hedgewars/uVisualGearsHandlers.pas
2019-01-22 Wuzzy vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
2019-01-14 Wuzzy Remove a bunch of dead out-commented code
2019-01-10 Wuzzy Prevent wind bar from overflowing with high wind values
2018-03-17 Wuzzy Fix speech bubble briefly rendering at (0,0) after spawning
2018-03-09 Wuzzy Hide team bar if all hedgehogs in it are hidden or dead
2017-04-23 sheepluva clean up flake falling/rising code. this should fix issue #157
2016-10-14 KoBeWi rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
2016-05-15 unc0rr - Use IntToStr() in preference to Str()
2016-04-26 sheepluva fix issue 8: Static skull and bones flakes near the water in Sudden Death in themes without flakes
2015-08-10 sheepluva more copyright fixes
2015-03-18 unc0rr Only allow one instance of vgtSmoothWindbar also
2015-03-17 unc0rr Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
2015-01-01 nemo tweaks to try and make flakes better behaved in negative gravity. branch safe. 0.9.21
2014-12-04 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04 nemo
2014-12-04 nemo Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-11-22 nemo Avoid promoting violence to hedgehogs. At least once a year.
2014-07-05 sheepluva fix pas2c build
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-06-13 sheepluva grmlgrmlpas2cgrmlgrml
2014-06-13 sheepluva make using the teleporter a bit less challenging
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-03-13 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-02-08 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-05 unc0rr Fix doStepHandlers confusion webgl
2014-01-04 unc0rr merge default webgl
2013-12-08 nemo revert r938d1c08d0d1 in favour of putting it in the chat log. I think this addresses main concern about missing text. There've been complaints in past too about conversation in bubbles not being visible in history. If the objection is that r938d1c08d0d1 offers a more æsthetic solution, I think it should augment this, be flagged, and fix the visual issues first.
2013-12-08 nemo use a variable that allows negative values instead.
2013-12-08 sheepluva disallow speech bubbles to go offscreen
2013-12-08 sheepluva fix speechbubbles assigning negative values to a Longword value, overflowing it
2013-11-27 unc0rr Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-10-29 unc0rr - More HealthTex to clan structure
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-06-27 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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