- Revert division hack nonsense
- Patch Distance instead to not produce zero on non-zero parameters passed
lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes
issue #613.
Switch to 'settings.ini'. Copies old ini file if necessary on startup.
Trivial optimization. Wonder if compiler was smart enough about it.
add hedgehog tp svg as reference (as requested by nemo). feel free to improve :P
Fix hedgehogs number desync. Now all desyncs except the one from
issue #521 should be fixed. Please, test.
let's try to kill the thread right away and protect the thread variable with a mutex
I see no reason why a visual effect needs Distance. IMO square should look just fine. Untested. Oh. Also reduced flake count at Randi's request.
CASE FOLDING!!!
Never ever commit files with the same name and different casing
fix for
issue #599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
implementation of a restart-game button. location and appearance is not final :P