Fri, 16 Jan 2015 17:51:29 -0500 |
nemo |
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
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Sun, 08 Dec 2013 16:04:40 -0500 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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Sat, 18 May 2013 23:19:49 +0200 |
sheepluva |
update rope icon and icegun icon
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Fri, 17 May 2013 22:25:56 +0200 |
sheepluva |
tweak freezer icon a little more
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Fri, 17 May 2013 22:01:23 +0200 |
sheepluva |
changed icon for freezer ( issue 614 ), for rope (to be easier to recognize) and cluster bomb (to be easier to recognize and to so that it can be distinguished from the regular grenade's icon even when no color is present or perceived
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Tue, 16 Apr 2013 12:24:13 +0200 |
sheepluva |
make cleaver icon hint at that fact that you have 2 of them
0.9.19
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Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
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Mon, 29 Oct 2012 17:17:26 -0400 |
Star |
remove cleaver gradient
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Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
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Mon, 08 Oct 2012 13:27:46 -0400 |
nemo |
A bit more on the knife. Also add missing files to CMakeLists
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Sat, 03 Sep 2011 14:01:52 -0400 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
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Wed, 31 Aug 2011 00:58:48 -0400 |
nemo |
more proper implementation of TARDIS
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Sat, 30 Jul 2011 15:36:11 -0400 |
nemo |
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
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Sat, 29 Jan 2011 21:16:09 +0100 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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Sun, 19 Dec 2010 21:06:34 -0500 |
nemo |
Snowball weapon
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Tue, 09 Nov 2010 19:17:53 +0300 |
unc0rr |
Even more png optimizations
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Sat, 23 Oct 2010 14:10:23 +0200 |
Tobias Neumann |
Resurrector Weapon: Add ammo icon, sound, hedgehog picture (from Tiy).
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Sun, 12 Sep 2010 17:38:14 -0400 |
szczur |
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
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Tue, 03 Aug 2010 13:40:11 +0100 |
tiyuri |
Ammo menu graphics for hammer weapon
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Tue, 03 Aug 2010 12:41:09 +0100 |
tiyuri |
Various mine graphics
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Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
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Fri, 30 Jul 2010 12:07:30 -0400 |
tiy |
New weapon graphics
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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Tue, 18 May 2010 13:09:57 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
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Tue, 06 Apr 2010 09:58:43 +0000 |
sheepluva |
* add fixed grave Simple.png, by "anon__"
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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Sat, 21 Nov 2009 17:28:05 +0000 |
unc0rr |
Run "optipng -o5 -np -nc -nb" on all sprites in Data folder
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Fri, 30 Oct 2009 19:41:39 +0000 |
nemo |
This massive image modification removes colour profile information and adds an alpha channel.
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