sheepluva [Tue, 10 Jun 2014 17:34:32 +0200] rev 10268
"<unC0Rr> could also refuse to update textures when land changes if the tile isn't visible"
You had me at "refuse" <3
sheepluva [Tue, 10 Jun 2014 13:26:58 +0200] rev 10267
figure out visible land tiles in advance
sheepluva [Tue, 10 Jun 2014 08:47:03 +0200] rev 10266
some minor tweaks and stuff
sheepluva [Tue, 10 Jun 2014 08:19:59 +0200] rev 10265
darken wrapped areas, which was a very nice suggestion by nemo
sheepluva [Tue, 10 Jun 2014 07:48:08 +0200] rev 10264
use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
sheepluva [Tue, 10 Jun 2014 01:15:48 +0200] rev 10263
here a personal experimental mockup of how I imagine wrapping world edges should look like. bouncing one could be similar just with mirrored stuff. please test and share opinion. note: you might wanna disable auto-cam
sheepluva [Mon, 09 Jun 2014 23:32:26 +0200] rev 10262
small hat loading tweak
sheepluva [Mon, 09 Jun 2014 20:45:02 +0200] rev 10261
load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
sheepluva [Mon, 09 Jun 2014 20:14:11 +0200] rev 10260
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
sheepluva [Sat, 07 Jun 2014 16:25:40 +0200] rev 10259
committing patch from
issue #798, as requested by unC0Rr
sheepluva [Sat, 07 Jun 2014 16:23:12 +0200] rev 10258
fix cabal build (on linux)
sheepluva [Sat, 07 Jun 2014 16:21:21 +0200] rev 10257
fix for "Unexpected semi-colons in conditional" issue, as reported by YuGiOhJCJ
(see http://www.hedgewars.org/node/5860 )
big thanks to burp for helping to identify and fix this issue
unc0rr [Thu, 05 Jun 2014 23:42:46 +0400] rev 10256
Some further work on map optimizer
sheepluva [Wed, 04 Jun 2014 19:39:54 +0200] rev 10255
tweak untint a little (especially in connection with GrayScale)
nemo [Tue, 03 Jun 2014 11:09:18 -0400] rev 10254
theme configurable sudden death music. untested
nemo [Sun, 01 Jun 2014 16:13:47 -0400] rev 10253
allow teleporting outside Land[]
sheepluva [Sun, 01 Jun 2014 15:26:03 +0200] rev 10252
escape info message arguments, fixes
issue #801: Frontend parses INFO command output as html
sheepluva [Sun, 01 Jun 2014 04:17:27 +0200] rev 10251
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
nemo [Sat, 31 May 2014 15:04:26 -0400] rev 10250
disable these weaponset flags. they bug up highlander and otherwise have no useful impact on the script.
sheepluva [Sat, 31 May 2014 00:33:51 +0200] rev 10249
get rid of fpc warnings/hints
unc0rr [Wed, 28 May 2014 09:05:36 +0400] rev 10248
Fix some of issues found by coverity
unc0rr [Fri, 23 May 2014 13:37:34 +0400] rev 10247
Official racer challenge map #8
unc0rr [Mon, 19 May 2014 22:46:02 +0400] rev 10246
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
unc0rr [Thu, 15 May 2014 21:58:37 +0400] rev 10245
Fix some pas2c engine warnings
unc0rr [Wed, 14 May 2014 22:50:07 +0400] rev 10244
Count number of pixels changed during draw
unc0rr [Wed, 14 May 2014 21:41:42 +0400] rev 10243
Small optimization (no need to draw last point of the path)
unc0rr [Wed, 14 May 2014 01:12:21 +0400] rev 10242
Oops, should stop coding at night
unc0rr [Wed, 14 May 2014 01:07:43 +0400] rev 10241
Fix fpcrtl_strncompareA, also replace strncmp with memcmp for more efficiency
unc0rr [Fri, 09 May 2014 22:36:15 +0400] rev 10240
Support OR operator in $IFDEF. Fixes pas2c builds.
sheepluva [Wed, 07 May 2014 22:47:54 +0200] rev 10239
rolling back the rest
sheepluva [Wed, 07 May 2014 19:26:05 +0200] rev 10238
rolling back (most of) lua 5.2 compatibility patches. hopefully that will unbreak unC0Rr's lua issues for now.
unc0rr [Wed, 07 May 2014 00:04:02 +0400] rev 10237
sekret feature (test commit)
unc0rr [Tue, 06 May 2014 23:16:35 +0400] rev 10236
- Increase limits on number of mines and explosives in game scheme
- Stop trying to place mines/explosives after 4 fails to place in row
unc0rr [Wed, 30 Apr 2014 15:26:50 +0400] rev 10235
Drawn maps optimizer - first steps:
- Break paths into segments
unc0rr [Wed, 30 Apr 2014 14:17:06 +0400] rev 10234
Fix crashers in rc plane code
unc0rr [Tue, 29 Apr 2014 10:20:45 +0400] rev 10233
Merge
sheepluva [Mon, 28 Apr 2014 21:01:39 +0200] rev 10232
don't search for lua 5.1 anymore
unc0rr [Mon, 28 Apr 2014 19:01:08 +0400] rev 10231
Don't activate invulnerability/vampirism between shots of multiattack weapon
sheepluva [Mon, 28 Apr 2014 16:52:00 +0200] rev 10230
minimal changes for compatibility with lua 5.2, thanks to v4hn for fixing standard library loads. note: ALSO compatibile with (internal) lua 5.1, until something bothers to upgrade bundled lua version
unc0rr [Fri, 25 Apr 2014 23:17:49 +0400] rev 10229
Fix typo leading to crashes
unc0rr [Fri, 25 Apr 2014 16:52:04 +0400] rev 10228
Add race type detection
unc0rr [Fri, 25 Apr 2014 14:22:59 +0400] rev 10227
- Fix bug with infinite rounds in racer when a team quits mid-game
- Don't allow placing waypoint right on top of previous one, prevents accidental double waypoints
- Don't limit maps on number of embedded waypoints
unc0rr [Wed, 16 Apr 2014 11:18:39 +0400] rev 10226
Fix new generator on 32 bit arch
unc0rr [Tue, 15 Apr 2014 22:36:44 +0400] rev 10225
No more occasional long straight edges
tomasstraupis [Mon, 28 Apr 2014 16:49:29 -0400] rev 10224
Spelling corrections
unc0rr [Tue, 15 Apr 2014 21:46:08 +0400] rev 10223
Optimize out path closing point for one point paths
unc0rr [Mon, 14 Apr 2014 13:46:46 +0400] rev 10222
Racer challenge map #7
unc0rr [Fri, 04 Apr 2014 12:32:15 +0400] rev 10221
Official racer challenge map #6