hedgewars/options.inc
2018-11-12 alfadur make engine windows checks work for 64bit builds
2016-04-21 koda Correctly set WEBGL macro during pas2c conversion
2016-04-21 koda Disable stereo rendering when compiled with pas2c
2015-11-10 sheepluva merge default sdl2transition
2015-11-10 sheepluva drop support for SDL 1.2 sdl2transition
2015-11-07 sheepluva merge orphan head (while discarding all its changes) to make koda and his hg-git happy
2015-08-10 sheepluva more copyright fixes
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-07 unc0rr pas2c engine now writes debug log webgl
2014-01-05 unc0rr - Don't define NOCONSOLE webgl
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-07-06 koda use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
2013-06-04 koda update branch webgl
2013-05-29 unc0rr bump copyright year for Andrey entries
2013-04-05 koda use SDL_Threads everywhere
2013-04-03 koda update branch again webgl
2013-04-03 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
2012-12-25 koda update branch with default webgl
2012-11-29 Chris Wong Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-10-27 koda minor macro cleanup
2012-08-10 Stepan777 better cmake script
2012-06-25 Wolfgang Steffens made surface retaining mandatory
2012-06-25 Wolfgang Steffens retaining SDL surfaces in order to allow recreating atlases from scratch without
2012-06-25 Wolfgang Steffens Merge
2012-06-11 Stepan777 1. Implement new page in frontend with options for video recording.
2012-06-11 Stepan777 merge
2012-06-10 koda reorganize options.inc a little
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-05 Wolfgang Steffens Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
2012-05-25 Wolfgang Steffens initial GLSL1.2 test version
2012-05-12 unc0rr oops, wrong type
2012-05-12 unc0rr A solution to char vs string problem: mark single-letter strings with _S macro
2012-05-11 unc0rr Define NOCONSOLE for pas2c
2012-05-10 koda the ios port runs again, although with a few things to sort out
2012-05-07 koda invert LUA symbol meaning and avoid hints when compiling without it
2012-05-03 koda HAPPY 7000th COMMIT HEDGEWARS
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-05-01 koda minor changes for more compatibilities with other compilers
2012-04-28 sheepluva license header year range adjustments
2012-04-23 koda when libpng is not found, gratiously fallback to bmp screenshots; untested
2012-04-21 Xeli - Return of the F<numbers> in the ammomenu
2012-04-12 koda disable png screenshots on mobile for now
2012-02-17 koda the most important commit of the year
2012-02-17 koda ops
2012-02-17 koda refactored a few types involved in the touch interface and corrected a few invisible mistakes
2012-02-12 koda add keywords for landscape ammomenu and touch interface
2012-02-12 koda gather context restoration under a single keyword
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-28 Xeli added a switch USE_SDLTHREADS
2011-10-20 Xeli Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market hedgeroid
2011-10-04 koda fix compiling for android, strip out all delphi code, objfpc ftw hedgeroid
2011-09-25 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
2011-07-16 Xeli Added support for LUA hedgeroid
2011-07-05 Xeli merge hedgeroid
2011-07-03 koda ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
2011-06-21 Xeli First commit.. hedgeroid
2011-06-21 koda restore logging on mac
2011-03-25 unc0rr That game has renamed
2011-03-01 koda Happy 2011 :)
2011-01-17 koda code cleanup
2011-06-26 koda restore logging on mac for 0.9.15 as well (r91752f716d64) 0.9.15
2010-12-27 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
2010-09-02 koda *patch by arrom: fix installation of fort images
2010-09-02 koda add a noconsole symbol, update the project file for appstore distribution
2010-07-31 koda remove trailing spaces from end of line
2010-07-02 koda land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
2010-07-02 koda interpret parameters before initializing everything
2010-06-17 koda move stuff around and update iphone project
2010-03-29 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
2010-02-13 koda allow to compile engine as library with HWLIBRARY symbol
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2010-01-14 koda makes freepascal code compatible with OBJFPC mode
2010-01-14 koda can use latest sdlimage, work on setting panel and option when launching the game, minor fixes
2010-01-03 koda check for sdl_image and sdl_mixer versions
2009-11-20 koda revamped file access and debug display
2009-11-09 koda add a x86_64 mac target
2009-11-09 unc0rr - Formatting changes
2009-11-05 koda revamped SDLh.pas
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda touch control completely revamped
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2008-07-07 unc0rr Update copyright headers a bit
2007-05-18 unc0rr - Remove deprecated code
2007-03-11 unc0rr - Fix most of the warnings in hwengine
2007-02-23 unc0rr Engine debug file off
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2006-11-26 unc0rr Less complex theme.cfg format ;) Information about image dimensions is obtained from image
2006-11-19 unc0rr Some options for 0.8 release
2006-10-05 unc0rr Relicense to GPL
2006-07-20 unc0rr - Fixed bug with hedgehog under water using rope
2005-08-23 unc0rr - set svn:eol-style to native
2005-08-22 unc0rr Add current sources.
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