hedgewars/uAIMisc.pas
Mon, 22 Aug 2011 17:44:30 +0400 unc0rr Implement TestHammer which makes sense
Mon, 22 Aug 2011 17:22:11 +0400 unc0rr Make AI aware of damage modifiers
Sat, 20 Aug 2011 14:00:51 -0400 nemo teach AI about sticky mines
Wed, 27 Jul 2011 11:38:00 +0400 unc0rr Remove unneeded variable
Tue, 26 Jul 2011 17:28:55 +0400 unc0rr Make AI much more wise (fix a bug preventing AI to explore caves)
Tue, 21 Jun 2011 16:42:04 +0400 unc0rr Don't stick to enemies when there are more than 2 clans
Wed, 02 Mar 2011 11:48:02 -0500 nemo Try to make AI aware of dud mines by clearing gstAttacking on dud, and adding some rules on mine health/damage/dud probability to AI weighting.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Sun, 21 Nov 2010 19:41:19 +0300 unc0rr uDebug
Thu, 18 Nov 2010 12:12:51 +0300 unC0Rr Haven't found a better place than uIO for OutError
Thu, 18 Nov 2010 11:32:47 +0300 unC0Rr Move some stuff from uMisc to uUtils
Wed, 17 Nov 2010 22:09:07 -0500 nemo remove some more PHedgehog casts
Wed, 17 Nov 2010 22:14:41 +0300 unc0rr uTeams
Wed, 17 Nov 2010 22:07:03 +0300 unc0rr uLand isn't that important to them
Wed, 17 Nov 2010 20:58:23 +0300 unc0rr Remove ugly PHedgehog(Gear^.Hedgehog) cast
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