Fri, 17 Apr 2009 20:13:46 +0000 |
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patch by koda:
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Mon, 23 Mar 2009 19:03:51 +0000 |
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patch by nemo:
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Sun, 22 Mar 2009 20:56:22 +0000 |
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use glVertexPointer to render water
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Sun, 22 Mar 2009 14:32:22 +0000 |
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Apply koda's OpenGL ES compatibility patch
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Sun, 08 Mar 2009 16:01:06 +0000 |
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Patch by nemo
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Mon, 23 Feb 2009 15:58:08 +0000 |
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d'oh, the patch was fail
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Mon, 23 Feb 2009 15:57:32 +0000 |
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Nemo's patch allowing different water sprites size
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Fri, 20 Feb 2009 14:12:16 +0000 |
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'Reduce quality' patch by nemo
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Wed, 18 Feb 2009 16:46:27 +0000 |
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Split land texture into small ones:
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Wed, 18 Feb 2009 16:35:03 +0000 |
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More reorganization
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Wed, 18 Feb 2009 16:28:21 +0000 |
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Reorganize land texteure function in prepare to texture split
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Fri, 30 Jan 2009 14:59:59 +0000 |
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Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
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Mon, 26 Jan 2009 15:53:43 +0000 |
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Fix nemo's large land patch
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Sun, 25 Jan 2009 18:10:23 +0000 |
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Apply nemo's world resize patch
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Sat, 17 Jan 2009 14:35:20 +0000 |
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RC Plane
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