 Apr 2012 21:17:27 +0200 wops
Xeli [Sun, 29 Apr 2012 21:17:27 +0200] rev 6963
wops
Sun, 29 Apr 2012 21:05:09 +0200 implement switch for the touch interface
Xeli [Sun, 29 Apr 2012 21:05:09 +0200] rev 6962
implement switch for the touch interface
Sun, 29 Apr 2012 18:08:46 +0200 hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Xeli [Sun, 29 Apr 2012 18:08:46 +0200] rev 6961
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
Sun, 29 Apr 2012 20:52:10 +0200 map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
sheepluva [Sun, 29 Apr 2012 20:52:10 +0200] rev 6960
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
Sun, 29 Apr 2012 17:23:05 +0200 make it auto-update (whoops,forgot)
sheepluva [Sun, 29 Apr 2012 17:23:05 +0200] rev 6959
make it auto-update (whoops,forgot)
Sun, 29 Apr 2012 17:12:49 +0200 hello GameStyleModel
sheepluva [Sun, 29 Apr 2012 17:12:49 +0200] rev 6958
hello GameStyleModel
Sun, 29 Apr 2012 16:09:42 +0200 target using the utility button, this fixes bee
Xeli [Sun, 29 Apr 2012 16:09:42 +0200] rev 6957
target using the utility button, this fixes bee
Sun, 29 Apr 2012 14:10:59 +0200 enabled grenade timer, needs a button image
Xeli [Sun, 29 Apr 2012 14:10:59 +0200] rev 6956
enabled grenade timer, needs a button image
Sat, 28 Apr 2012 15:18:30 +0200 wops, removed some writeln
Xeli [Sat, 28 Apr 2012 15:18:30 +0200] rev 6955
wops, removed some writeln
Sat, 28 Apr 2012 15:03:52 +0200 changed uKeys to uInputHandler to better reflect its function
Xeli [Sat, 28 Apr 2012 15:03:52 +0200] rev 6954
changed uKeys to uInputHandler to better reflect its function
Sun, 29 Apr 2012 14:00:35 +0200 * make HatModel update automatically (also renamed class and files)
sheepluva [Sun, 29 Apr 2012 14:00:35 +0200] rev 6953
* make HatModel update automatically (also renamed class and files) * removed nemo's ghost file :P
Sat, 28 Apr 2012 18:56:31 +0200 license header year range adjustments
sheepluva [Sat, 28 Apr 2012 18:56:31 +0200] rev 6952
license header year range adjustments
Sat, 28 Apr 2012 14:41:40 +0200 - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
Xeli [Sat, 28 Apr 2012 14:41:40 +0200] rev 6951
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton - added a caption to try to explain this -_-
Sat, 28 Apr 2012 12:46:57 +0200 -Fixed FingerHasMoved function, still might need a little tweaking
Xeli [Sat, 28 Apr 2012 12:46:57 +0200] rev 6950
-Fixed FingerHasMoved function, still might need a little tweaking -Fixed targetting, it's not possible to fire airstrike and the like with a longpress, however it'll fire on the cursor not on the tap location
Fri, 27 Apr 2012 23:39:01 +0200 remove last boolean keys references and using only ParseCommand in uTouch now
Xeli [Fri, 27 Apr 2012 23:39:01 +0200] rev 6949
remove last boolean keys references and using only ParseCommand in uTouch now
Sat, 28 Apr 2012 12:35:29 +0200 various comment tweaks/fixes
sheepluva [Sat, 28 Apr 2012 12:35:29 +0200] rev 6948
various comment tweaks/fixes
Sat, 28 Apr 2012 11:56:09 +0200 MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
sheepluva [Sat, 28 Apr 2012 11:56:09 +0200] rev 6947
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
Sat, 28 Apr 2012 09:25:30 +0200 fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
sheepluva [Sat, 28 Apr 2012 09:25:30 +0200] rev 6946
fix for issue #186 ("Screen gets messed up when selecting Hand Drawn Map")
Sat, 28 Apr 2012 00:08:12 -0400 unbreak snowball
nemo [Sat, 28 Apr 2012 00:08:12 -0400] rev 6945
unbreak snowball
Fri, 27 Apr 2012 22:25:26 -0400 Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
nemo [Fri, 27 Apr 2012 22:25:26 -0400] rev 6944
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
Sat, 28 Apr 2012 00:24:37 +0200 MapModel: comments/docs, small tweaks
sheepluva [Sat, 28 Apr 2012 00:24:37 +0200] rev 6943
MapModel: comments/docs, small tweaks
Fri, 27 Apr 2012 23:17:11 +0200 reimplement the quit engine+frontend keys
Xeli [Fri, 27 Apr 2012 23:17:11 +0200] rev 6942
reimplement the quit engine+frontend keys
Fri, 27 Apr 2012 23:09:27 +0200 add ammoprop to enable to up and down buttons on for the touch interface
Xeli [Fri, 27 Apr 2012 23:09:27 +0200] rev 6941
add ammoprop to enable to up and down buttons on for the touch interface
Fri, 27 Apr 2012 23:10:48 +0200 decouple current theme from map theme (fixes theme confusion bugs of last commit)
sheepluva [Fri, 27 Apr 2012 23:10:48 +0200] rev 6940
decouple current theme from map theme (fixes theme confusion bugs of last commit)
Fri, 27 Apr 2012 22:22:04 +0200 MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
sheepluva [Fri, 27 Apr 2012 22:22:04 +0200] rev 6939
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
Fri, 27 Apr 2012 11:47:37 +0200 MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
sheepluva [Fri, 27 Apr 2012 11:47:37 +0200] rev 6938
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
Thu, 26 Apr 2012 16:15:37 +0200 messing with the theme model a bit (gets now auto-updated after DLC download too)
sheepluva [Thu, 26 Apr 2012 16:15:37 +0200] rev 6937
messing with the theme model a bit (gets now auto-updated after DLC download too)
Fri, 27 Apr 2012 16:57:54 -0400 theme tweaks
nemo [Fri, 27 Apr 2012 16:57:54 -0400] rev 6936
theme tweaks
Fri, 27 Apr 2012 22:15:08 +0400 Show number of points in drawn map
unc0rr [Fri, 27 Apr 2012 22:15:08 +0400] rev 6935
Show number of points in drawn map
Fri, 27 Apr 2012 00:43:48 +0400 Cursor for DrawMapScene. Feel free to ajust its look.
unc0rr [Fri, 27 Apr 2012 00:43:48 +0400] rev 6934
Cursor for DrawMapScene. Feel free to ajust its look.
Thu, 26 Apr 2012 09:48:52 +0200 mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
sheepluva [Thu, 26 Apr 2012 09:48:52 +0200] rev 6933
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
Thu, 26 Apr 2012 09:47:35 +0200 make DLC trigger data reload
sheepluva [Thu, 26 Apr 2012 09:47:35 +0200] rev 6932
make DLC trigger data reload
Thu, 26 Apr 2012 07:44:44 +0200 make DataManager a QObject with reload() slot that emits signal updated()
sheepluva [Thu, 26 Apr 2012 07:44:44 +0200] rev 6931
make DataManager a QObject with reload() slot that emits signal updated()
Thu, 26 Apr 2012 07:22:05 +0200 renaming HWDataManager -> DataManager
sheepluva [Thu, 26 Apr 2012 07:22:05 +0200] rev 6930
renaming HWDataManager -> DataManager
Wed, 25 Apr 2012 17:44:48 +0200 reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
sheepluva [Wed, 25 Apr 2012 17:44:48 +0200] rev 6929
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
Wed, 25 Apr 2012 08:23:48 +0200 nemo said I was boring for removing the "hello" randomizer on room join.
sheepluva [Wed, 25 Apr 2012 08:23:48 +0200] rev 6928
nemo said I was boring for removing the "hello" randomizer on room join. That was actually an accident, fixed by this commit. Now find an actual reason to call me boring (there are many to choose from :P) nemo!
Tue, 24 Apr 2012 17:16:18 -0400 Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
nemo [Tue, 24 Apr 2012 17:16:18 -0400] rev 6927
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need to be a bit smarter and automatically wrap.
Tue, 24 Apr 2012 16:58:19 -0400 Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
nemo [Tue, 24 Apr 2012 16:58:19 -0400] rev 6926
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
Tue, 24 Apr 2012 23:56:41 +0400 Fix GetAmmoEntry in PascalExports
unc0rr [Tue, 24 Apr 2012 23:56:41 +0400] rev 6925
Fix GetAmmoEntry in PascalExports
Tue, 24 Apr 2012 23:50:40 +0400 Get rid of overloaded functions in uAmmo
unc0rr [Tue, 24 Apr 2012 23:50:40 +0400] rev 6924
Get rid of overloaded functions in uAmmo
Tue, 24 Apr 2012 23:33:39 +0400 uCommands compiles
unc0rr [Tue, 24 Apr 2012 23:33:39 +0400] rev 6923
uCommands compiles
Tue, 24 Apr 2012 22:27:56 +0400 Fix types
unc0rr [Tue, 24 Apr 2012 22:27:56 +0400] rev 6922
Fix types
Tue, 24 Apr 2012 16:11:07 +0400 Don't add duplicates into string consts
unc0rr [Tue, 24 Apr 2012 16:11:07 +0400] rev 6921
Don't add duplicates into string consts
Tue, 24 Apr 2012 06:53:39 +0200 this should enable png screenshots on osx as well
koda [Tue, 24 Apr 2012 06:53:39 +0200] rev 6920
this should enable png screenshots on osx as well
Mon, 23 Apr 2012 19:23:28 +0200 in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Xeli [Mon, 23 Apr 2012 19:23:28 +0200] rev 6919
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
Mon, 23 Apr 2012 19:22:43 +0200 fix the ammomenu F# buttons
Xeli [Mon, 23 Apr 2012 19:22:43 +0200] rev 6918
fix the ammomenu F# buttons
Mon, 23 Apr 2012 19:22:16 +0200 - change uKeys to be event based rather than polling
Xeli [Mon, 23 Apr 2012 19:22:16 +0200] rev 6917
- change uKeys to be event based rather than polling - missing engine+frontend exit - missing controller support - needs testing on different platforms and keyboards
Mon, 23 Apr 2012 13:22:30 +0000 case sensitivity + correct variable check
vittorio.giovara@gmail.com [Mon, 23 Apr 2012 13:22:30 +0000] rev 6916
case sensitivity + correct variable check
Mon, 23 Apr 2012 04:14:21 +0200 when libpng is not found, gratiously fallback to bmp screenshots; untested
koda [Mon, 23 Apr 2012 04:14:21 +0200] rev 6915
when libpng is not found, gratiously fallback to bmp screenshots; untested
(0) -3000 -1000 -300 -100 -96 +96 +100 +300 +1000 +3000 tip