Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
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Thu, 11 Apr 2013 16:19:30 +0400 |
unc0rr |
Reduce AI skills more on high Level values
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Wed, 10 Apr 2013 07:44:51 +0300 |
jaree |
Change collision detection with current hedgehog
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Thu, 04 Apr 2013 20:31:41 -0400 |
nemo |
drill test tweak based on watching AI play
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Wed, 03 Apr 2013 00:03:46 +0400 |
unc0rr |
Fixes to make pas2c parse this
webgl
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 31 Mar 2013 14:20:40 -0400 |
nemo |
Unbreak lua localisation, fix untranslated login prompt, update translations.
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Sat, 30 Mar 2013 08:11:09 -0400 |
nemo |
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.
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Tue, 26 Mar 2013 17:52:27 -0400 |
nemo |
merge. hate the fact that "unsynced remote changes" is just a "note" now.
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Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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