hedgewars/uVariables.pas
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-30 Joe Doyle (Ginto8) Move global variables to units that use them
2012-11-30 Joe Doyle (Ginto8) Remove unused global variables
2012-11-21 koda updated branch webgl
2012-11-17 unc0rr Merge physfslayer branch into default. Have fun!
2012-11-11 koda finally hwengine in c links without errors webgl
2012-11-15 nemo make stats-only mode work headless. also skip a few things to save time/memory.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-14 unc0rr Get rid of Pathz and UserPathz physfslayer
2012-11-13 unc0rr - Add physfsrwops library physfslayer
2012-11-11 koda merge with latest default webgl
2012-11-11 nemo fix demo playback
2012-11-08 nemo this wasn't needed IMO
2012-11-07 nemo oups
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-06 nemo This should ensure zsm doesn't screw up locale, hopefully.
2012-11-06 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
2012-11-07 koda parentheses for everyone webgl
2012-11-06 nemo support ridiculously large maps
2013-02-11 unc0rr Replay without frontend mode 0.9.18
2012-11-04 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
2012-10-30 koda another stake at variable pre-initialisation - we lost preview logging in the course
2012-10-28 koda * fix initialisation, preload values and then read args
2012-10-21 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
2012-10-16 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
2012-10-14 nemo First pass at cleaver.
2012-10-08 nemo A bit more on the knife. Also add missing files to CMakeLists
2012-09-03 nemo Fix line endings, add missing amMine entry
2012-08-30 nemo neglected stuff
2012-08-30 nemo Checking merge against latest trunk
2012-08-28 unc0rr Merge Stepik-777's video recording gsoc project
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-21 nemo allow lua to specify template by number
2012-08-05 Stepan777 merge
2012-08-05 nemo Add bot level to CPU flag
2012-07-26 Stepan777 merge
2012-07-21 unc0rr AI uses cake! Known issues: AI could damage itself for no reason, could let cake go looping in a hole with exit closed by AI hog.
2012-07-21 nemo unc0rr, let me know what you think? Values were chosen semi-arbitrarily. But I was playing through a lot of large demos.
2012-08-30 nemo checkpoint merge
2012-07-20 koda press 8 to mute audio while ingame
2012-07-15 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
2012-07-09 Stepan777 rework saving of camera positions so there is no need to know framerate during prerecording.
2012-07-10 Wolfgang Steffens Merge
2012-07-08 Stepan777 merge
2012-07-07 nemo unbreak grayscale
2012-06-26 Stepan777 Here they come - thumbnails.
2012-07-10 Wolfgang Steffens Added auto cropping to atlasing
2012-06-25 Wolfgang Steffens Merge
2012-06-24 Stepan777 pagevideos is now much better that before:
2012-06-11 Stepan777 merge
2012-06-25 belphegorr The first campaign commit with a lot of changes...
2012-06-07 Stepan777 1. Add IFDEFs for video recording
2012-06-08 unc0rr - TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
2012-06-04 Stepan777 here it is
2012-05-28 Wolfgang Steffens moved generic matrix code to uMatrix.pas
2012-05-25 Wolfgang Steffens initial GLSL1.2 test version
2012-05-22 Wolfgang Steffens Merge
2012-05-21 unc0rr Feel free to add real checksum function
2012-05-18 nemo Might help if this was actually its own unique weapon
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